Updated 'DetermineStartPlayaerState' class.

Updated the 'DetermineStartPlayerState' class by calling the right method of the 'entry' inside the 'RequestDieMessage' handling.
This commit is contained in:
Daniel Grigencha
2024-12-06 04:14:42 +01:00
parent 765b1884fe
commit 23ae4a3080

View File

@@ -69,10 +69,10 @@ public void received(RequestDieMessage msg, int from) {
int maximumRoll = 0;
for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
if (maximumRoll == entry.getKey()) {
if (maximumRoll == entry.getValue()) {
this.playersHaveToRoll.add(entry.getKey());
}
else if (maximumRoll < entry.getKey()) {
else if (maximumRoll < entry.getValue()) {
maximumRoll = entry.getValue();
this.playersHaveToRoll.clear();
this.playersHaveToRoll.add(entry.getKey());