edted some tests with null tests
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@@ -13,6 +13,8 @@
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import java.util.ArrayList;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNotEquals;
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import static org.junit.Assert.assertTrue;
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/**
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@@ -131,12 +133,12 @@ public void setUp() {
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lobbyDeny = new LobbyDeny();
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lobbyPlayerJoin = new LobbyPlayerJoin(name);
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lobbyPlayerLeave = new LobbyPlayerLeave(name,color);
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moveMessage = new MoveMessage();
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moveMessage = new MoveMessage("www");//Todo
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noTurn = new NoTurn();
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pauseGame = new PauseGame();
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playCardSwap = new PlayCard(swapCard);
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playCardShield = new PlayCard(shieldCard);
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playCardTurbo = new PlayCard(turboCard);
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playCardSwap = new PlayCard(swapCard,"www");//Todo
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playCardShield = new PlayCard(shieldCard,"www");//Todo
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playCardTurbo = new PlayCard(turboCard,"www");//Todo
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possibleCard = new PossibleCard();
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possiblePiece = new PossiblePiece();
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rankingResponce = new RankingResponse();
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@@ -144,9 +146,9 @@ public void setUp() {
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reconnectBriefing = new ReconnectBriefing(game);
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resumeGame = new ResumeGame();
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startGame = new ServerStartGame();
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startPieceMessage = new StartPiece();
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updateReady = new UpdateReady();
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updateTSK = new UpdateTSK();
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startPieceMessage = new StartPiece(); //Todo wrong class
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updateReady = new UpdateReady(color,true);
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updateTSK = new UpdateTSK(name,color);
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waitPiece = new WaitPiece();
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//initialize the clientGameLogic
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@@ -162,7 +164,7 @@ public void send(ClientMessage msg) {
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mainSettings = new MainSettings(settingsStateMachine,clientGameLogic);
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videoSettings = new VideoSettings(settingsStateMachine,clientGameLogic);
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audioSettings = new AudioSettings(settingsStateMachine,clientGameLogic);
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settings = new Settings();
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settings = new Settings(clientAutomaton,clientGameLogic);
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//initialize the stateMachines
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@@ -220,10 +222,12 @@ public void send(ClientMessage msg) {
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@Test
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public void testInitialStateClientState() {
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//tests if the clientAutomaton is in Dialogs
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assertNotEquals(clientAutomaton.getState() , null);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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Dialogs dialogs = (Dialogs) clientAutomaton.getState();
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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//tests if the statemachine is in StartDialog
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assertNotEquals(dialogsStateMachine1.getState(), null);
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assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
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}
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@@ -603,7 +607,7 @@ public void testWaitToAnimation() {
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assertTrue(gameStateMachine.getState() instanceof Waiting);
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//tests if a powerCard is played,that the client goes into Animation
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clientGameLogic.receive(playCard); //Todo ??? richtige message
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clientGameLogic.receive(playCardTurbo); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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