refactored the model to incoporate a correct folder structure
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@@ -1,9 +1,5 @@
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package pp.mdga.client;
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import pp.mdga.notification.Notification;
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import pp.mdga.notification.PieceInGameNotification;
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import pp.mdga.notification.PlayerInGameNotification;
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public enum MdgaState {
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NONE,
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MAIN,
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@@ -2,7 +2,6 @@
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import pp.mdga.client.view.GameView;
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import pp.mdga.client.view.LobbyView;
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import pp.mdga.notification.*;
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import java.util.ArrayList;
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@@ -1,18 +1,12 @@
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package pp.mdga.client.board.Outline;
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import com.jme3.asset.AssetManager;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.ColorRGBA;
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import com.jme3.post.Filter;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import pp.mdga.game.Color;
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public class SelectObjectOutliner {
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@@ -9,8 +9,8 @@
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import com.jme3.network.serializing.Serializer;
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import pp.mdga.game.Game;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.*;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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import java.io.FileInputStream;
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import java.io.IOException;
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@@ -8,11 +8,6 @@
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import pp.mdga.client.MdgaApp;
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import pp.mdga.client.MdgaState;
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import pp.mdga.client.gui.GuiHandler;
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import pp.mdga.game.Color;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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public class GameView extends MdgaView {
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private BoardHandler boardHandler;
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@@ -5,7 +5,6 @@
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import pp.mdga.client.dialog.SingleButtonLeftDialog;
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import pp.mdga.client.dialog.SingleButtonRightDialog;
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import pp.mdga.client.MdgaApp;
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import pp.mdga.client.MdgaState;
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import pp.mdga.game.Color;
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import java.util.ArrayList;
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@@ -1,7 +1,5 @@
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package pp.mdga.client;
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import pp.mdga.message.server.*;
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public abstract class ClientStateMachine extends ClientState {
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private ClientState state;
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@@ -0,0 +1,8 @@
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package pp.mdga.client;
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public abstract class DialogStates extends ClientState{
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public DialogStates(ClientState parent, ClientGameLogic logic){
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super(parent, logic);
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}
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}
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@@ -1,6 +1,6 @@
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package pp.mdga.client;
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public class StartDialog extends ClientState {
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public class StartDialog extends DialogStates {
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public StartDialog(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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