added one testmethod
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@@ -2,6 +2,7 @@
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import org.junit.Before;
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import org.junit.Test;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.RequestPlayCardMessage;
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@@ -1079,7 +1080,47 @@ public void testUseShield() {
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*/
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@Test
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public void testLoseShield() {
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// TODO: Implement test logic for when a piece loses its shield
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//sets activePlayer to client
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game.setActiveColor(clientColor);
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//set shieldState.ACTIVE im pieceHost1
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pieceHost1.setShield(ShieldState.ACTIVE);
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//set die to 5
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game.setDie(die5);
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//sends the server in selectPiece
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serverGameLogic.setCurrentState(gameState);
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serverGameLogic.getGameState().setCurrentState(turnState);
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serverGameLogic.getGameState().getTurnState().setCurrentState(choosePieceState);
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serverGameLogic.getGameState().getTurnState().getChoosePieceState().setCurrentState(selectPieceState);
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//tests if the server is in selectPieces
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),choosePieceState);
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assertEquals(choosePieceState.getCurrentState(),selectPieceState);
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//send requestDice-message
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serverGameLogic.received(new RequestDieMessage(),IDClient);
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//send requestMove-message for clientPiece0
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serverGameLogic.received(new RequestMoveMessage(pieceClient0.getUuid()),IDClient);
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//tests if the server is in animation-state
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), gameState.getAnimationState());
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//send 3 animationEndMessage
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serverGameLogic.received(new AnimationEndMessage(),IDClient);
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serverGameLogic.received(new AnimationEndMessage(),IDHost);
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serverGameLogic.received(new AnimationEndMessage(),IDCyber);
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//test for new Player
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assertEquals(serverGameLogic.getGame().getActiveColor(),hostColor);
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//tests, if the shieldState is NONE
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assertEquals(pieceHost1.getShield(),ShieldState.NONE);
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}
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/**
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