Updated 'DetermineStartPlayaerState' class.
Updated the 'DetermineStartPlayerState' class by calling the right method of the 'entry' inside the 'RequestDieMessage' handling.
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@@ -69,10 +69,10 @@ public void received(RequestDieMessage msg, int from) {
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int maximumRoll = 0;
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int maximumRoll = 0;
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for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
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for (Map.Entry<Integer, Integer> entry : this.diceResults.entrySet()) {
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if (maximumRoll == entry.getKey()) {
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if (maximumRoll == entry.getValue()) {
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this.playersHaveToRoll.add(entry.getKey());
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this.playersHaveToRoll.add(entry.getKey());
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}
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}
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else if (maximumRoll < entry.getKey()) {
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else if (maximumRoll < entry.getValue()) {
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maximumRoll = entry.getValue();
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maximumRoll = entry.getValue();
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this.playersHaveToRoll.clear();
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this.playersHaveToRoll.clear();
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this.playersHaveToRoll.add(entry.getKey());
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this.playersHaveToRoll.add(entry.getKey());
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