fixed PlayerData mistake
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		@@ -79,7 +79,7 @@ public void received(ServerStartGameMessage msg){
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        logic.addNotification(new GameNotification(logic.getGame().getPlayers().get(parent.getOwnPlayerId()).getColor()));
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        for(Map.Entry<Color, PlayerData> entry : msg.getBoard().getPlayerData().entrySet()){
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            List<UUID> pieceIds = new ArrayList<>();
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            for (Piece piece : entry.getValue().getPieces()){
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            for(Piece piece : entry.getValue().getPieces()){
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                pieceIds.add(piece.getUuid());
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            }
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            logic.addNotification(new PlayerInGameNotification(entry.getKey(), pieceIds, logic.getGame().getPlayerByColor(entry.getKey()).getName()));
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@@ -34,6 +34,7 @@ public class PlayerData {
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     */
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    public PlayerData(Color color) {
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        homeNodes = new HomeNode[4];
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        pieces = new Piece[4];
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        waitingArea = new Piece[4];
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        for (int i = 0; i < 4; i++) {
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            homeNodes[i] = new HomeNode();
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