fixed client shield state animation
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@@ -4,12 +4,15 @@
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import pp.mdga.client.ClientState;
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import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
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import pp.mdga.game.Piece;
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import pp.mdga.game.ShieldState;
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import pp.mdga.game.PieceState;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.message.server.MoveMessage;
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import pp.mdga.notification.HomeMoveNotification;
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import pp.mdga.notification.MovePieceNotification;
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import pp.mdga.notification.ShieldActiveNotification;
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import pp.mdga.notification.ShieldSuppressedNotification;
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import pp.mdga.notification.ThrowPieceNotification;
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import java.util.ArrayList;
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@@ -107,6 +110,15 @@ public void received(MoveMessage msg) {
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logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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//set new node
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logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
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if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()){
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if (piece.isShielded()){
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piece.setShield(ShieldState.SUPPRESSED);
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logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
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}
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} else if (piece.isSuppressed()){
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piece.setShield(ShieldState.ACTIVE);
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logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
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}
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}
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logic.getGame().setTurboFlag(false);
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parent.getParent().setState(parent.getParent().getMovePiece());
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@@ -5,10 +5,14 @@
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import pp.mdga.client.gamestate.turnstate.ChoosePieceState;
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import pp.mdga.game.Node;
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import pp.mdga.game.Piece;
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import pp.mdga.game.ShieldState;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.message.server.MoveMessage;
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import pp.mdga.notification.MovePieceNotification;
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import pp.mdga.notification.RemoveShieldNotification;
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import pp.mdga.notification.ShieldActiveNotification;
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import pp.mdga.notification.ShieldSuppressedNotification;
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import pp.mdga.notification.ThrowPieceNotification;
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import java.util.ArrayList;
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@@ -63,6 +67,17 @@ public void received(MoveMessage msg){
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logic.addNotification(new ThrowPieceNotification(occ.getUuid(), piece.getColor()));
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}
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if (targetNode.isStart()){
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if (piece.isShielded()){
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piece.setShield(ShieldState.SUPPRESSED);
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logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
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}
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} else if (piece.isSuppressed()){
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piece.setShield(ShieldState.ACTIVE);
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logic.addNotification(new RemoveShieldNotification(piece.getUuid()));
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logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
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}
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targetNode.setOccupant(msg.getPiece());
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logic.addNotification(new MovePieceNotification(msg.getPiece().getUuid(), oldIndex, targetIndex));
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logic.getGame().setTurboFlag(false);
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