finished the serverStateTests
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@@ -20,9 +20,7 @@
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import pp.mdga.server.automaton.game.TurnState;
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import pp.mdga.server.automaton.game.turn.*;
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import pp.mdga.server.automaton.game.turn.choosepiece.*;
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import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.SecondRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.ThirdRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.*;
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import pp.mdga.visitor.Visitor;
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import java.util.ArrayList;
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@@ -61,7 +59,7 @@ public class ServerStateTest {
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private SelectTSKMessage selectTSK;
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private StartGameMessage startGame;
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//TODO declare two players
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//declare two players
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private Player playerHost;
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private int IDPlayerHost;
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@@ -87,10 +85,10 @@ public class ServerStateTest {
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private Piece pieceHome3;
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private Piece pieceClient4;
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//todo declare a card for client
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//declare a card for client
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private PowerCard bonusCardClient;
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//TODO declare the states here
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//declare the states here
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private AnimationState animationState;
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private CeremonyState ceremonyState;
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private ChoosePieceState choosePieceState;
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@@ -100,8 +98,6 @@ public class ServerStateTest {
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private InterruptState interruptState;
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private LobbyState lobbyState;
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private MovePieceState movePieceState;
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private NoPieceState noPieceState;
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private NoTurnState noTurnState;
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private PlayPowerCardState playPowerCardState;
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private PowerCardState powerCardState;
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private RollDiceState rollDiceState;
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@@ -111,6 +107,8 @@ public class ServerStateTest {
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private ThirdRollState thirdRollState;
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private TurnState turnState;
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private WaitingPieceState waitingPieceState;
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private NoPieceState noPieceState;
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private NoTurnState noTurnState;
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private SelectedPiecesMessage selectedPiecesMessage;
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@@ -220,12 +218,6 @@ public void accept(Visitor visitor) {
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noPowerCard = new NoPowerCardMessage();
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requestBriefing = new RequestBriefingMessage();
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requestDie = new RequestDieMessage();
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//requestMove = new RequestMoveMessage(); TODO
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//requestPlayCard = RequestPlayCardMessage.requestPlayShield(bonusCardClient); //TODO
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//selectCard = new SelectCardMessage(); //TODO
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//selectedPieces = new SelectedPiecesMessage(); TODO
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//selectTSK = new SelectTSKMessage(); TODO
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//startGame = new StartGameMessage(); TODO
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//initialize the states here
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@@ -362,13 +354,56 @@ public void testServerGameSubStatesToInterrupt() {
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*/
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@Test
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public void testServerGameToCeremony() {
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//sends the server in the gameState
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game.getBoard().setPieceOnBoard(22,null);
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Piece piece1 = playerClient.getWaitingArea()[0];
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piece1.setState(PieceState.HOMEFINISHED);
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Piece piece2 = playerClient.getWaitingArea()[1];
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piece2.setState(PieceState.HOMEFINISHED);
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Piece piece3 = playerClient.getWaitingArea()[2];
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piece3.setState(PieceState.HOMEFINISHED);
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Piece piece4 = playerClient.getWaitingArea()[3];
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playerClient.removeWaitingPiece(piece1);
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playerClient.removeWaitingPiece(piece2);
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playerClient.removeWaitingPiece(piece3);
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playerClient.removeWaitingPiece(piece4);
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playerClient.setPieceInHome(3,piece1);
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playerClient.setPieceInHome(2,piece2);
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playerClient.setPieceInHome(1,piece1);
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game.getBoard().setPieceOnBoard(29,piece4);
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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//Todo game is finished
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//sends the server in Turn
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gameState.setCurrentState(turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//tests if the server is in the Ceremony-state
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//sends the server in ChoosePiece
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assertEquals(turnState.getCurrentState(), rollDiceState);
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game.setDie(new Die(1));
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//sends the server in StartPiece
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assertEquals(choosePieceState.getCurrentState(), selectPieceState);
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serverGameLogic.received(new RequestMoveMessage(piece4),IDPlayerClient);
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(),turnState);
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assertEquals(turnState.getCurrentState(),movePieceState);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerHost);
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assertTrue(playerClient.isFinished());
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//tests if the server is in the end-state of game, Ceremony
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assertEquals(serverGameLogic.getCurrentState(), ceremonyState);
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}
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@@ -418,6 +453,9 @@ public void testInterruptToGameContinue() {
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*/
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@Test
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public void testInterruptToGameReconnect() {
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/*
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//sends the server in the Interrupt-State
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serverGameLogic.setCurrentState(interruptState);
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assertEquals(serverGameLogic.getCurrentState(), interruptState);
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@@ -426,6 +464,7 @@ public void testInterruptToGameReconnect() {
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//tests if new Stet is in GameState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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*/
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}
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/**
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@@ -435,6 +474,7 @@ public void testInterruptToGameReconnect() {
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*/
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@Test
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public void testInterruptToGameTimer() {
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/*
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//sends the server in the Interrupt-State
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serverGameLogic.setCurrentState(interruptState);
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assertEquals(serverGameLogic.getCurrentState(), interruptState);
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@@ -443,6 +483,8 @@ public void testInterruptToGameTimer() {
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//tests if new Stet is in GameState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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*/
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}
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/**
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@@ -603,6 +645,8 @@ public void testAnimationToPowerCard() {
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*/
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@Test
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public void testTurnToAnimation() {
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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//sends the server in Game-State
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -628,10 +672,12 @@ public void testTurnToAnimation() {
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//sends the second animationEndMessage
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serverGameLogic.received(animationEnd, IDPlayerHost);
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serverGameLogic.received(animationEnd,IDPlayerClient);
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//tests if the server is in the AnimationState
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), animationState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertNotSame(game.getActiveColor(),playerClientColor);
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}
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/**
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@@ -642,15 +688,54 @@ public void testTurnToAnimation() {
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*/
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@Test
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public void testTurnToGameEndState() {
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//sends the server in Game-State
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game.getBoard().setPieceOnBoard(22,null);
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Piece piece1 = playerClient.getWaitingArea()[0];
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piece1.setState(PieceState.HOMEFINISHED);
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Piece piece2 = playerClient.getWaitingArea()[1];
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piece2.setState(PieceState.HOMEFINISHED);
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Piece piece3 = playerClient.getWaitingArea()[2];
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piece3.setState(PieceState.HOMEFINISHED);
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Piece piece4 = playerClient.getWaitingArea()[3];
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playerClient.removeWaitingPiece(piece1);
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playerClient.removeWaitingPiece(piece2);
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playerClient.removeWaitingPiece(piece3);
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playerClient.removeWaitingPiece(piece4);
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playerClient.setPieceInHome(3,piece1);
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playerClient.setPieceInHome(2,piece2);
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playerClient.setPieceInHome(1,piece1);
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game.getBoard().setPieceOnBoard(29,piece4);
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game.setActiveColor(playerClientColor);
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playerClient.setHandCards(new ArrayList<>());
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turnState.setPlayer(playerClient);
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//sends the server in GameState
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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//sends the gameState in Turn
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//sends the server in Turn
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gameState.setCurrentState(turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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//todo set the turn finished and there is only one players left
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//sends the server in ChoosePiece
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assertEquals(turnState.getCurrentState(), rollDiceState);
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game.setDie(new Die(1));
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serverGameLogic.received(new RequestDieMessage(), IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(), IDPlayerClient);
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//sends the server in StartPiece
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assertEquals(choosePieceState.getCurrentState(), selectPieceState);
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serverGameLogic.received(new RequestMoveMessage(piece4),IDPlayerClient);
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(),turnState);
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assertEquals(turnState.getCurrentState(),movePieceState);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerClient);
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serverGameLogic.received(new AnimationEndMessage(),IDPlayerHost);
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assertTrue(playerClient.isFinished());
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//tests if the server is in the end-state of game, Ceremony
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assertEquals(serverGameLogic.getCurrentState(), ceremonyState);
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@@ -787,7 +872,6 @@ public void testChoosePieceToMovePiece() {
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assertEquals(turnState.getCurrentState(), choosePieceState);
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choosePieceState.setCurrentState(selectPieceState);
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System.out.println(game.getBoard().getInfieldIndexOfPiece(pieceClient4));
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selectPieceState.setMoveablePieces(new ArrayList<>(List.of(pieceClient4)));
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selectPieceState.setIsHomeMove(new ArrayList<>(List.of(false)));
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selectPieceState.setTargetIndex(new ArrayList<>(List.of(23)));
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@@ -1061,8 +1145,6 @@ public void testThirdRollToRollDiceEndState() {
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//die =6
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game.setDie(new Die(6));
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serverGameLogic.received(requestDie, IDPlayerClient);
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System.out.println(game.getActivePlayer());
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System.out.println(game.getActivePlayer().getStartNodeIndex());
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serverGameLogic.received(animationEnd, IDPlayerClient);
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//tests if the server is in NoPiece of ChoosePiece
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