Updated 'ShieldState' enumeration.
Updated the 'ShieldState' enumeration by removing unused methods from it.
This commit is contained in:
@@ -1,11 +1,8 @@
|
||||
package pp.mdga.game;
|
||||
|
||||
import com.jme3.network.serializing.Serializable;
|
||||
|
||||
/**
|
||||
* Represents the state of a piece's shield.
|
||||
*/
|
||||
@Serializable
|
||||
public enum ShieldState {
|
||||
/**
|
||||
* The shield is not active.
|
||||
@@ -19,19 +16,4 @@ public enum ShieldState {
|
||||
* The shield is suppressed, when the piece is on a start node.
|
||||
*/
|
||||
SUPPRESSED;
|
||||
|
||||
ShieldState(){
|
||||
|
||||
}
|
||||
|
||||
public static ShieldState getShieldStateByIndex(int index){
|
||||
if (index < 0 || index >= values().length) {
|
||||
throw new IllegalArgumentException("");
|
||||
}
|
||||
return values()[index];
|
||||
}
|
||||
|
||||
public ShieldState next() {
|
||||
return values()[(ordinal() + 1) % values().length];
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user