added realistic visual effects to the game
- imported the jme3-effects library - edited SeaSynchronizer to handle different effects - added to the ShipControl class in the controlUpdate(float tpf) method the handler that moves a destroyed ship downward
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@@ -9,11 +9,13 @@ implementation project(":jme-common")
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implementation project(":battleship:model")
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implementation libs.jme3.desktop
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implementation libs.jme3.effects
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runtimeOnly libs.jme3.awt.dialogs
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runtimeOnly libs.jme3.plugins
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runtimeOnly libs.jme3.jogg
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runtimeOnly libs.jme3.testdata
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}
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application {
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