reformatted code
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@@ -68,8 +68,6 @@ public void received(MoveMessage msg) {
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}
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logic.getGame().getBoard().getInfield()[infieldIndex].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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}
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else {
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System.out.println("Client: SelectPieceState: receivedMoveMessage:reached else");
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@@ -84,10 +82,9 @@ public void received(MoveMessage msg) {
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}
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logic.getGame().getActivePlayer().getHomeNodes()[pieceHomeIndex].clearOccupant();
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logic.getGame().getPlayerByColor(piece.getColor()).setPieceInHome(msg.getTargetIndex(), piece);
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}
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} else {
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}
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else {
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int oldIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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Piece occ = logic.getGame().getBoard().getInfield()[msg.getTargetIndex()].getOccupant();
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@@ -109,7 +106,8 @@ public void received(MoveMessage msg) {
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piece.setShield(ShieldState.SUPPRESSED);
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logic.addNotification(new ShieldSuppressedNotification(piece.getUuid()));
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}
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} else if (piece.isSuppressed()){
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}
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else if (piece.isSuppressed()) {
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piece.setShield(ShieldState.ACTIVE);
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logic.addNotification(new ShieldActiveNotification(piece.getUuid()));
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}
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@@ -38,7 +38,6 @@ protected boolean canMove(Piece piece) {
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int normPieceIdx = (-startIdx + pieceIdx + 40) % 40;
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int targetIdx = normPieceIdx + steps;
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//checks if the piece can move in the home
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if (piece.getState().equals(PieceState.HOME)) {
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if (canPieceMoveInHome(piece, steps)) {
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@@ -36,19 +36,24 @@ private void initialize(){
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}
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}
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
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} else if (activePlayer.hasPieceInWaitingArea()) {
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}
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else if (activePlayer.hasPieceInWaitingArea()) {
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if (!logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].isOccupied(activePlayer.getColor())) {
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if (logic.getGame().getDiceEyes() == 6) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getWaitingPieceState());
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} else {
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}
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else {
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checkSelectPiece(activePlayer);
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}
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} else if (canMove(logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].getOccupant())){
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}
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else if (canMove(logic.getGame().getBoard().getInfield()[activePlayer.getStartNodeIndex()].getOccupant())) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getStartPieceState());
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} else {
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}
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else {
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checkSelectPiece(activePlayer);
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}
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} else {
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}
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else {
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checkSelectPiece(activePlayer);
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}
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}
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@@ -63,7 +68,8 @@ private void checkSelectPiece(Player activePlayer){
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moveablePieces.removeIf(piece -> !canMove(piece));
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if (moveablePieces.isEmpty()) {
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getNoTurnState());
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} else {
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}
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else {
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this.choosePieceAutomaton.getSelectPieceState().setMoveablePieces(moveablePieces);
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this.choosePieceAutomaton.setCurrentState(this.choosePieceAutomaton.getSelectPieceState());
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}
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@@ -84,7 +84,6 @@ public void received(RequestMoveMessage msg, int from){
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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}
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else {
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int oldNoteIdx = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
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@@ -103,7 +102,6 @@ public void received(RequestMoveMessage msg, int from){
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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}
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LOGGER.log(System.Logger.Level.INFO, "Server : SelectPieceState: PieceState:" + piece.getState());
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}
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@@ -126,7 +124,6 @@ public void received(RequestMoveMessage msg, int from){
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oldNode.clearOccupant();
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targetNode.setOccupant(piece);
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}
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boolean homeMove = isHomeMove.get(indexOfPiece);
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@@ -143,7 +140,8 @@ public void received(RequestMoveMessage msg, int from){
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PowerCard cardToDraw = logic.getGame().draw();
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p.addHandCard(cardToDraw);
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(cardToDraw));
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} else {
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}
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else {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
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}
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}
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@@ -67,7 +67,8 @@ public void received(RequestMoveMessage msg, int from){
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PowerCard cardToDraw = logic.getGame().draw();
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p.addHandCard(cardToDraw);
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(cardToDraw));
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} else {
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}
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else {
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logic.getServerSender().send(logic.getGame().getPlayerIdByColor(p.getColor()), new DrawCardMessage(new HiddenCard()));
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}
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}
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