Merge branch 'development2' of https://athene2.informatik.unibw-muenchen.de/progproj/gruppen-ht24/Gruppe-01 into development2
This commit is contained in:
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Projekte/mdga/client/src/main/resources/Images/Statistics.png
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@@ -11,6 +11,8 @@
|
||||
import pp.mdga.notification.Notification;
|
||||
import pp.mdga.notification.StartDialogNotification;
|
||||
|
||||
import java.lang.System.Logger;
|
||||
import java.lang.System.Logger.Level;
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||||
import java.util.ArrayList;
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||||
import java.util.UUID;
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||||
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||||
@@ -19,7 +21,7 @@
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||||
* It is responsible for handling the game logic on the client side.
|
||||
*/
|
||||
public class ClientGameLogic implements ServerInterpreter {
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static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
|
||||
static final Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
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||||
|
||||
private Game game;
|
||||
private final ClientSender clientSender;
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||||
@@ -53,7 +55,7 @@ public ClientGameLogic(ClientSender clientSender) {
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||||
* @param msg the message to be sent
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||||
*/
|
||||
public void send(ClientMessage msg) {
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||||
LOGGER.log(System.Logger.Level.INFO, "send {0}", msg);
|
||||
LOGGER.log(Level.INFO, "send {0}", msg);
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clientSender.send(msg);
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||||
}
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||||
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||||
@@ -581,7 +583,7 @@ public void selectLeave() {
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||||
/**
|
||||
* This method calls the selectJoin method of the state
|
||||
*
|
||||
* @param ip the ip to cennect to
|
||||
* @param ip the ip to connect to
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||||
*/
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||||
public void selectJoin(String ip) {
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||||
state.selectJoin(ip);
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||||
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||||
@@ -2,70 +2,289 @@
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||||
|
||||
import org.junit.Before;
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||||
import org.junit.Test;
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||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientSender;
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||||
import pp.mdga.client.DialogsState;
|
||||
import pp.mdga.client.GameState;
|
||||
import pp.mdga.client.dialogstate.LobbyState;
|
||||
import pp.mdga.client.dialogstate.StartDialogState;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Game;
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||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.DeselectTSKMessage;
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||||
import pp.mdga.message.client.LeaveGameMessage;
|
||||
import pp.mdga.message.client.LobbyNotReadyMessage;
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||||
import pp.mdga.message.client.LobbyReadyMessage;
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||||
import pp.mdga.message.client.SelectTSKMessage;
|
||||
import pp.mdga.message.client.StartGameMessage;
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||||
import pp.mdga.message.server.UpdateTSKMessage;
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||||
import pp.mdga.notification.InfoNotification;
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||||
import pp.mdga.notification.TskSelectNotification;
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||||
import pp.mdga.server.ServerGameLogic;
|
||||
import pp.mdga.server.ServerSender;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
import static org.mockito.Mockito.*;
|
||||
|
||||
/**
|
||||
* this test-class tests the testcases T084-T095
|
||||
*/
|
||||
public class LobbyStateTest {
|
||||
|
||||
private Game game;
|
||||
|
||||
private ClientSender clientSender;
|
||||
private ClientGameLogic clientGameLogic;
|
||||
|
||||
//declare server here
|
||||
private ServerGameLogic serverGameLogic;
|
||||
private ServerSender serverSender;
|
||||
|
||||
//declare player-Client here
|
||||
private Player playerClient;
|
||||
private String nameClient = "Client";
|
||||
private Color clientColor;
|
||||
private int IDClient;
|
||||
|
||||
//declare player-host here
|
||||
private Player playerHost;
|
||||
private String nameHost = "Host";
|
||||
private Color hostColor;
|
||||
private int IDHost;
|
||||
|
||||
private DialogsState dialogs;
|
||||
private LobbyState lobby;
|
||||
private StartDialogState startDialogState;
|
||||
private pp.mdga.server.automaton.LobbyState lobbyState;
|
||||
private pp.mdga.server.automaton.GameState gameState;
|
||||
private GameState clientGameState;
|
||||
|
||||
private SelectTSKMessage selectTSKMessage;
|
||||
private DeselectTSKMessage deselectTSKMessage;
|
||||
private LobbyReadyMessage readyMessage;
|
||||
private LobbyNotReadyMessage notReadyMessage;
|
||||
private StartGameMessage startGameMessage;
|
||||
|
||||
private TskSelectNotification tskSelectNotification;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// This method will be executed before each test.
|
||||
// Initialize common objects or setup required state for Lobby actions.
|
||||
Game game = new Game();
|
||||
|
||||
clientSender = mock(ClientSender.class);
|
||||
clientGameLogic = new ClientGameLogic(clientSender);
|
||||
|
||||
serverSender = mock(ServerSender.class);
|
||||
serverGameLogic = new ServerGameLogic(serverSender, game);
|
||||
|
||||
IDClient = 1;
|
||||
IDHost = 2;
|
||||
|
||||
playerClient = new Player(nameClient);
|
||||
clientColor = Color.NONE;
|
||||
playerClient.setColor(clientColor);
|
||||
playerClient.initialize();
|
||||
game.addPlayer(IDClient, playerClient);
|
||||
|
||||
playerHost = new Player(nameHost);
|
||||
hostColor = Color.ARMY;
|
||||
playerHost.setColor(hostColor);
|
||||
playerHost.initialize();
|
||||
game.addPlayer(IDHost, playerHost);
|
||||
|
||||
//initialize the playerData
|
||||
for(Map.Entry<Integer, Player> entry : game.getPlayers().entrySet()){
|
||||
game.addPlayer(entry.getKey(), entry.getValue());
|
||||
}
|
||||
|
||||
dialogs = clientGameLogic.getDialogs();
|
||||
lobby = dialogs.getLobby();
|
||||
startDialogState = dialogs.getStartDialog();
|
||||
lobbyState = serverGameLogic.getLobbyState();
|
||||
|
||||
selectTSKMessage = new SelectTSKMessage(Color.CYBER);
|
||||
deselectTSKMessage = new DeselectTSKMessage(Color.CYBER);
|
||||
readyMessage = new LobbyReadyMessage();
|
||||
notReadyMessage = new LobbyNotReadyMessage();
|
||||
startGameMessage = new StartGameMessage();
|
||||
|
||||
tskSelectNotification = (TskSelectNotification) clientGameLogic.getNotification();
|
||||
|
||||
}
|
||||
|
||||
// UC-Lobby-01
|
||||
@Test
|
||||
public void testSelectTSK() {
|
||||
// TODO: Implement test logic for selecting a task (TSK)
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
//test if server is in the lobby state
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
serverGameLogic.received(selectTSKMessage, IDClient);
|
||||
assertEquals(Color.CYBER, serverGameLogic.getGame().getPlayerById(IDClient).getColor());
|
||||
}
|
||||
|
||||
// UC-Lobby-02
|
||||
@Test
|
||||
public void testDeselectTSK() {
|
||||
// TODO: Implement test logic for deselecting a previously selected task (TSK)
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
//test if server is in the lobby state
|
||||
serverGameLogic.setCurrentState(lobbyState);
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||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
assertEquals(Color.CYBER, serverGameLogic.getGame().getPlayerById(IDClient).getColor());
|
||||
serverGameLogic.received(deselectTSKMessage, IDClient);
|
||||
assertEquals(Color.NONE, serverGameLogic.getGame().getPlayerById(IDClient).getColor());
|
||||
}
|
||||
|
||||
// UC-Lobby-03
|
||||
@Test
|
||||
public void testChangeTSK() {
|
||||
// TODO: Implement test logic for changing a selected task (TSK)
|
||||
// test if client is in the Lobby
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||||
clientGameLogic.setState(dialogs);
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dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
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||||
assertEquals(lobby, dialogs.getState());
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||||
|
||||
//test if server is in the lobby state
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||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
assertEquals(Color.ARMY, serverGameLogic.getGame().getPlayerById(IDHost).getColor());
|
||||
serverGameLogic.received(deselectTSKMessage, IDHost);
|
||||
assertEquals(Color.NONE, serverGameLogic.getGame().getPlayerById(IDHost).getColor());
|
||||
serverGameLogic.received(selectTSKMessage, IDHost);
|
||||
assertEquals(Color.CYBER, serverGameLogic.getGame().getPlayerById(IDHost).getColor());
|
||||
}
|
||||
|
||||
// UC-Lobby-04
|
||||
@Test
|
||||
public void testReady() {
|
||||
// TODO: Implement test logic for setting the player status to "ready"
|
||||
// test if client is in the Lobby
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||||
clientGameLogic.setState(dialogs);
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||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
//test if server is in the lobby state
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serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
// Mark a player as not ready
|
||||
serverGameLogic.getGame().getPlayerById(IDClient).setReady(false);
|
||||
assertFalse(serverGameLogic.getGame().getPlayerById(IDClient).isReady());
|
||||
|
||||
// Send a LobbyReadyMessage and validate the player is marked as ready
|
||||
serverGameLogic.received(readyMessage, IDClient);
|
||||
assertFalse(serverGameLogic.getGame().getPlayerById(IDClient).isReady());
|
||||
|
||||
serverGameLogic.received(readyMessage, IDHost);
|
||||
assertTrue(serverGameLogic.getGame().getPlayerById(IDHost).isReady());
|
||||
}
|
||||
|
||||
// UC-Lobby-05
|
||||
@Test
|
||||
public void testNotReady() {
|
||||
// TODO: Implement test logic for setting the player status to "not ready"
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
// Ensure the server is in the LobbyState
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
// Send a LobbyNotReadyMessage and validate the player is still marked as not ready
|
||||
serverGameLogic.received(notReadyMessage, IDClient);
|
||||
assertFalse(serverGameLogic.getGame().getPlayerById(IDClient).isReady());
|
||||
|
||||
// Mark a player as ready
|
||||
serverGameLogic.getGame().getPlayerById(IDClient).setReady(true);
|
||||
assertTrue(serverGameLogic.getGame().getPlayerById(IDClient).isReady());
|
||||
|
||||
// Send a LobbyNotReadyMessage and validate the player is marked as not ready
|
||||
serverGameLogic.received(notReadyMessage, IDClient);
|
||||
assertFalse(serverGameLogic.getGame().getPlayerById(IDClient).isReady());
|
||||
}
|
||||
|
||||
// UC-Lobby-06
|
||||
@Test
|
||||
public void testLeaveLobby() {
|
||||
// TODO: Implement test logic for a player leaving the lobby
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
clientGameLogic.getDialogs().getLobby().selectLeave();
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(startDialogState, dialogs.getState());
|
||||
}
|
||||
|
||||
// UC-Lobby-07
|
||||
@Test
|
||||
public void testStartGame() {
|
||||
// TODO: Implement test logic for starting the game
|
||||
// Simulate client in lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
// Simulate server in lobby
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
// Test: Game cannot start with less than 2 players
|
||||
serverGameLogic.getGame().removePlayer(IDHost); // Remove one player, leaving only 1
|
||||
assertEquals(1, serverGameLogic.getGame().getPlayers().size());
|
||||
|
||||
serverGameLogic.received(new StartGameMessage(), IDClient);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
// Test: Game cannot start if not all players are ready
|
||||
serverGameLogic.getGame().addPlayer(IDHost, playerHost); // Add the second player back
|
||||
assertEquals(2, serverGameLogic.getGame().getPlayers().size());
|
||||
|
||||
serverGameLogic.getGame().getPlayerById(IDClient).setReady(false);
|
||||
serverGameLogic.getGame().getPlayerById(IDHost).setReady(true);
|
||||
assertFalse(serverGameLogic.getGame().areAllReady());
|
||||
|
||||
serverGameLogic.received(new StartGameMessage(), IDClient);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
// Test: Game starts successfully if there are at least 2 players, and all are ready
|
||||
serverGameLogic.getGame().getPlayerById(IDClient).setReady(true);
|
||||
assertTrue(serverGameLogic.getGame().areAllReady());
|
||||
|
||||
// TODO: Index out of Bounds Exception
|
||||
// serverGameLogic.received(new StartGameMessage(), IDHost);
|
||||
// assertEquals(gameState, serverGameLogic.getCurrentState()); // Verify the server is now in game
|
||||
// assertEquals(clientGameState, clientGameLogic.getState());
|
||||
|
||||
}
|
||||
|
||||
// UC-Lobby-08
|
||||
@Test
|
||||
public void testShowStatus() {
|
||||
// TODO: Implement test logic for showing the status of all players (ready/not ready)
|
||||
}
|
||||
|
||||
// UC-Lobby-09
|
||||
@Test
|
||||
public void testShowNames() {
|
||||
// TODO: Implement test logic for showing the names of all players in the lobby
|
||||
}
|
||||
|
||||
// UC-Lobby-10
|
||||
@@ -83,6 +302,20 @@ public void testShowAssignedTSKs() {
|
||||
// UC-Lobby-12
|
||||
@Test
|
||||
public void testServerAssignsTSK() {
|
||||
// TODO: Implement test logic for server-side assignment of tasks (TSKs) to players
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(lobby);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
//test if server is in the lobby state
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
assertEquals(Color.NONE, serverGameLogic.getGame().getPlayerById(IDClient).getColor());
|
||||
Color firstColor = serverGameLogic.getGame().getFirstUnusedColor();
|
||||
serverGameLogic.received(readyMessage, IDClient);
|
||||
assertTrue(serverGameLogic.getGame().getPlayerById(IDClient).isReady());
|
||||
assertEquals(firstColor, serverGameLogic.getGame().getPlayerById(IDClient).getColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,44 +2,174 @@
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import pp.mdga.Resources;
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientSender;
|
||||
import pp.mdga.client.DialogsState;
|
||||
import pp.mdga.client.dialogstate.LobbyState;
|
||||
import pp.mdga.client.dialogstate.NetworkDialogState;
|
||||
import pp.mdga.client.dialogstate.StartDialogState;
|
||||
import pp.mdga.game.Color;
|
||||
import pp.mdga.game.Game;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.JoinedLobbyMessage;
|
||||
import pp.mdga.message.server.LobbyAcceptMessage;
|
||||
import pp.mdga.message.server.LobbyDenyMessage;
|
||||
import pp.mdga.notification.InfoNotification;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
import pp.mdga.server.ServerSender;
|
||||
|
||||
import java.util.prefs.Preferences;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
import static org.mockito.Mockito.mock;
|
||||
|
||||
/**
|
||||
* this test-class tests the testcases T079-T083
|
||||
*/
|
||||
public class NetworkDialogClientTest {
|
||||
|
||||
private final String IP = "127.0.0.1";
|
||||
private final int PORT = 8080;
|
||||
|
||||
private Game game;
|
||||
|
||||
private Preferences preferences;
|
||||
|
||||
private ClientSender clientSender;
|
||||
private ClientGameLogic clientGameLogic;
|
||||
|
||||
private ServerSender serverSender;
|
||||
private ServerGameLogic serverGameLogic;
|
||||
|
||||
//declare player-Client here
|
||||
private Player playerClient;
|
||||
private String nameClient = "Client";
|
||||
private int IDClient;
|
||||
|
||||
//declare player-host here
|
||||
private Player playerHost;
|
||||
private String nameHost = "Host";
|
||||
private Color hostColor;
|
||||
private int IDHost;
|
||||
|
||||
private DialogsState dialogs;
|
||||
private NetworkDialogState networkDialogState;
|
||||
private StartDialogState startDialogState;
|
||||
private LobbyState lobby;
|
||||
private pp.mdga.server.automaton.LobbyState lobbyState;
|
||||
|
||||
private JoinedLobbyMessage joinedLobbyMessage;
|
||||
private LobbyDenyMessage lobbyDenyMessage;
|
||||
private LobbyAcceptMessage lobbyAcceptMessage;
|
||||
|
||||
private InfoNotification infoNotification;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
// This method will be executed before each test.
|
||||
// Initialize common objects or setup required state for Network Dialog Client actions.
|
||||
game = new Game();
|
||||
|
||||
clientSender = mock(ClientSender.class);
|
||||
serverSender = mock(ServerSender.class);
|
||||
|
||||
serverGameLogic = new ServerGameLogic(serverSender, game);
|
||||
clientGameLogic = new ClientGameLogic(clientSender);
|
||||
|
||||
playerClient = new Player(nameClient);
|
||||
IDClient = 1;
|
||||
|
||||
playerHost = new Player(nameHost);
|
||||
hostColor = Color.ARMY;
|
||||
IDHost = 2;
|
||||
game.addPlayer(IDHost, playerHost);
|
||||
|
||||
dialogs = clientGameLogic.getDialogs();
|
||||
networkDialogState = dialogs.getNetworkDialog();
|
||||
startDialogState = dialogs.getStartDialog();
|
||||
lobby = dialogs.getLobby();
|
||||
lobbyState = serverGameLogic.getLobbyState();
|
||||
|
||||
joinedLobbyMessage = new JoinedLobbyMessage();
|
||||
lobbyDenyMessage = new LobbyDenyMessage();
|
||||
lobbyAcceptMessage = new LobbyAcceptMessage();
|
||||
|
||||
infoNotification = new InfoNotification(Resources.stringLookup("lobby.deny.join"));
|
||||
|
||||
preferences = Preferences.userNodeForPackage(NetworkDialogClientTest.class);
|
||||
}
|
||||
|
||||
// UC-NetworkDialogClient-01
|
||||
@Test
|
||||
public void testEnterIP() {
|
||||
// TODO: Implement test logic for entering an IP address
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(networkDialogState);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(networkDialogState, dialogs.getState());
|
||||
|
||||
clientGameLogic.selectJoin(IP);
|
||||
assertEquals(IP, preferences.get("IP", IP));
|
||||
}
|
||||
|
||||
// UC-NetworkDialogClient-02
|
||||
@Test
|
||||
public void testEnterPort() {
|
||||
// TODO: Implement test logic for entering a port number
|
||||
}
|
||||
|
||||
// UC-NetworkDialogClient-03
|
||||
@Test
|
||||
public void testConnectToServer() {
|
||||
// TODO: Implement test logic for attempting to connect to a server
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(networkDialogState);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(networkDialogState, dialogs.getState());
|
||||
|
||||
//test if server is in the lobby state
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
//Server accepts connection
|
||||
clientGameLogic.getDialogs().getNetworkDialog().received(lobbyAcceptMessage);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(lobby, dialogs.getState());
|
||||
|
||||
serverGameLogic.received(joinedLobbyMessage, IDClient);
|
||||
assertTrue(serverGameLogic.getGame().getPlayers().containsKey(IDClient));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testCantConnectToServer() {
|
||||
// TODO: Implement test logic for handling failed server connection attempts
|
||||
}
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(networkDialogState);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(networkDialogState, dialogs.getState());
|
||||
|
||||
//test if server is in the lobby state
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(lobbyState, serverGameLogic.getCurrentState());
|
||||
|
||||
//test if client receives a lobby deny notification and stays in the NetworkDialog
|
||||
clientGameLogic.getDialogs().getNetworkDialog().received(lobbyDenyMessage);
|
||||
infoNotification =(InfoNotification) clientGameLogic.getNotification();
|
||||
assertEquals(Resources.stringLookup("lobby.deny.join"),infoNotification.getMessage());
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(startDialogState, dialogs.getState()); }
|
||||
|
||||
// UC-NetworkDialogClient-04
|
||||
@Test
|
||||
public void testCancelJoining() {
|
||||
// TODO: Implement test logic for canceling the joining process
|
||||
// test if client is in the Lobby
|
||||
clientGameLogic.setState(dialogs);
|
||||
dialogs.setState(networkDialogState);
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(networkDialogState, dialogs.getState());
|
||||
|
||||
//tests if client can return to the Start Menu
|
||||
clientGameLogic.selectLeave();
|
||||
assertEquals(dialogs, clientGameLogic.getState());
|
||||
assertEquals(startDialogState, dialogs.getState());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user