Updated 'DetermineStartPlayerState' class.

Updated the 'DetermineStartPlayerState' class by adding the 'received(AnimationEndMessage msg, int from)' method to it.
This commit is contained in:
Daniel Grigencha
2024-12-06 02:38:46 +01:00
parent 81ae896ae8
commit 1e6856744b

View File

@@ -1,6 +1,7 @@
package pp.mdga.server.automaton.game;
import pp.mdga.game.Player;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.message.server.DiceNowMessage;
@@ -28,6 +29,7 @@ public class DetermineStartPlayerState extends GameAutomatonState {
*/
private Map<Integer, Integer> diceResults = new HashMap<>();
private Map<Integer, Integer> rankedResults = new HashMap<>();
private Map<Integer, Boolean> messageReceived = new HashMap<>();
/**
* Constructs a server state of the specified game logic.
@@ -93,4 +95,22 @@ else if (maximumRoll < entry.getKey()) {
}
}
}
/**
* This method will be called whenever the server received an AnimationEndMessage message.
* It will also get the client id of the player who send this message.
*
* @param msg as the message which was sent by the player as a AnimationEndMessage object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(AnimationEndMessage msg, int from) {
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
} else {
this.messageReceived.put(from, true);
}
}
}