editet tests for the server and client statemachines
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							@@ -1,64 +0,0 @@
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package pp.mdga.client.clientState;
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import org.junit.Before;
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import org.junit.Test;
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/**
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 * this test-class tests the testcases T232-T239
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 */
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public class SettingsStateTest {
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    @Before
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    public void setUp() {
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        // This method will be executed before each test.
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        // Initialize common objects or setup required state for Client State transitions.
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    }
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    // UC-ClientState-63
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    @Test
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    public void testMainSettingsToVideoSettings() {
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        // TODO: Implement test logic for transitioning from Main Settings to Video Settings
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    }
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    // UC-ClientState-64
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    @Test
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    public void testMainSettingsToAudioSettings() {
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        // TODO: Implement test logic for transitioning from Main Settings to Audio Settings
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    }
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    // UC-ClientState-65
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    @Test
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    public void testMainSettingsToClientState() {
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        // TODO: Implement test logic for transitioning from Main Settings to a generic Client State
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    }
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    // UC-ClientState-66
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    @Test
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    public void testStayInVideoSettings() {
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        // TODO: Implement test logic for staying in Video Settings
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    }
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    // UC-ClientState-67
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    @Test
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    public void testVideoSettingsToMainSettings() {
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        // TODO: Implement test logic for transitioning from Video Settings to Main Settings
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    }
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    // UC-ClientState-68
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    @Test
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    public void testStayInAudioSettings() {
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        // TODO: Implement test logic for staying in Audio Settings
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    }
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    // UC-ClientState-69
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    @Test
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    public void testAudioSettingsToMainSettings() {
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        // TODO: Implement test logic for transitioning from Audio Settings to Main Settings
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    }
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    // UC-ClientState-70
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    @Test
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    public void testClientStateSubStatesToMainSettings() {
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        // TODO: Implement test logic for transitioning from any sub-state of the client to Main Settings
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    }
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}
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@@ -2,29 +2,243 @@
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import org.junit.Before;
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import org.junit.Test;
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import pp.mdga.game.Game;
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import pp.mdga.message.client.AnimationEnd;
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import pp.mdga.message.client.ClientMessage;
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import pp.mdga.message.client.ClientStartGame;
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import pp.mdga.message.client.DeselectTSK;
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import pp.mdga.message.client.ForceContinueGame;
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import pp.mdga.message.client.ForceStartGame;
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import pp.mdga.message.client.JoinServer;
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import pp.mdga.message.client.LeaveGame;
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import pp.mdga.message.client.LobbyNotReady;
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import pp.mdga.message.client.LobbyReady;
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import pp.mdga.message.client.NoPowerCard;
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import pp.mdga.message.client.RequestBriefing;
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import pp.mdga.message.client.RequestDice;
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import pp.mdga.message.client.RequestMove;
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import pp.mdga.message.client.RequestPlayCard;
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import pp.mdga.message.client.SelectCard;
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import pp.mdga.message.client.SelectTSK;
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import pp.mdga.message.client.SelectedPieces;
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.Animation;
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import pp.mdga.server.Ceremony;
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import pp.mdga.server.ChoosePiece;
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import pp.mdga.server.ChoosePieceStateMachine;
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import pp.mdga.server.DetermineStartPlayer;
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import pp.mdga.server.FirstRoll;
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import pp.mdga.server.GameState;
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import pp.mdga.server.GameStateMachine;
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import pp.mdga.server.Interrupt;
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import pp.mdga.server.Lobby;
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import pp.mdga.server.MovePiece;
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import pp.mdga.server.NoPiece;
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import pp.mdga.server.PlayPowerCard;
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import pp.mdga.server.PowerCard;
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import pp.mdga.server.RollDice;
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import pp.mdga.server.RollDiceMachine;
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import pp.mdga.server.SecondRoll;
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import pp.mdga.server.SelectPiece;
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import pp.mdga.server.ServerAutomaton;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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import pp.mdga.server.NoTurn;
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import pp.mdga.server.ServerState;
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import pp.mdga.server.StartPiece;
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import pp.mdga.server.ThirdRoll;
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import pp.mdga.server.Turn;
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import pp.mdga.server.TurnStateMachine;
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import pp.mdga.server.WaitingPiece;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNotNull;
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import static org.junit.Assert.assertNull;
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import static org.junit.Assert.assertTrue;
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public class ServerStateTest {
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    private ServerGameLogic logic;
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    private AnimationEnd animationEnd;
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    private ClientStartGame clientStartGame;
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    private DeselectTSK deselectTSK;
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    private ForceContinueGame forceContinueGame;
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    private ForceStartGame forceStartGame;
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    private JoinServer joinServer;
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    private LeaveGame leaveGame;
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    private LobbyNotReady lobbyNotReady;
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    private LobbyReady lobbyReady;
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    private NoPowerCard noPowerCard;
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    private RequestBriefing requestBriefing;
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    private RequestDice requestDice;
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    private RequestMove requestMove;
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    private RequestPlayCard requestPlayCard;
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    private SelectCard selectCard;
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    private SelectedPieces selectedPieces;
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    private SelectTSK selectTSK;
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    private ClientMessage[] clientMessages;
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    private int from;
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    private GameStateMachine gameStateMachine;
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    private TurnStateMachine turnStateMachine;
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    private RollDiceMachine rollDiceMachine;
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    private ChoosePieceStateMachine choosePieceStateMachine;
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    private ServerAutomaton serverAutomaton;
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    //TODO
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    private Animation animation;
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    private Ceremony ceremony;
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    private ChoosePiece choosePiece;
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    private DetermineStartPlayer determineStartPlayer;
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    private FirstRoll firstRoll;
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    private GameState gameState;
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    private Interrupt interrupt;
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    private Lobby lobby;
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    private MovePiece movePiece;
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    private NoPiece noPiece;
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    private NoTurn noTurn;
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    private PlayPowerCard playPowerCard;
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    private PowerCard powerCard;
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    private RollDice rollDice;
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    private SecondRoll secondRoll;
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    private SelectPiece selectPiece;
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    private StartPiece startPiece;
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    private ThirdRoll thirdRoll;
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    private Turn turn;
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    private WaitingPiece waitingPiece;
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    @Before
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    public void setUp(){
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        ServerGameLogic logic = new ServerGameLogic();
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    public void setUp() {
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        logic = new ServerGameLogic(new Game(), new ServerSender() {
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            @Override
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            public void send(int id, ServerMessage msg) {
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            }
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        });
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        animationEnd = new AnimationEnd();
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        clientStartGame = new ClientStartGame();
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        deselectTSK = new DeselectTSK();
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        forceContinueGame = new ForceContinueGame();
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        forceStartGame = new ForceStartGame();
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        joinServer = new JoinServer();
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        leaveGame = new LeaveGame();
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        lobbyReady = new LobbyReady();
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        noPowerCard = new NoPowerCard();
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        requestBriefing = new RequestBriefing();
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        requestDice = new RequestDice();
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        requestMove = new RequestMove();
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        requestPlayCard = new RequestPlayCard();
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        selectCard = new SelectCard();
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        selectedPieces = new SelectedPieces();
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        selectTSK = new SelectTSK();
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        clientMessages = new ClientMessage[]{
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            animationEnd,
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            clientStartGame,
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            deselectTSK,
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            forceContinueGame,
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            forceStartGame,
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            joinServer,
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            leaveGame,
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            lobbyReady,
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            noPowerCard,
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            requestBriefing,
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            requestDice,
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            requestMove,
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            requestPlayCard,
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            selectCard,
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            selectedPieces,
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            selectTSK
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        };
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        from=1234;
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        choosePieceStateMachine = choosePiece.getChoosePieceMachine();
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        rollDiceMachine = rollDice.getRollDicemachine();
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        turnStateMachine = turn.getTurnStatemachine();
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        serverAutomaton = new ServerAutomaton(logic);
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        gameStateMachine = gameState.getGameStatemachine();
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        thirdRoll = new ThirdRoll(rollDiceMachine,logic);
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        secondRoll = new SecondRoll(rollDiceMachine,logic);
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        firstRoll = new FirstRoll(rollDiceMachine,logic);
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        noPiece = new NoPiece(choosePieceStateMachine,logic);
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        noTurn = new NoTurn(choosePieceStateMachine,logic);
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        waitingPiece = new WaitingPiece(choosePieceStateMachine,logic);
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        startPiece = new StartPiece(choosePieceStateMachine,logic);
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        selectPiece = new SelectPiece(choosePieceStateMachine,logic);
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        powerCard = new PowerCard(turnStateMachine,logic);
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        playPowerCard = new PlayPowerCard(turnStateMachine,logic);
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        rollDice = new RollDice(turnStateMachine,logic);
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        choosePiece = new ChoosePiece(turnStateMachine,logic);
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        movePiece = new MovePiece(turnStateMachine,logic);
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        determineStartPlayer = new DetermineStartPlayer(gameStateMachine,logic);
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        turn = new Turn(gameStateMachine,logic);
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        animation = new Animation(gameStateMachine,logic);
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        lobby = new Lobby(serverAutomaton,logic);
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        gameState = new GameState(serverAutomaton,logic);
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        ceremony = new Ceremony(serverAutomaton,logic);
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        interrupt = new Interrupt(serverAutomaton,logic,gameState);
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    }
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    @Test
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    public void testInitialStateServerState() {
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        assertTrue(automaton.getState() instanceof Lobby);
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    }
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    @Test
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    public void testLobbyToDetermineStartPlayer() {
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        // TODO: Implement test logic for transition from Lobby to Determine Start Player
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        //tests if Server is in State Lobby
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        assertTrue(automaton.getState() instanceof Lobby);
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        Lobby lobby = (Lobby) automaton.getState();
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        //tests, when not all players are ready and the hosts send clientStartGame, that the Server stays in Lobby
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        //TODO set one player not ready
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        lobby.receivedStartGame(clientStartGame, from);
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        assertTrue(automaton.getState() instanceof Lobby);
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        //tests, when all players are ready and the hosts send clientStartGame, that the Server changes to DSP
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        //TODO set all player Ready
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        lobby.receivedStartGame(clientStartGame, from);
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        assertTrue(automaton.getState() instanceof GameState);
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        GameState gameState = (GameState) automaton.getState();
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        assertTrue(gameState.getState() instanceof DetermineStartPlayer);
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    }
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    @Test
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    public void testStayInLobby() {
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        // TODO: Implement test logic for staying in the Lobby
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        //tests if Server is in State Lobby
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        assertTrue(automaton.getState() instanceof Lobby);
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        //lobby gets all possible messages
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        Lobby lobby = (Lobby) automaton.getState();
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        //logic gets all messages
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        logic.received(animationEnd, from);
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        logic.received(clientStartGame, from);
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        logic.received(deselectTSK, from);
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        logic.received(forceContinueGame, from);
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        logic.received(forceStartGame, from);
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        logic.received(joinServer, from);
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        logic.received(leaveGame, from);
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        logic.received(lobbyReady, from);
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        logic.received(noPowerCard, from);
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        logic.received(requestBriefing, from);
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        logic.received(requestDice, from);
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        logic.received(requestMove, from);
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        logic.received(requestPlayCard, from);
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        logic.received(selectCard, from);
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        logic.received(selectedPieces, from);
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        logic.received(selectTSK, from);
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        //tests if Server is still in Lobby
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        assertTrue(automaton.getState() instanceof Lobby);
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    }
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    @Test
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@@ -35,11 +249,26 @@ public void testServerGameSubStatesToInterrupt() {
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    @Test
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    public void testServerGameToCeremony() {
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        // TODO: Implement test logic for transition from Server Game to Ceremony
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        assertTrue(automaton.getState() instanceof Lobby);
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        Lobby lobby = (Lobby) automaton.getState();
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        //Todo set all players ready
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        logic.received(clientStartGame, from);
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        assertTrue(automaton.getState() instanceof GameState);
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        //Todo game is finished
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        assertTrue(automaton.getState() instanceof Ceremony);
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    }
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    @Test
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    public void testInterruptToGameContinue() {
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        // TODO: Implement test logic for transition from Interrupt to Game Continue
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        //sends the server into the interrupt
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        automaton.gotoState(interrupt);
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        assertTrue(automaton.getState() instanceof Interrupt);
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        //sends the continue-message to the server
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        logic.received(forceContinueGame, from);
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        //tests if new Stet is in GameState
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        assertTrue(automaton.getState() instanceof GameState);
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    }
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    @Test
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@@ -58,23 +287,71 @@ public void testCeremonyToServerStateEndState() {
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    }
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    @Test
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    public void testDeterminStartPlayerToDetermineStartPlayer1() {
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        // TODO: Implement test logic for Determine Start Player to Determine Start Player (Variant 1)
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    public void testDetermineStartPlayerToDetermineStartPlayer1() {
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        // Implement test logic for Determine Start Player to Determine Start Player (Variant 1)
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        assertTrue(automaton.getState() instanceof GameState);
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        GameState gameState = (GameState) automaton.getState();
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        assertTrue(gameState.getState() instanceof GameStateMachine);
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        GameStateMachine gameStateMachine = (GameStateMachine) gameState.getState();
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        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
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        logic.received(requestDice, from);
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        assertTrue(automaton.getState() instanceof DetermineStartPlayer);
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    }
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    @Test
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    public void testDeterminStartPlayerToDetermineStartPlayer2() {
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        // TODO: Implement test logic for Determine Start Player to Determine Start Player (Variant 2)
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    public void testDetermineStartPlayerToDetermineStartPlayer2() {
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        // Implement test logic for Determine Start Player to Determine Start Player (Variant 2)
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        // sends the server in determineStartPlayer
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        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
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        assertTrue(automaton.getState() instanceof GameState);
 | 
			
		||||
        GameState gameState = (GameState) automaton.getState();
 | 
			
		||||
        assertTrue(gameState.getState() instanceof GameStateMachine);
 | 
			
		||||
        GameStateMachine gameStateMachine = (GameStateMachine) gameState.getState();
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        //Todo: input same dices for both players
 | 
			
		||||
        logic.received(requestDice, from);
 | 
			
		||||
        logic.received(requestDice, 1235);
 | 
			
		||||
        assertTrue(automaton.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testDeterminStartPlayerToAnimation() {
 | 
			
		||||
        // TODO: Implement test logic for Determine Start Player to Animation
 | 
			
		||||
    public void testDetermineStartPlayerToAnimation() {
 | 
			
		||||
        // Implement test logic for Determine Start Player to Determine Start Player (Variant 2)
 | 
			
		||||
        // sends the server in determineStartPlayer
 | 
			
		||||
        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
 | 
			
		||||
        assertTrue(automaton.getState() instanceof GameState);
 | 
			
		||||
        GameState gameState = (GameState) automaton.getState();
 | 
			
		||||
        assertTrue(gameState.getState() instanceof GameStateMachine);
 | 
			
		||||
        GameStateMachine gameStateMachine = (GameStateMachine) gameState.getState();
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        //Todo: input different dices for both players
 | 
			
		||||
        logic.received(requestDice, from);
 | 
			
		||||
        logic.received(requestDice, 1235);
 | 
			
		||||
        assertTrue(automaton.getState() instanceof Animation);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testAnimationToPowerCard() {
 | 
			
		||||
        // TODO: Implement test logic for transition from Animation to Power Card
 | 
			
		||||
        ServerAutomaton automaton = (ServerAutomaton) logic.getState();
 | 
			
		||||
        assertTrue(automaton.getState() instanceof GameState);
 | 
			
		||||
        GameState gameState = (GameState) automaton.getState();
 | 
			
		||||
        assertTrue(gameState.getState() instanceof GameStateMachine);
 | 
			
		||||
        GameStateMachine gameStateMachine = (GameStateMachine) gameState.getState();
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof DetermineStartPlayer);
 | 
			
		||||
        //Todo: input different dices for both players
 | 
			
		||||
        logic.received(requestDice, from);
 | 
			
		||||
        logic.received(requestDice, 1235);
 | 
			
		||||
        assertTrue(automaton.getState() instanceof Animation);
 | 
			
		||||
        logic.received(animationEnd, from);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Animation);
 | 
			
		||||
        logic.received(animationEnd, 1235);
 | 
			
		||||
        assertTrue(gameStateMachine.getState() instanceof Turn);
 | 
			
		||||
        TurnStateMachine turnStateMachine = (TurnStateMachine) automaton.getState();
 | 
			
		||||
        assertTrue(turnStateMachine.getState() instanceof PowerCard);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user