added some more messages to test the server
This commit is contained in:
@@ -5,7 +5,6 @@
|
||||
import pp.mdga.client.dialogState.*;
|
||||
import pp.mdga.client.ceremonyState.*;
|
||||
import pp.mdga.client.gameState.*;
|
||||
import pp.mdga.client.settingsState.*;
|
||||
import pp.mdga.client.gameState.turnState.*;
|
||||
import pp.mdga.client.gameState.determineStartPlayerState.*;
|
||||
import pp.mdga.client.gameState.turnState.choosePieceState.*;
|
||||
@@ -33,7 +32,6 @@ public class ClientStateTest {
|
||||
|
||||
//declare states here
|
||||
private AnimationState animation;
|
||||
private AudioSettingsState audioSettings;
|
||||
private CeremonyState ceremony;
|
||||
private ChoosePieceState choosePiece;
|
||||
private ChoosePowerCardState choosePowerCard;
|
||||
@@ -43,7 +41,6 @@ public class ClientStateTest {
|
||||
private GameState gameState;
|
||||
private InterruptState interrupt;
|
||||
private LobbyState lobby;
|
||||
private MainSettingsState mainSettings;
|
||||
private MovePieceState movePiece;
|
||||
private NetworkDialogState networkDialog;
|
||||
private NoPieceState noPiece;
|
||||
@@ -53,7 +50,6 @@ public class ClientStateTest {
|
||||
private RollDiceState rollDice;
|
||||
private RollRankingDiceState rollRankingDice;
|
||||
private SelectPieceState selectPiece;
|
||||
private SettingsState settings;
|
||||
private ShieldState shield;
|
||||
private SpectatorState spectator;
|
||||
private StartDialogState startDialog;
|
||||
@@ -61,7 +57,6 @@ public class ClientStateTest {
|
||||
private StatisticsState statistics;
|
||||
private SwapState swap;
|
||||
private TurnState turnState;
|
||||
private VideoSettingsState videoSettings;
|
||||
private WaitingState waiting;
|
||||
private WaitingPieceState waitingPiece;
|
||||
private WaitRankingState waitRanking;
|
||||
@@ -87,8 +82,8 @@ public class ClientStateTest {
|
||||
private PlayCardMessage playCardTurbo;
|
||||
private PossibleCardMessage possibleCard;
|
||||
private PossiblePieceMessage possiblePiece;
|
||||
private PossiblePieceMessage possiblePieceSwap; //TODO
|
||||
private PossiblePieceMessage possiblePieceShield;//TODO
|
||||
private PossiblePieceMessage possiblePieceSwap;
|
||||
private PossiblePieceMessage possiblePieceShield;
|
||||
private RankingResponseMessage rankingResponse;
|
||||
private RankingRollAgainMessage rankingRollAgain;
|
||||
private ReconnectBriefingMessage reconnectBriefing;
|
||||
@@ -141,8 +136,8 @@ public void send(ClientMessage msg) {
|
||||
endOfTurn = new EndOfTurnMessage();
|
||||
lobbyAccept = new LobbyAcceptMessage();
|
||||
lobbyDeny = new LobbyDenyMessage();
|
||||
lobbyPlayerJoin = new LobbyPlayerJoinMessage(name);
|
||||
lobbyPlayerLeave = new LobbyPlayerLeaveMessage(name, color);
|
||||
lobbyPlayerJoin = new LobbyPlayerJoinMessage(from,name);
|
||||
lobbyPlayerLeave = new LobbyPlayerLeaveMessage(from, color);
|
||||
moveMessage = new MoveMessage("www",false, 20);//Todo
|
||||
noTurn = new NoTurnMessage();
|
||||
interruptMessage = new PauseGameMessage();
|
||||
@@ -468,7 +463,8 @@ public void testCeremonyToDialogs() {
|
||||
ceremony.setState(statistics);
|
||||
assertEquals(ceremony.getState(), statistics);
|
||||
|
||||
//Todo simulate the button next
|
||||
//simulate the button next
|
||||
clientGameLogic.selectNext();
|
||||
|
||||
assertEquals(clientGameLogic.getState(), dialogs);
|
||||
assertEquals(dialogs.getState(), startDialog);
|
||||
@@ -489,10 +485,14 @@ public void testStartDialogToNetworkDialog1() {
|
||||
assertEquals(dialogs.getState(), startDialog);
|
||||
|
||||
//simulate the button-push for the join-Button
|
||||
clientGameLogic.selectJoin("www");//TODO
|
||||
clientGameLogic.selectJoin(name);
|
||||
|
||||
//tests if the client is in the network-dialog
|
||||
assertEquals(clientGameLogic.getState(), dialogs);
|
||||
assertEquals(dialogs.getState(), networkDialog);
|
||||
|
||||
//tests if the client is not host
|
||||
assertFalse(clientGameLogic.isHost());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -510,10 +510,14 @@ public void testStartDialogToNetworkDialog2() {
|
||||
assertEquals(dialogs.getState(), startDialog);
|
||||
|
||||
//simulate the button-push for the host-Button
|
||||
clientGameLogic.selectHost("www");//TODO
|
||||
clientGameLogic.selectHost(name);
|
||||
|
||||
//tests if the client is in the network-dialog
|
||||
assertEquals(clientGameLogic.getState(), dialogs);
|
||||
assertEquals(dialogs.getState(), networkDialog);
|
||||
|
||||
//tests if the client is host
|
||||
assertTrue(clientGameLogic.isHost());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -868,7 +872,7 @@ public void testWaitToGameEndState() {
|
||||
}
|
||||
|
||||
/**
|
||||
* UC-ClientState-25: Test the transition from Turn substates to GameEndState.
|
||||
* UC-ClientState-25: Test the transition from Turn sub-states to GameEndState.
|
||||
*/
|
||||
@Test
|
||||
public void testTurnSubStatesToGameEndState() {
|
||||
@@ -1940,7 +1944,7 @@ public void testStayInShield() {
|
||||
clientGameLogic.received(lobbyPlayerLeave);
|
||||
clientGameLogic.received(moveMessage);
|
||||
clientGameLogic.received(noTurn);
|
||||
//clientGameLogic.received(interruptMessage); commented out, because it indicate a state-change to interrupt
|
||||
//clientGameLogic.received(interruptMessage); commented out, because it indicates a state-change to interrupt
|
||||
//clientGameLogic.received(playCardSwap);
|
||||
//clientGameLogic.received(playCardShield);
|
||||
//clientGameLogic.received(playCardTurbo);
|
||||
@@ -2100,7 +2104,7 @@ public void testNoPieceInWaitingPiece() {
|
||||
clientGameLogic.received(lobbyPlayerLeave);
|
||||
clientGameLogic.received(moveMessage);
|
||||
//clientGameLogic.received(noTurn);
|
||||
//clientGameLogic.received(interruptMessage); commented out, because it indicate a statechange to interrupt
|
||||
//clientGameLogic.received(interruptMessage); commented out, because it indicates a statechange to interrupt
|
||||
clientGameLogic.received(playCardSwap);
|
||||
clientGameLogic.received(playCardShield);
|
||||
clientGameLogic.received(playCardTurbo);
|
||||
@@ -2431,7 +2435,7 @@ public void testStayInSelectedPiece() {
|
||||
choosePiece.setState(selectPiece);
|
||||
assertEquals(choosePiece.getState(), selectPiece);
|
||||
|
||||
//send all server messages which dont force a state change here
|
||||
//send all server messages which don't force a state change here
|
||||
clientGameLogic.received(activePlayer);
|
||||
clientGameLogic.received(anyPiece);
|
||||
clientGameLogic.received(briefing);
|
||||
@@ -2520,7 +2524,7 @@ public void testStayInStartPiece() {
|
||||
choosePiece.setState(startPiece);
|
||||
assertEquals(choosePiece.getState(), startPiece);
|
||||
|
||||
//send all messages which dont force a state change
|
||||
//send all messages which don't force a state change
|
||||
clientGameLogic.received(activePlayer);
|
||||
clientGameLogic.received(anyPiece);
|
||||
clientGameLogic.received(briefing);
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
import pp.mdga.server.*;
|
||||
import pp.mdga.server.automaton.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
@@ -24,26 +26,28 @@ public class ServerStateTest {
|
||||
//declare game here
|
||||
private Game game;
|
||||
|
||||
//declare client-messages here
|
||||
//declare serverGameLogic here
|
||||
private ServerGameLogic serverGameLogic;
|
||||
|
||||
//declare client-messages here
|
||||
private AnimationEndMessage animationEnd;
|
||||
private ClientStartGameMessage clientStartGame;
|
||||
private DeselectTSKMessage deselectTSK;
|
||||
private DisconnectedMessage disconnected;
|
||||
private ForceContinueGameMessage forceContinueGame;
|
||||
private StartGameMessage forceStartGame;
|
||||
private JoinServerMessage joinServer;
|
||||
private LeaveGameMessage leaveGame;
|
||||
private LobbyNotReadyMessage lobbyNotReady;
|
||||
private LobbyReadyMessage lobbyReady;
|
||||
private NoPowerCardMessage noPowerCard;
|
||||
private RequestBriefingMessage requestBriefing;
|
||||
private RequestDieMessage requestDice;
|
||||
private RequestDieMessage requestDie;
|
||||
private RequestMoveMessage requestMove;
|
||||
private RequestPlayCardMessage requestPlayCard;
|
||||
private SelectCardMessage selectCard;
|
||||
private SelectedPiecesMessage selectedPieces;
|
||||
private SelectTSKMessage selectTSK;
|
||||
private DisconnectedMessage disconnect;
|
||||
private StartGameMessage startGame;
|
||||
|
||||
|
||||
//TODO declare two players
|
||||
|
||||
@@ -55,12 +59,23 @@ public class ServerStateTest {
|
||||
private int IDPlayerClient;
|
||||
private Color playerClientColor;
|
||||
|
||||
//todo declare a piece
|
||||
//declare a movable piece for client
|
||||
|
||||
private Piece piece;
|
||||
private PieceState pieceState;
|
||||
private int IDPiece;
|
||||
|
||||
//declare 3 pieces in home from client
|
||||
private Piece pieceHome1;
|
||||
private int IDPiece1;
|
||||
private Piece pieceHome2;
|
||||
private int IDPiece2;
|
||||
private Piece pieceHome3;
|
||||
private int IDPiece3;
|
||||
|
||||
//todo declare a card for client
|
||||
private BonusCard bonusCardClient;
|
||||
|
||||
|
||||
//TODO declare the states here
|
||||
private AnimationState animation;
|
||||
@@ -91,6 +106,7 @@ public class ServerStateTest {
|
||||
public void setUp() {
|
||||
|
||||
game = new Game();
|
||||
game.setActiveColor(playerClientColor);
|
||||
|
||||
serverGameLogic = new ServerGameLogic(new ServerSender() {
|
||||
@Override
|
||||
@@ -105,21 +121,23 @@ public void broadcast(ServerMessage message) {
|
||||
}, game);
|
||||
|
||||
animationEnd = new AnimationEndMessage();
|
||||
clientStartGame = new ClientStartGameMessage();
|
||||
deselectTSK = new DeselectTSKMessage(Color.ARMY);//TODO
|
||||
deselectTSK = new DeselectTSKMessage(playerClientColor);
|
||||
disconnected = new DisconnectedMessage();
|
||||
forceContinueGame = new ForceContinueGameMessage();
|
||||
forceStartGame = new StartGameMessage();
|
||||
joinServer = new JoinServerMessage();
|
||||
leaveGame = new LeaveGameMessage();
|
||||
lobbyNotReady = new LobbyNotReadyMessage();
|
||||
lobbyReady = new LobbyReadyMessage();
|
||||
noPowerCard = new NoPowerCardMessage();
|
||||
requestBriefing = new RequestBriefingMessage();
|
||||
requestDice = new RequestDieMessage();
|
||||
requestMove = new RequestMoveMessage("www");//todo
|
||||
requestPlayCard = new RequestPlayCardMessage(BonusCard.SHIELD,"www","www");//Todo
|
||||
selectCard = new SelectCardMessage(BonusCard.SHIELD); //TODO
|
||||
selectedPieces = new SelectedPiecesMessage("www"); //TODO
|
||||
selectTSK = new SelectTSKMessage(Color.ARMY); //TODO
|
||||
requestDie = new RequestDieMessage();
|
||||
requestMove = new RequestMoveMessage(IDPiece);
|
||||
requestPlayCard = RequestPlayCardMessage.requestPlayShield(bonusCardClient); //TODO
|
||||
selectCard = new SelectCardMessage(); //TODO
|
||||
selectedPieces = new SelectedPiecesMessage();
|
||||
selectTSK = new SelectTSKMessage();
|
||||
startGame = new StartGameMessage();
|
||||
|
||||
|
||||
//initialize the states here
|
||||
thirdRoll = rollDiceState.getThirdRollState();
|
||||
@@ -147,26 +165,40 @@ public void broadcast(ServerMessage message) {
|
||||
ceremonyState = (CeremonyState) serverGameLogic.getCeremonyState();
|
||||
interruptState = (InterruptState) serverGameLogic.getInterruptState();
|
||||
|
||||
//Todo initialize two players
|
||||
|
||||
//initialize two players
|
||||
playerHost = new Player("Host");
|
||||
IDPlayerHost = 1;
|
||||
playerHostColor = Color.ARMY;
|
||||
playerHostColor = Color.CYBER;
|
||||
playerHost.setColor(playerHostColor);
|
||||
game.addPlayer(IDPlayerHost,playerHost);
|
||||
|
||||
playerClient = new Player("Client");
|
||||
IDPlayerClient = 2;
|
||||
playerClientColor = Color.AIRFORCE;
|
||||
playerClientColor = Color.ARMY;
|
||||
playerClient.setColor(playerClientColor);
|
||||
playerClient.addHandCards(bonusCardClient);
|
||||
game.addPlayer(IDPlayerClient,playerClient);
|
||||
|
||||
//todo initialize a piece
|
||||
//initialize a piece for client
|
||||
IDPiece = 3;
|
||||
pieceState = PieceState.ACTIVE;
|
||||
piece = new Piece(playerClientColor,pieceState,IDPiece);
|
||||
game.getBoard().setPieceOnBoard(15,piece); //sets the piece at inx 12, bc the home begins after inx 19
|
||||
|
||||
//initialize the other 3 House-Pieces
|
||||
IDPiece1 =4;
|
||||
IDPiece2 =5;
|
||||
IDPiece3 =6;
|
||||
pieceHome1 = new Piece(playerClientColor,PieceState.HOMEFINISHED,IDPiece1);
|
||||
pieceHome2 = new Piece(playerClientColor,PieceState.HOMEFINISHED,IDPiece2);
|
||||
pieceHome3 = new Piece(playerClientColor,PieceState.HOMEFINISHED,IDPiece3);
|
||||
game.getBoard().getPlayerData().get(playerClientColor).setPieceInHome(1,pieceHome1);
|
||||
game.getBoard().getPlayerData().get(playerClientColor).setPieceInHome(2,pieceHome2);
|
||||
game.getBoard().getPlayerData().get(playerClientColor).setPieceInHome(3,pieceHome3);
|
||||
|
||||
//initialize the powerCard
|
||||
bonusCardClient = BonusCard.SHIELD;
|
||||
|
||||
game.getBoard().setPieceOnBoard(15,piece); //TODO
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -188,13 +220,40 @@ public void testLobbyToDetermineStartPlayer() {
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(serverGameLogic.getCurrentState(),lobbyState);
|
||||
|
||||
//Todo send all other messages, which dont indicate a state change
|
||||
//send all other messages, which dont indicate a state change
|
||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||
serverGameLogic.received(disconnected, IDPlayerClient);
|
||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||
//serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||
serverGameLogic.received(requestMove, IDPlayerClient);
|
||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||
//serverGameLogic.received(startGame, IDPlayerClient);
|
||||
|
||||
|
||||
//tests if the server is still in the lobby-state
|
||||
assertEquals(serverGameLogic.getLobbyState(),lobbyState);
|
||||
|
||||
//sets both players ready
|
||||
game.setAllReady(false);
|
||||
|
||||
//tests if the server is still in the lobby-state
|
||||
assertEquals(serverGameLogic.getLobbyState(),lobbyState);
|
||||
|
||||
//sets both players ready
|
||||
game.setAllReady(true);
|
||||
|
||||
//sends the startGame-message IDPlayerClient the Host to the server
|
||||
serverGameLogic.received(clientStartGame, IDPlayerHost); //TODO is playerId == ConnectionID?
|
||||
serverGameLogic.received(startGame, IDPlayerHost);
|
||||
|
||||
//tests if the server is in DSP-state
|
||||
assertEquals(serverGameLogic.getCurrentState(),gameState);
|
||||
@@ -210,23 +269,24 @@ public void testStayInLobby() {
|
||||
serverGameLogic.setCurrentState(lobbyState);
|
||||
assertEquals(serverGameLogic.getCurrentState(),lobbyState);
|
||||
|
||||
//TODO serverGameLogic gets all messages, which dont indicate a state change
|
||||
//serverGameLogic gets all messages, which dont indicate a state change
|
||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||
serverGameLogic.received(clientStartGame, IDPlayerClient);
|
||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||
//serverGameLogic.received(disconnected, IDPlayerClient);
|
||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||
serverGameLogic.received(forceStartGame, IDPlayerClient);
|
||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||
serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||
//serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||
serverGameLogic.received(requestDice, IDPlayerClient);
|
||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||
serverGameLogic.received(requestMove, IDPlayerClient);
|
||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||
//serverGameLogic.received(startGame, IDPlayerClient);
|
||||
|
||||
//tests if Server is still in Lobby
|
||||
assertEquals(serverGameLogic.getCurrentState(),lobbyState);
|
||||
@@ -241,10 +301,8 @@ public void testServerGameSubStatesToInterrupt() {
|
||||
serverGameLogic.setCurrentState(gameState);
|
||||
assertEquals(serverGameLogic.getCurrentState(),gameState);
|
||||
|
||||
//Todo
|
||||
|
||||
//sends the interrupt
|
||||
serverGameLogic.received(disconnect,IDPlayerClient);
|
||||
serverGameLogic.received(disconnected,IDPlayerClient);
|
||||
|
||||
//tests if the server is in the Interrupt-state
|
||||
assertEquals(serverGameLogic.getInterruptState(),interruptState);
|
||||
@@ -274,7 +332,24 @@ public void testInterruptToGameContinue() {
|
||||
serverGameLogic.setCurrentState(interruptState);
|
||||
assertEquals(serverGameLogic.getCurrentState() ,interruptState);
|
||||
|
||||
//Todo send all other messages except forceContinue
|
||||
//send all other messages except forceContinue
|
||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||
serverGameLogic.received(disconnected, IDPlayerClient);
|
||||
//serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||
serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||
serverGameLogic.received(requestMove, IDPlayerClient);
|
||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||
serverGameLogic.received(startGame, IDPlayerClient);
|
||||
|
||||
//tests if the server is still in Interrupt
|
||||
assertEquals(serverGameLogic.getCurrentState(),interruptState);
|
||||
@@ -342,7 +417,24 @@ public void testDetermineStartPlayerToDetermineStartPlayer1() {
|
||||
gameState.setCurrentState(determineStartPlayerState);
|
||||
assertEquals(gameState.getCurrentState() ,determineStartPlayerState);
|
||||
|
||||
//TODO sends messages to the server
|
||||
//sends messages to the server
|
||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||
//serverGameLogic.received(disconnected, IDPlayerClient);
|
||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||
//serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||
serverGameLogic.received(requestMove, IDPlayerClient);
|
||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||
serverGameLogic.received(startGame, IDPlayerClient);
|
||||
|
||||
//tests if the server is still in DSP-state
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
@@ -362,15 +454,15 @@ public void testDetermineStartPlayerToDetermineStartPlayer2() {
|
||||
gameState.setCurrentState(determineStartPlayerState);
|
||||
assertEquals(gameState.getCurrentState() ,determineStartPlayerState);
|
||||
|
||||
//TODO sends messages 2 RequestDiceMessage, die gleich geränkt werden to the server
|
||||
//sends the requestDiceMessage to the server
|
||||
gameState.received(requestDice, IDPlayerClient);
|
||||
//TODO sends messages 2 requestDieMessage, die gleich geränkt werden to the server
|
||||
//sends the requestDieMessage to the server
|
||||
gameState.received(requestDie, IDPlayerClient);
|
||||
|
||||
//tests if the server is still in DSP-state
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
assertEquals(gameState.getCurrentState() ,determineStartPlayerState);
|
||||
|
||||
//sends the requestDiceMessage to the server
|
||||
//sends the requestDieMessage to the server
|
||||
gameState.received(requestMove, IDPlayerClient);
|
||||
|
||||
//tests if the server is still in DSP-state
|
||||
@@ -391,7 +483,7 @@ public void testDetermineStartPlayerToAnimation() {
|
||||
gameState.setCurrentState(determineStartPlayerState);
|
||||
assertEquals(gameState.getCurrentState() ,determineStartPlayerState);
|
||||
|
||||
//TODO sends messages 2 RequestDiceMessage, die ungleich geränkt werden, sodass der server weitergeht
|
||||
//TODO sends messages 2 requestDieMessage, die ungleich geränkt werden, sodass der server weitergeht
|
||||
|
||||
//tests if the Server is in animationState
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
@@ -440,7 +532,23 @@ public void testTurnToAnimation() {
|
||||
gameState.setCurrentState(turnState);
|
||||
assertEquals(gameState.getCurrentState() ,turnState);
|
||||
|
||||
//todo set the turn finished and there are still two players left
|
||||
//sends the server in Animation
|
||||
turnState.setCurrentState(animation);
|
||||
assertEquals(turnState.getState(),animation);
|
||||
|
||||
//set dices-eyes in game !=6
|
||||
game.setDiceEyes(4);
|
||||
|
||||
//serverGameLogic receives animationEndMessages
|
||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||
|
||||
//tests if the server is still in Animation-State
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
assertEquals(gameState.getCurrentState() ,turnState);
|
||||
assertEquals(turnState.getState(),animation);
|
||||
|
||||
//sends the second animationEndMessage
|
||||
serverGameLogic.received(animationEnd, IDPlayerHost);
|
||||
|
||||
//tests if the server is in the AnimationState
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
@@ -485,7 +593,24 @@ public void testStayInPowerCard() {
|
||||
turnState.setCurrentState(powerCardState);
|
||||
assertEquals(turnState.getCurrentState() ,powerCardState);
|
||||
|
||||
//Todo: receive messages which dont lead to a state change
|
||||
//receive messages which don't lead to a state change todo
|
||||
serverGameLogic.received(animationEnd, IDPlayerClient);
|
||||
serverGameLogic.received(deselectTSK, IDPlayerClient);
|
||||
//serverGameLogic.received(disconnected, IDPlayerClient);
|
||||
serverGameLogic.received(forceContinueGame, IDPlayerClient);
|
||||
serverGameLogic.received(joinServer, IDPlayerClient);
|
||||
serverGameLogic.received(leaveGame, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyNotReady, IDPlayerClient);
|
||||
serverGameLogic.received(lobbyReady, IDPlayerClient);
|
||||
serverGameLogic.received(noPowerCard, IDPlayerClient);
|
||||
serverGameLogic.received(requestBriefing, IDPlayerClient);
|
||||
serverGameLogic.received(requestDie, IDPlayerClient);
|
||||
serverGameLogic.received(requestMove, IDPlayerClient);
|
||||
serverGameLogic.received(requestPlayCard, IDPlayerClient);
|
||||
serverGameLogic.received(selectCard, IDPlayerClient);
|
||||
//serverGameLogic.received(selectedPieces, IDPlayerClient);
|
||||
serverGameLogic.received(selectTSK, IDPlayerClient);
|
||||
serverGameLogic.received(startGame, IDPlayerClient);
|
||||
|
||||
//tests if the server is in PowerCard
|
||||
assertEquals(serverGameLogic.getCurrentState() ,gameState);
|
||||
|
||||
Reference in New Issue
Block a user