Solution for exercise 11

added possibility to start own Server from client
added a Checkbox to the connection menu to manage starting own server
This commit is contained in:
Timo Brennförder
2024-10-04 17:57:45 +02:00
parent 9cfabdb15d
commit 161fa5cb22
8 changed files with 252 additions and 9 deletions

View File

@@ -9,7 +9,7 @@
#
# Specifies the map used by the opponent in single mode.
# Single mode is activated if this property is set.
map.opponent=maps/map2.json
#map.opponent=maps/map2.json
#
# Specifies the map used by the player in single mode.
# The player must define their own map if this property is not set.

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@@ -101,7 +101,6 @@ private AudioNode loadSound(Application app, String name) {
return null;
}
/**
* Plays the splash sound effect.
*/

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@@ -72,7 +72,6 @@ public Menu(BattleshipApp app) {
addChild(new Button(lookup("menu.quit")))
.addClickCommands(s -> ifTopDialog(app::closeApp));
update();
}

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@@ -7,6 +7,7 @@
package pp.battleship.client;
import com.simsilica.lemur.Checkbox;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.TextField;
@@ -14,6 +15,7 @@
import pp.dialog.Dialog;
import pp.dialog.DialogBuilder;
import pp.dialog.SimpleDialog;
import server.BattleshipServer;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
@@ -37,6 +39,7 @@ class NetworkDialog extends SimpleDialog {
private int portNumber;
private Future<Object> connectionFuture;
private Dialog progressDialog;
private boolean hostServer = false;
/**
* Constructs a new NetworkDialog.
@@ -52,10 +55,14 @@ class NetworkDialog extends SimpleDialog {
final BattleshipApp app = network.getApp();
final Container input = new Container(new SpringGridLayout());
Checkbox hostServer = new Checkbox(lookup("start.own.server"));
hostServer.setChecked(false);
hostServer.addClickCommands(s->toggleOwnServer());
input.addChild(new Label(lookup("host.name") + ": "));
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
input.addChild(hostServer);
DialogBuilder.simple(app.getDialogManager())
.setTitle(lookup("server.dialog"))
@@ -68,10 +75,10 @@ class NetworkDialog extends SimpleDialog {
}
/**
* Handles the action for the connect button in the connection dialog.
* Handles the action for establishing the connection to a server.
* Tries to parse the port number and initiate connection to the server.
*/
private void connect() {
private void connectToServer() {
LOGGER.log(Level.INFO, "connect to host={0}, port={1}", host, port); //NON-NLS
try {
hostname = host.getText().trim().isEmpty() ? LOCALHOST : host.getText();
@@ -150,4 +157,44 @@ private void failure(Throwable e) {
network.getApp().errorDialog(lookup("server.connection.failed"));
network.getApp().setInfoText(e.getLocalizedMessage());
}
/**
* Handles the action for the connect-button.
* If hostServer-Checkbox is active, starts a new Server on the clients machine, else tries to connect to existing server
*/
private void connect() {
if(hostServer){
startServer();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
LOGGER.log(Level.WARNING, e.getMessage(), e);
}
connectToServer();
} else {
connectToServer();
}
}
/**
* starts a server on the clients machine
*/
private void startServer() {
new Thread(() -> {
try{
BattleshipServer battleshipServer = new BattleshipServer();
battleshipServer.run();
} catch (Exception e) {
LOGGER.log(Level.ERROR,e);
}
}).start();
}
/**
* handles the action for the hostServer-Checkbox
*/
private void toggleOwnServer(){
hostServer = !hostServer;
}
}

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@@ -0,0 +1,179 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package server;
import com.jme3.network.ConnectionListener;
import com.jme3.network.HostedConnection;
import com.jme3.network.Message;
import com.jme3.network.MessageListener;
import com.jme3.network.Network;
import com.jme3.network.Server;
import com.jme3.network.serializing.Serializer;
import pp.battleship.BattleshipConfig;
import pp.battleship.game.server.Player;
import pp.battleship.game.server.ServerGameLogic;
import pp.battleship.game.server.ServerSender;
import pp.battleship.message.client.ClientMessage;
import pp.battleship.message.client.MapMessage;
import pp.battleship.message.client.ShootMessage;
import pp.battleship.message.server.EffectMessage;
import pp.battleship.message.server.GameDetails;
import pp.battleship.message.server.ServerMessage;
import pp.battleship.message.server.StartBattleMessage;
import pp.battleship.model.Battleship;
import pp.battleship.model.IntPoint;
import pp.battleship.model.Shot;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.lang.System.Logger;
import java.lang.System.Logger.Level;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.logging.LogManager;
/**
* Server implementing the visitor pattern as MessageReceiver for ClientMessages
*/
public class BattleshipServer implements MessageListener<HostedConnection>, ConnectionListener, ServerSender {
private static final Logger LOGGER = System.getLogger(BattleshipServer.class.getName());
private static final File CONFIG_FILE = new File("server.properties");
private final BattleshipConfig config = new BattleshipConfig();
private Server myServer;
private final ServerGameLogic logic;
private final BlockingQueue<ReceivedMessage> pendingMessages = new LinkedBlockingQueue<>();
static {
// Configure logging
LogManager manager = LogManager.getLogManager();
try {
manager.readConfiguration(new FileInputStream("logging.properties"));
LOGGER.log(Level.INFO, "Successfully read logging properties"); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.INFO, e.getMessage());
}
}
/**
* Starts the Battleships server.
*/
public static void main(String[] args) {
new BattleshipServer().run();
}
/**
* Creates the server.
*/
public BattleshipServer() {
config.readFromIfExists(CONFIG_FILE);
LOGGER.log(Level.INFO, "Configuration: {0}", config); //NON-NLS
logic = new ServerGameLogic(this, config);
}
public void run() {
startServer();
while (true)
processNextMessage();
}
private void startServer() {
try {
LOGGER.log(Level.INFO, "Starting server..."); //NON-NLS
myServer = Network.createServer(config.getPort());
initializeSerializables();
myServer.start();
registerListeners();
LOGGER.log(Level.INFO, "Server started: {0}", myServer.isRunning()); //NON-NLS
}
catch (IOException e) {
LOGGER.log(Level.ERROR, "Couldn't start server: {0}", e.getMessage()); //NON-NLS
exit(1);
}
}
private void processNextMessage() {
try {
pendingMessages.take().process(logic);
}
catch (InterruptedException ex) {
LOGGER.log(Level.INFO, "Interrupted while waiting for messages"); //NON-NLS
Thread.currentThread().interrupt();
}
}
private void initializeSerializables() {
Serializer.registerClass(GameDetails.class);
Serializer.registerClass(StartBattleMessage.class);
Serializer.registerClass(MapMessage.class);
Serializer.registerClass(ShootMessage.class);
Serializer.registerClass(EffectMessage.class);
Serializer.registerClass(Battleship.class);
Serializer.registerClass(IntPoint.class);
Serializer.registerClass(Shot.class);
}
private void registerListeners() {
myServer.addMessageListener(this, MapMessage.class);
myServer.addMessageListener(this, ShootMessage.class);
myServer.addConnectionListener(this);
}
@Override
public void messageReceived(HostedConnection source, Message message) {
LOGGER.log(Level.INFO, "message received from {0}: {1}", source.getId(), message); //NON-NLS
if (message instanceof ClientMessage clientMessage)
pendingMessages.add(new ReceivedMessage(clientMessage, source.getId()));
}
@Override
public void connectionAdded(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "new connection {0}", hostedConnection); //NON-NLS
logic.addPlayer(hostedConnection.getId());
}
@Override
public void connectionRemoved(Server server, HostedConnection hostedConnection) {
LOGGER.log(Level.INFO, "connection closed: {0}", hostedConnection); //NON-NLS
final Player player = logic.getPlayerById(hostedConnection.getId());
if (player == null)
LOGGER.log(Level.INFO, "closed connection does not belong to an active player"); //NON-NLS
else { //NON-NLS
LOGGER.log(Level.INFO, "closed connection belongs to {0}", player); //NON-NLS
exit(0);
}
}
private void exit(int exitValue) { //NON-NLS
LOGGER.log(Level.INFO, "close request"); //NON-NLS
if (myServer != null)
for (HostedConnection client : myServer.getConnections()) //NON-NLS
if (client != null) client.close("Game over"); //NON-NLS
System.exit(exitValue);
}
/**
* Send the specified message to the specified connection.
*
* @param id the connection id
* @param message the message
*/
public void send(int id, ServerMessage message) {
if (myServer == null || !myServer.isRunning()) {
LOGGER.log(Level.ERROR, "no server running when trying to send {0}", message); //NON-NLS
return;
}
final HostedConnection connection = myServer.getConnection(id);
if (connection != null)
connection.send(message);
else
LOGGER.log(Level.ERROR, "there is no connection with id={0}", id); //NON-NLS
}
}

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@@ -0,0 +1,17 @@
////////////////////////////////////////
// Programming project code
// UniBw M, 2022, 2023, 2024
// www.unibw.de/inf2
// (c) Mark Minas (mark.minas@unibw.de)
////////////////////////////////////////
package server;
import pp.battleship.message.client.ClientInterpreter;
import pp.battleship.message.client.ClientMessage;
record ReceivedMessage(ClientMessage message, int from) {
void process(ClientInterpreter interpreter) {
message.accept(interpreter, from);
}
}

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@@ -38,6 +38,7 @@ dialog.question=Question
port.must.be.integer=Port must be an integer number
map.doesnt.fit=The map doesn't fit to this game
ships.dont.fit.the.map=Ships are out of bounds
menu.music.toggle= Music on/off
menu.music.volume= Volume
menu.music.toggle = Music on/off
menu.music.volume = Volume
start.own.server = start server

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@@ -38,6 +38,7 @@ dialog.question=Frage
port.must.be.integer=Der Port muss eine ganze Zahl sein
map.doesnt.fit=Diese Karte passt nicht zu diesem Spiel
ships.dont.fit.the.map=Schiffe sind au<61>erhalb der Map
menu.music.toggle= Musik an/aus
menu.music.volume= Lautst<EFBFBD>rke
menu.music.toggle = Musik an/aus
menu.music.volume = Lautst<EFBFBD>rke
start.own.server = Server starten