reformatted code
This commit is contained in:
@@ -53,41 +53,38 @@ public void selectPiece(Piece piece) {
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public void received(MoveMessage msg) {
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Piece piece = logic.getGame().getPieceThroughUUID(msg.getPiece().getUuid());
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//logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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System.out.println("Client: selectPieceState: receivedMoveMessage: msg.isHomeMoved():"+msg.isHomeMove());
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System.out.println("Client: selectPieceState: receivedMoveMessage: msg.isHomeMoved():" + msg.isHomeMove());
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if (msg.isHomeMove()) {
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System.out.println("Client: selectPieceState: receivedMoveMessage: msg.getPiece.getState():"+piece.getState());
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if(piece.getState().equals(PieceState.ACTIVE)){
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System.out.println("Client: selectPieceState: receivedMoveMessage: msg.getPiece.getState():" + piece.getState());
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if (piece.getState().equals(PieceState.ACTIVE)) {
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logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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int infieldIndex=logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("Client: SelectState: activePiece in Home: infieldIndex"+infieldIndex);
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if(msg.getTargetIndex()==logic.getGame().getActivePlayer().getHighestHomeIdx()){
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int infieldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("Client: SelectState: activePiece in Home: infieldIndex" + infieldIndex);
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if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
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piece.setState(PieceState.HOMEFINISHED);
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}
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else{
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else {
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piece.setState(PieceState.HOME);
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}
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logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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}
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else{
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else {
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System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else");
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logic.addNotification(new HomeMoveNotification(piece.getUuid(), msg.getTargetIndex()));
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System.out.println("Client: electPieceState: homeindex"+logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece));
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System.out.println("Client: electPieceState: homeindex" + logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece));
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int pieceHomeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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if(msg.getTargetIndex()==logic.getGame().getActivePlayer().getHighestHomeIdx()){
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if (msg.getTargetIndex() == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
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piece.setState(PieceState.HOMEFINISHED);
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}
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else{
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else {
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piece.setState(PieceState.HOME);
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}
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logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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}
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} else {
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}
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else {
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int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
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@@ -104,12 +101,13 @@ public void received(MoveMessage msg) {
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logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
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//set new node
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logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].setOccupant(piece);
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if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()){
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if (piece.isShielded()){
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if (logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].isStart()) {
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if (piece.isShielded()) {
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piece.setShield(ShieldState.SUPPRESSED);
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logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
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}
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} else if (piece.isSuppressed()){
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}
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else if (piece.isSuppressed()) {
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piece.setShield(ShieldState.ACTIVE);
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logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
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}
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@@ -38,7 +38,6 @@ protected boolean canMove(Piece piece) {
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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//checks if the piece can move in the home
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if (piece.getState().equals(PieceState.HOME)) {
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if (canPieceMoveInHome(piece, steps)) {
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@@ -77,11 +76,11 @@ else if (40 > targetIdx && (!piece.getState().equals(PieceState.HOME) || !piece.
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protected boolean canPieceMoveInHome(Piece piece, int steps) {
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//tests if the piece can move inside the home
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steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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System.out.println("Server: reached canPieceMoveInHome for piece: " + piece +" and the steps: "+steps);
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System.out.println("Server: reached canPieceMoveInHome for piece: " + piece + " and the steps: " + steps);
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if (piece.getState().equals(PieceState.HOME)) {
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int homeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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System.out.println("Server: reached canPieceMoveInHome for piece: " + piece + " and the steps: "+steps + " and the homeIndex: "+homeIdx + " and the if-clause ((3 - homeIdx) >= steps - 1): "+((3 - homeIdx) >= steps - 1));
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System.out.println("Server: reached canPieceMoveInHome for piece: " + piece + " and the steps: " + steps + " and the homeIndex: " + homeIdx + " and the if-clause ((3 - homeIdx) >= steps - 1): " + ((3 - homeIdx) >= steps - 1));
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//tests if the steps are less than the possible movement
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if ((3 - homeIdx) >= steps - 1) {
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return !jumpOver(steps, homeIdx, false);
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@@ -96,11 +95,11 @@ else if (piece.getState() == PieceState.ACTIVE) {
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int startIdx = logic.getGame().getActivePlayer().getStartNodeIndex();
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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System.out.println("Server: canPieceHomeMove: else: Active: with pieceIndex: "+pieceIdx+" and the steps: "+steps+ " and startIdx: "+startIdx+" and targetIdx: "+targetIdx +" and the if-statement (targetIdx >= 40): "+(targetIdx >= 40));
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System.out.println("Server: canPieceHomeMove: else: Active: with pieceIndex: " + pieceIdx + " and the steps: " + steps + " and startIdx: " + startIdx + " and targetIdx: " + targetIdx + " and the if-statement (targetIdx >= 40): " + (targetIdx >= 40));
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if (targetIdx >= 40) {
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int stepsToHome = 39 - normPieceIdx;
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int restMovement = steps - stepsToHome-1;
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System.out.println("Server: canPieceHomeMove:else: restMovement: "+restMovement+ " and the if-clause(restMovement >= 3):"+(restMovement >= 3));
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int restMovement = steps - stepsToHome - 1;
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System.out.println("Server: canPieceHomeMove:else: restMovement: " + restMovement + " and the if-clause(restMovement >= 3):" + (restMovement >= 3));
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if (restMovement >= 4) return false;
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return !jumpOver(restMovement, 0, true);
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}
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@@ -122,7 +121,7 @@ else if (piece.getState() == PieceState.ACTIVE) {
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private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
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//tests if the piece comes from the outside in the home
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if (outside) {
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System.out.println("Server: jumpOver: for the homeIndex: "+ homeIdx+" ,stepsInHome: "+stepsInHome+ " , outside: "+outside + " annd the targetIndex: "+stepsInHome);
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System.out.println("Server: jumpOver: for the homeIndex: " + homeIdx + " ,stepsInHome: " + stepsInHome + " , outside: " + outside + " annd the targetIndex: " + stepsInHome);
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if (logic.getGame().getActivePlayer().getHomeNodes()[stepsInHome].isOccupied()) return true;
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for (int i = 0; i <= stepsInHome; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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@@ -131,7 +130,7 @@ private boolean jumpOver(int stepsInHome, int homeIdx, boolean outside) {
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//tests if the piece jumps over a piece from inside the home
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else {
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int targetIndex = stepsInHome + homeIdx;
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System.out.println("Server: jumpOver: for the homeIndex: "+ homeIdx+" ,stepsInHome: "+stepsInHome+ " , outside: "+outside + " and the targetIndex: "+targetIndex);
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System.out.println("Server: jumpOver: for the homeIndex: " + homeIdx + " ,stepsInHome: " + stepsInHome + " , outside: " + outside + " and the targetIndex: " + targetIndex);
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if (logic.getGame().getActivePlayer().getHomeNodes()[targetIndex].isOccupied()) return true;
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for (int i = 1 + homeIdx; i <= targetIndex; i++) {
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if (logic.getGame().getActivePlayer().getHomeNodes()[i].isOccupied()) return true;
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@@ -158,13 +157,13 @@ protected int getHomeTargetIdx(Piece piece, int steps) {
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int stepsToHome = 39 - normPieceIdx;
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//calculates the rest-movement inside a home
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int restMovement = steps - stepsToHome - 1;
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System.out.println("Server: getHomeTargetIndex for the piece: "+ piece + " with the index: "+restMovement);
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System.out.println("Server: getHomeTargetIndex for the piece: " + piece + " with the index: " + restMovement);
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return restMovement;
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}
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//the else handles the logic if the piece is in the home and moves inside the house
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else {
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int pieceHomeIdx = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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System.out.println("Server: getHomeTargetIndex for the piece: "+ piece + " with the index: "+(pieceHomeIdx + steps));
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System.out.println("Server: getHomeTargetIndex for the piece: " + piece + " with the index: " + (pieceHomeIdx + steps));
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return pieceHomeIdx + steps;
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}
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}
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@@ -177,7 +176,7 @@ protected int getHomeTargetIdx(Piece piece, int steps) {
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*/
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protected int getInfieldTarget(Piece piece, int steps) {
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int index = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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System.out.println("Server: calculated the targetIndex in the Infield for:"+piece+"with the value"+ ((steps + index) % 40));
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System.out.println("Server: calculated the targetIndex in the Infield for:" + piece + "with the value" + ((steps + index) % 40));
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return (steps + index) % 40;
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}
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@@ -24,9 +24,9 @@ public NoPieceState(ChoosePieceState choosePieceAutomaton, ServerGameLogic logic
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super(choosePieceAutomaton, logic);
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}
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private void initialize(){
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private void initialize() {
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Player activePlayer = logic.getGame().getPlayerByColor(logic.getGame().getActiveColor());
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if(logic.getGame().getDiceModifier() == 0){
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if (logic.getGame().getDiceModifier() == 0) {
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if (logic.getGame().getDiceEyes() == 6) {
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if (activePlayer.hasPieceInWaitingArea()) {
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if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())) {
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@@ -36,34 +36,40 @@ private void initialize(){
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}
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}
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
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} else if (activePlayer.hasPieceInWaitingArea()) {
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if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())){
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}
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else if (activePlayer.hasPieceInWaitingArea()) {
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if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())) {
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if (logic.getGame().getDiceEyes() == 6) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getWaitingPieceState());
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} else {
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}
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else {
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checkSelectPiece(activePlayer);
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}
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} else if (canMove(logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].getOccupant())){
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}
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else if (canMove(logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].getOccupant())) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getStartPieceState());
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} else {
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}
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else {
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checkSelectPiece(activePlayer);
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}
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} else {
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}
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else {
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checkSelectPiece(activePlayer);
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}
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}
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private void checkSelectPiece(Player activePlayer){
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private void checkSelectPiece(Player activePlayer) {
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ArrayList<Piece> moveablePieces = new ArrayList<>();
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for (Piece piece : activePlayer.getPieces()){
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if (piece.getState().equals(PieceState.ACTIVE) || piece.getState().equals(PieceState.HOME)){
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for (Piece piece : activePlayer.getPieces()) {
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if (piece.getState().equals(PieceState.ACTIVE) || piece.getState().equals(PieceState.HOME)) {
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moveablePieces.add(piece);
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}
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}
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moveablePieces.removeIf(piece -> !canMove(piece));
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if (moveablePieces.isEmpty()) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
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} else {
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}
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else {
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this.choosePieceAutomaton.getSelectPieceState().setMoveablePieces(moveablePieces);
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getSelectPieceState());
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}
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@@ -40,17 +40,17 @@ public void setMoveablePieces(ArrayList<Piece> moveablePieces) {
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* This method will be used whenever this state will be entered.
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*/
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@Override
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public void enter(){
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public void enter() {
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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for (Piece piece : moveablePieces) {
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if(canPieceMoveInHome(piece,steps)){
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int target= getHomeTargetIdx(piece,steps);
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if (canPieceMoveInHome(piece, steps)) {
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int target = getHomeTargetIdx(piece, steps);
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targetIndex.add(target);
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isHomeMove.add(true);
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}
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else{
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int target = getInfieldTarget(piece,steps);
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else {
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int target = getInfieldTarget(piece, steps);
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targetIndex.add(target);
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isHomeMove.add(false);
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}
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@@ -59,60 +59,58 @@ public void enter(){
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}
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@Override
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public void received(RequestMoveMessage msg, int from){
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if(!moveablePieces.contains(msg.getPiece())){
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public void received(RequestMoveMessage msg, int from) {
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if (!moveablePieces.contains(msg.getPiece())) {
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throw new RuntimeException("invalid Piece");
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}
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int indexOfPiece = moveablePieces.indexOf(msg.getPiece());
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int steps = logic.getGame().getDiceModifier() * logic.getGame().getDiceEyes();
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Piece piece = moveablePieces.get(indexOfPiece);
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if(canPieceMoveInHome(piece,steps)){
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if(piece.getState().equals(PieceState.HOME)) {
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if (canPieceMoveInHome(piece, steps)) {
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if (piece.getState().equals(PieceState.HOME)) {
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//gets the oldNode
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int homeIndex = logic.getGame().getActivePlayer().getHomeIndexOfPiece(piece);
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Node oldNode = logic.getGame().getActivePlayer().getHomeNodes()[homeIndex];
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//gets the targetNode
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int targetHomeIdx = getHomeTargetIdx(piece,steps);
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int targetHomeIdx = getHomeTargetIdx(piece, steps);
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Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[targetHomeIdx];
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if (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
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if (targetHomeIdx == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
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piece.setState(PieceState.HOMEFINISHED);
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}
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else{
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else {
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piece.setState(PieceState.HOME);
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}
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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}
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else{
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else {
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int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
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//gets the targetNode
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int targetHomeIdx = getHomeTargetIdx(piece,steps);
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int targetHomeIdx = getHomeTargetIdx(piece, steps);
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Node targetNode = logic.getGame().getActivePlayer().getHomeNodes()[targetHomeIdx];
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if (targetHomeIdx ==logic.getGame().getActivePlayer().getHighestHomeIdx()) {
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if (targetHomeIdx == logic.getGame().getActivePlayer().getHighestHomeIdx()) {
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piece.setState(PieceState.HOMEFINISHED);
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}
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else{
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else {
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piece.setState(PieceState.HOME);
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}
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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}
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LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState:"+piece.getState());
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LOGGER.log(System.Logger.Level.INFO, "Server : SelectPieceState: PieceState:" + piece.getState());
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}
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else{
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LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState:"+piece.getState());
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else {
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LOGGER.log(System.Logger.Level.INFO, "Server : SelectPieceState: PieceState:" + piece.getState());
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int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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Node oldNode = logic.getGame().getBoard().getInfield()[oldNoteIdx];
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int targetIndex = (oldNoteIdx+steps)%40;
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int targetIndex = (oldNoteIdx + steps) % 40;
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Node targetNode = logic.getGame().getBoard().getInfield()[targetIndex];
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Piece occ = targetNode.getOccupant();
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@@ -120,13 +118,12 @@ public void received(RequestMoveMessage msg, int from){
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logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
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}
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if(targetNode.isStart()){
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if(piece.getShield()== ShieldState.ACTIVE) piece.setShield(ShieldState.SUPPRESSED);
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if (targetNode.isStart()) {
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if (piece.getShield() == ShieldState.ACTIVE) piece.setShield(ShieldState.SUPPRESSED);
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}
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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}
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boolean homeMove = isHomeMove.get(indexOfPiece);
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@@ -134,16 +131,17 @@ public void received(RequestMoveMessage msg, int from){
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Node targetNode = logic.getGame().getBoard().getInfield()[targIdx];
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LOGGER.log(System.Logger.Level.INFO,"Server : SelectPieceState: PieceState: end:"+piece.getState());
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LOGGER.log(System.Logger.Level.INFO, "Server : SelectPieceState: PieceState: end:" + piece.getState());
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logic.getServerSender().broadcast(new MoveMessage(piece, homeMove, targIdx));
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if(targetNode.isBonus()) {
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if (targetNode.isBonus()) {
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for (Player p : logic.getGame().getPlayersAsList()) {
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if(p.getColor() == logic.getGame().getActiveColor()) {
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if (p.getColor() == logic.getGame().getActiveColor()) {
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PowerCard cardToDraw = logic.getGame().draw();
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p.addHandCard(cardToDraw);
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(cardToDraw));
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} else {
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}
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else {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
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}
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}
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@@ -41,7 +41,7 @@ public void enter() {
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}
|
||||
|
||||
@Override
|
||||
public void received(RequestMoveMessage msg, int from){
|
||||
public void received(RequestMoveMessage msg, int from) {
|
||||
LOGGER.log(System.Logger.Level.INFO, "Received RequestMoveMessage message. is piece equals: " + piece.equals(msg.getPiece()));
|
||||
if (piece.equals(msg.getPiece())) {
|
||||
int targetIndex = calculateTargetIndex(piece);
|
||||
@@ -54,20 +54,21 @@ public void received(RequestMoveMessage msg, int from){
|
||||
logic.getGame().getBoard().getInfield()[logic.getGame().getBoard().getInfieldIndexOfPiece(piece)].clearOccupant();
|
||||
|
||||
Piece occ = targetNode.getOccupant();
|
||||
if (occ != null){
|
||||
if (occ != null) {
|
||||
//move occ to waiting
|
||||
logic.getGame().getPlayerByColor(occ.getColor()).addWaitingPiece(occ);
|
||||
}
|
||||
//move piece to targetNode
|
||||
targetNode.setOccupant(piece);
|
||||
|
||||
if(targetNode.isBonus()) {
|
||||
if (targetNode.isBonus()) {
|
||||
for (Player p : logic.getGame().getPlayersAsList()) {
|
||||
if(p.getColor() == logic.getGame().getActiveColor()) {
|
||||
if (p.getColor() == logic.getGame().getActiveColor()) {
|
||||
PowerCard cardToDraw = logic.getGame().draw();
|
||||
p.addHandCard(cardToDraw);
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(cardToDraw));
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user