Merge remote-tracking branch 'origin/development' into development
This commit is contained in:
		@@ -107,7 +107,7 @@ public void simpleInitApp() {
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        gameView = new GameView(this);
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        ceremonyView = new CeremonyView(this);
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        enter(MdgaState.GAME);
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        enter(MdgaState.MAIN);
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    }
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    /**
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@@ -1,17 +1,33 @@
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package pp.mdga.message.server;
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import com.jme3.network.serializing.Serializable;
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import pp.mdga.game.Board;
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/**
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 * A message indicating that the game shall start.
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 */
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@Serializable
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public class ServerStartGameMessage extends ServerMessage {
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    /**
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     * Create ServerStartGameMessage attributes.
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     */
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    private final Board board;
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    /**
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     * Constructs a new ServerStartGame instance.
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     */
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    public ServerStartGameMessage() {
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        super();
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        this.board = null;
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    }
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    /**
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     * Constructor.
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     *
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     * @param board as the complete board of this game as a Board object.
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     */
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    public ServerStartGameMessage(Board board) {
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        this.board = board;
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    }
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    /**
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@@ -24,6 +40,15 @@ public void accept(ServerInterpreter interpreter) {
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        interpreter.received(this);
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    }
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    /**
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     * This method will be used to return board attribute of ServerStartGameMessage class.
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     *
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     * @return board as a Board object.
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     */
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    public Board getBoard() {
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        return this.board;
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    }
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    /**
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     * Returns a string representation of this message.
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     *
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@@ -109,6 +109,7 @@ public void received(LobbyReadyMessage msg, int from) {
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        }
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        this.logic.getGame().setAllReady(true);
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        this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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    }
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    /**
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@@ -149,7 +150,7 @@ public void received(LeaveGameMessage msg, int from) {
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    @Override
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    public void received(StartGameMessage msg, int from) {
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        if (msg.isForceStartGame() || this.logic.getGame().allReady()) {
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            this.logic.getServerSender().broadcast(new ServerStartGameMessage());
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            this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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            this.logic.setCurrentState(this.logic.getGameState());
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        }
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    }
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