Updated 'DeterminStartPlayerState' class.

Updated the 'DetermineStartPlayerState' class by adding the multi roll support to it. In Addition, the server model will be updated correctly.
This commit is contained in:
Daniel Grigencha
2024-12-06 03:29:11 +01:00
parent 39ed4238b5
commit 1a562a8d38

View File

@@ -1,5 +1,6 @@
package pp.mdga.server.automaton.game;
import pp.mdga.game.Color;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.ActivePlayerMessage;
@@ -24,10 +25,10 @@ public class DetermineStartPlayerState extends GameAutomatonState {
/**
* Create DetermineStartPlayerState attributes.
*/
private Map<Integer, Integer> diceResults = new HashMap<>();
private Map<Integer, Integer> rankedResults = new HashMap<>();
private final Map<Integer, Integer> diceResults = new HashMap<>();
private final List<Integer> playersHaveToRoll = new ArrayList<>();
private Map<Integer, Boolean> messageReceived = new HashMap<>();
private final Map<Integer, Boolean> messageReceived = new HashMap<>();
private int rolls = 0;
/**
* Constructs a server state of the specified game logic.
@@ -48,7 +49,7 @@ public void enter() {
public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited DetermineStartPlayerState state.");
this.diceResults.clear();
this.rankedResults.clear();
this.messageReceived.clear();
}
/**
@@ -63,6 +64,7 @@ public void received(RequestDieMessage msg, int from) {
int roll = this.logic.getGame().getDie().shuffle();
this.logic.getServerSender().send(from, new DieMessage(roll));
this.diceResults.put(from, roll);
this.rolls++;
if (this.diceResults.size() == this.logic.getGame().getPlayers().size()) {
int maximumRoll = 0;
@@ -79,6 +81,7 @@ else if (maximumRoll < entry.getKey()) {
this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
}
}
}
}
@@ -92,16 +95,20 @@ else if (maximumRoll < entry.getKey()) {
@Override
public void received(AnimationEndMessage msg, int from) {
this.messageReceived.put(from, true);
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
if (this.messageReceived.size() == this.rolls) {
this.messageReceived.clear();
if (this.playersHaveToRoll.size() > 1) {
for (Integer id : this.playersHaveToRoll) {
this.logic.getServerSender().send(id, new DiceNowMessage());
}
this.rolls = 0;
}
else {
Color color = this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor();
this.logic.getGame().setActiveColor(color);
this.logic.getServerSender().broadcast(new RankingResponseMessage(this.diceResults));
this.logic.getServerSender().broadcast(new ActivePlayerMessage(this.logic.getGame().getPlayerById(this.playersHaveToRoll.get(0)).getColor()));
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
this.logic.getServerSender().broadcast(new ActivePlayerMessage(color));
this.gameAutomaton.setCurrentState(this.gameAutomaton.getAnimationState());
}
}
}