Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by adding the 'received(AnimationEndMessage msg, int from)' method to it.
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@@ -1,6 +1,7 @@
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package pp.mdga.server.automaton.game;
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package pp.mdga.server.automaton.game;
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import pp.mdga.game.Player;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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import pp.mdga.message.server.DiceNowMessage;
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import pp.mdga.message.server.DiceNowMessage;
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@@ -28,6 +29,7 @@ public class DetermineStartPlayerState extends GameAutomatonState {
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*/
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*/
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private Map<Integer, Integer> diceResults = new HashMap<>();
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private Map<Integer, Integer> diceResults = new HashMap<>();
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private Map<Integer, Integer> rankedResults = new HashMap<>();
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private Map<Integer, Integer> rankedResults = new HashMap<>();
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private Map<Integer, Boolean> messageReceived = new HashMap<>();
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/**
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/**
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* Constructs a server state of the specified game logic.
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* Constructs a server state of the specified game logic.
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@@ -93,4 +95,22 @@ else if (maximumRoll < entry.getKey()) {
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}
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}
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}
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}
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}
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}
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/**
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* This method will be called whenever the server received an AnimationEndMessage message.
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* It will also get the client id of the player who send this message.
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*
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* @param msg as the message which was sent by the player as a AnimationEndMessage object.
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* @param from as the client id of the player as an Integer.
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*/
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@Override
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public void received(AnimationEndMessage msg, int from) {
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if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
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this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
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} else {
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this.messageReceived.put(from, true);
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}
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}
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}
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}
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