added more logic for the server state diagram
This commit is contained in:
@@ -22,8 +22,12 @@ public class Game {
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private Map<Color, Integer> playerConnectionID;
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private ArrayList<Observer> observers = new ArrayList<>();
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private Player startPlayer;
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private Boolean gameHasStarted = false;
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private Boolean playerHasDisconnected = false;
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private Boolean gameIsInterrupted = false;
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private Boolean allRanked = false;
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private Boolean movablePieces = false;
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private static final int AMOUNT_OF_TURBO_CARDS = 16;
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private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
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@@ -309,6 +313,44 @@ public Boolean playerHasDisconnected() {
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return playerHasDisconnected;
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}
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/**
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* This method sets the game interruption state.
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*
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* @param gameIsInterrupted the new game interruption state
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*/
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public void setGameIsInterrupted(Boolean gameIsInterrupted) {
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this.gameIsInterrupted = gameIsInterrupted;
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if (!gameIsInterrupted) notifyObservers();
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}
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/**
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* This method returns whether the game is interrupted.
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*
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* @return true if the game is interrupted, false otherwise
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*/
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public Boolean gameIsInterrupted() {
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return gameIsInterrupted;
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}
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/**
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* This method returns whether the game is interrupted.
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*
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* @return true if the game is interrupted, false otherwise
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*/
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public Boolean getMovablePieces() {
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return movablePieces;
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}
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/**
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* This method sets the game interruption state.
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*
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* @param movablePieces the new game interruption state
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*/
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public void setMovablePieces(Boolean movablePieces) {
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this.movablePieces = movablePieces;
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if (!movablePieces) notifyObservers();
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}
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/**
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* This method sets the player has disconnected.
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*
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@@ -316,9 +358,44 @@ public Boolean playerHasDisconnected() {
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*/
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public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
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this.playerHasDisconnected = playerHasDisconnected;
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if (playerHasDisconnected) {
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notifyObservers();
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}
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if (playerHasDisconnected) notifyObservers();
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}
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/**
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* This method returns whether all players have ranked.
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*
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* @return true if all players have ranked, false otherwise
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*/
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public Boolean allRanked() {
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return allRanked;
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}
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/**
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* This method sets whether all players have ranked.
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*
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* @param allRanked the new all ranked state
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*/
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public void setAllRanked(Boolean allRanked) {
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this.allRanked = allRanked;
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if (allRanked) notifyObservers();
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}
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/**
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* This method returns the start player.
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*
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* @return the start player
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*/
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public Player getStartPlayer() {
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return startPlayer;
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}
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/**
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* This method sets the start player.
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*
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* @param startPlayer the new start player
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*/
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public void setStartPlayer(Player startPlayer) {
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this.startPlayer = startPlayer;
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}
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/**
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@@ -0,0 +1,14 @@
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package pp.mdga.server;
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import pp.mdga.message.client.AnimationEnd;
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public class Animation extends ServerState {
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public Animation(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedAnimationEnd(AnimationEnd msg) {
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parent.gotoState(new Turn(parent, logic));
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}
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}
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@@ -6,7 +6,7 @@ public ChoosePieceStateMachine(ServerState parent, ServerGameLogic logic) {
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}
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@Override
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public ServerState initialState() {
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return null;
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public NoPiece initialState() {
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return new NoPiece(this, logic);
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}
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}
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@@ -1,7 +1,42 @@
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package pp.mdga.server;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.RequestDice;
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import pp.mdga.message.server.DiceNow;
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import pp.mdga.message.server.RankingRollAgain;
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public class DetermineStartPlayer extends ServerState {
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public DetermineStartPlayer(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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logic.getGame().addObserver(this);
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}
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@Override
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public void receivedRequestDice(RequestDice msg) {
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// todo: implement
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}
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// todo: msg?, sent to everyone?
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@Override
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public void sentRankingResponse() {
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// todo: implemtent
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}
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@Override
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public void update() {
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if (logic.getGame().allRanked()) {
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if (logic.getGame().getStartPlayer() == null) {
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// todo: send it to everyone? or player with the same dice value? save the players with the same value?
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logic.send(new Player(1), new RankingRollAgain());
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} else {
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// todo: set start player
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Player startPlayer = new Player(1);
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logic.getGame().setStartPlayer(startPlayer);
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logic.send(startPlayer, new DiceNow());
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parent.gotoState(new Animation(parent, logic));
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logic.getGame().removeObserver(this);
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}
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}
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}
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}
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@@ -1,7 +1,31 @@
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package pp.mdga.server;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.RequestDice;
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import pp.mdga.message.server.Dice;
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import pp.mdga.message.server.DiceAgain;
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public class FirstRoll extends ServerState {
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public FirstRoll(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedRequestDice(RequestDice msg) {
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// todo: implement player.hasMovablePieces()
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if (player.hasMovablePieces()) {
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// todo: goto ChoosePiece
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} else {
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// todo: implement roll
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if (roll == 6) {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new Dice());
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// todo: goto ChoosePiece
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} else {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new DiceAgain());
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parent.gotoState(new SecondRoll(parent, logic));
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}
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}
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}
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}
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@@ -34,8 +34,8 @@ public void receivedNoPowerCard(NoPowerCard msg) {
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}
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@Override
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public void receivedPowerCardChoice(SelectCard msg) {
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gameStateMachine.receivedPowerCardChoice(msg);
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public void receivedSelectCard(SelectCard msg) {
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gameStateMachine.receivedSelectCard(msg);
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}
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@Override
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@@ -68,7 +68,8 @@ public void sentRankingResponse() {
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@Override
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public void update() {
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if (logic.getGame().playerHasDisconnected()) {
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parent.gotoState(new Ceremony(parent, logic));
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parent.gotoState(new Interrupt(parent, logic));
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// todo: change to interrupt, save the last state of gamestatemachine, change from interrupt to gamestate has to restore the last state
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logic.getGame().removeObserver(this);
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}
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}
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@@ -3,5 +3,14 @@
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public class Interrupt extends ServerState {
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public Interrupt(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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logic.getGame().addObserver(this);
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}
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@Override
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public void update() {
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if (!logic.getGame().gameIsInterrupted()) {
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parent.gotoState(new GameState(parent, logic));
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logic.getGame().removeObserver(this);
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}
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}
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}
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@@ -1,7 +1,55 @@
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package pp.mdga.server;
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import pp.mdga.game.Player;
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import pp.mdga.message.server.WaitPiece;
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public class NoPiece extends ServerState {
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public NoPiece(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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entry();
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}
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@Override
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public void entry() {
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if (hasTurbo() || turbo == 0) {
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if (roll == 6 &&
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logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces() &&
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logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
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parent.gotoState(new WaitingPiece(parent, logic));
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} else {
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parent.gotoState(new NoTurn(parent, logic));
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}
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} else {
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validateHasPieces();
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}
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}
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private void validateHasPieces() {
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if (logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces()) {
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if (logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
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if (roll == 6) {
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logic.send(new Player(1), new WaitPiece());
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} else {
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validateMove();
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}
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} else {
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if (logic.getGame().getBoard().getNodes().getStartNode(Color).getPiece().canMove()) {
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logic.send(new Player(1), new WaitPiece());
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parent.gotoState(new StartPiece(parent, logic));
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} else {
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validateMove();
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}
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}
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} else {
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validateMove();
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}
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}
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private void validateMove() {
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if (player.canMove()) {
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parent.gotoState(new NoTurn(parent, logic));
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} else {
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logic.send(new Player(1), new SelectPiece());
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}
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}
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}
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@@ -1,7 +1,14 @@
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package pp.mdga.server;
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import pp.mdga.message.server.EndOfTurn;
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public class NoTurn extends ServerState {
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public NoTurn(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void sentEndOfTurn(EndOfTurn msg) {
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// todo: goto end of turn
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}
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}
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@@ -0,0 +1,7 @@
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package pp.mdga.server;
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public class PlayPowerCard extends ServerState {
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public PlayPowerCard(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,54 @@
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package pp.mdga.server;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.NoPowerCard;
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import pp.mdga.message.client.SelectCard;
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import pp.mdga.message.client.SelectedPieces;
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import pp.mdga.message.server.DiceNow;
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import pp.mdga.message.server.PossibleCard;
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public class PowerCard extends ServerState {
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public PowerCard(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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logic.getGame().addObserver(this);
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}
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@Override
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public void receivedNoPowerCard(NoPowerCard msg) {
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// todo: send to everyone? or one player?
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// todo: right msg?
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logic.send(new Player(1), new DiceNow());
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parent.gotoState(new RollDice(parent, logic));
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}
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@Override
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public void receivedSelectCard(SelectCard msg) {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new PossibleCard());
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}
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@Override
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public void receivedSelectedPieces(SelectedPieces msg) {
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if (verifySelectedPieces()) {
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// todo: send to everyone? or one player?
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// todo: msg PowerCardAnimation?
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logic.send(new Player(1), new PowerCardAnimation());
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parent.gotoState(new PlayPowerCard(parent, logic));
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}
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}
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@Override
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public void sentPossibleCard(PossibleCard msg) {
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// todo: implement
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}
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@Override
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public void update() {
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if (!logic.getGame().getMovablePieces()) {
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// todo: send to everyone? or one player?
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// todo: right msg?
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logic.send(new Player(1), new DiceNow());
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parent.gotoState(new RollDice(parent, logic));
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}
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}
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}
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@@ -6,7 +6,7 @@ public RollDiceMachine(ServerState parent, ServerGameLogic logic) {
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}
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@Override
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public ServerState initialState() {
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return null;
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public FirstRoll initialState() {
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return new FirstRoll(this, logic);
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}
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}
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@@ -1,7 +1,25 @@
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package pp.mdga.server;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.RequestDice;
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import pp.mdga.message.server.Dice;
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import pp.mdga.message.server.DiceAgain;
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public class SecondRoll extends ServerState {
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public SecondRoll(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedRequestDice(RequestDice msg) {
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if (roll == 6) {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new Dice());
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// todo: goto ChoosePiece
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} else {
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// todo: send to everyone? or one player?
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logic.send(new Player(1), new DiceAgain());
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parent.gotoState(new ThirdRoll(parent, logic));
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}
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}
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}
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@@ -1,7 +1,21 @@
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package pp.mdga.server;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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import pp.mdga.message.server.StartPiece;
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public class SelectPiece extends ServerState {
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public SelectPiece(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedConfirmPiece(Piece p) {
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if (verifyPiece(p)) {
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logic.send(new Player(1), new Animation());
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// todo: goto state
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} else {
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logic.send(new Player(1), new StartPiece());
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}
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}
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}
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@@ -2,6 +2,7 @@
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.EndOfTurn;
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import pp.mdga.message.server.PossibleCard;
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import java.lang.System.Logger;
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@@ -28,8 +29,6 @@ public void receivedNoPowerCard(NoPowerCard msg) { /* do nothing */ }
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public void receivedNotReady(LobbyNotReady msg) { /* do nothing */ }
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public void receivedPowerCardChoice(SelectCard msg) { /* do nothing */ }
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public void receivedReady(LobbyReady msg) { /* do nothing */ }
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public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
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@@ -37,12 +36,16 @@ public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
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// todo msg?
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public void receivedRollRankingDice() { /* do nothing */ }
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public void receivedSelectCard(SelectCard msg) { /* do nothing */ }
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public void receivedSelectTSK(SelectTSK msg) { /* do nothing */ }
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public void receivedSelectedPieces(SelectedPieces msg) { /* do nothing */ }
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public void receivedStartGame(ClientStartGame msg) { /* do nothing */ }
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public void sentEndOfTurn(EndOfTurn msg) { /* do nothing */ }
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public void sentPossibleCard(PossibleCard msg) { /* do nothing */ }
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// todo msg?, sent to everyone?
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@@ -2,6 +2,7 @@
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.EndOfTurn;
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import pp.mdga.message.server.PossibleCard;
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public abstract class ServerStateMachine extends ServerState {
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@@ -61,8 +62,8 @@ public void receivedNotReady(LobbyNotReady msg) {
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}
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@Override
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public void receivedPowerCardChoice(SelectCard msg) {
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state.receivedPowerCardChoice(msg);
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public void receivedSelectCard(SelectCard msg) {
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state.receivedSelectCard(msg);
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}
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@Override
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@@ -96,6 +97,11 @@ public void receivedStartGame(ClientStartGame msg) {
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state.receivedStartGame(msg);
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}
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@Override
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public void sentEndOfTurn(EndOfTurn msg) {
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state.sentEndOfTurn(msg);
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}
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@Override
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public void sentPossibleCard(PossibleCard msg) {
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state.sentPossibleCard(msg);
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@@ -1,7 +1,20 @@
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package pp.mdga.server;
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import pp.mdga.game.Piece;
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import pp.mdga.game.Player;
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public class StartPiece extends ServerState {
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public StartPiece(ServerState parent, ServerGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public void receivedConfirmPiece(Piece p) {
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if (verifyPiece(p)) {
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logic.send(new Player(1), new Animation());
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// todo: goto state
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} else {
|
||||
logic.send(new Player(1), new pp.mdga.message.server.StartPiece());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,25 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.RequestDice;
|
||||
import pp.mdga.message.server.Dice;
|
||||
import pp.mdga.message.server.DiceAgain;
|
||||
|
||||
public class ThirdRoll extends ServerState {
|
||||
public ThirdRoll(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedRequestDice(RequestDice msg) {
|
||||
if (roll == 6) {
|
||||
// todo: send to everyone? or one player?
|
||||
logic.send(new Player(1), new Dice());
|
||||
// todo: goto ChoosePiece
|
||||
} else {
|
||||
// todo: send to everyone? or one player?
|
||||
logic.send(new Player(1), new DiceAgain());
|
||||
// todo: goto End from Turn
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,4 +6,6 @@ public class Turn extends ServerState {
|
||||
public Turn(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
// todo: when TurnStateMachine is in the end state, and then?
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ public TurnStateMachine(ServerState parent, ServerGameLogic logic) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public ServerState initialState() {
|
||||
return null;
|
||||
public PowerCard initialState() {
|
||||
return new PowerCard(this, logic);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,22 @@
|
||||
package pp.mdga.server;
|
||||
|
||||
import pp.mdga.game.Piece;
|
||||
import pp.mdga.game.Player;
|
||||
import pp.mdga.message.client.AnimationEnd;
|
||||
import pp.mdga.message.server.StartPiece;
|
||||
|
||||
public class WaitingPiece extends ServerState {
|
||||
public WaitingPiece(ServerState parent, ServerGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void receivedConfirmPiece(Piece p) {
|
||||
if (verifyPiece(p)) {
|
||||
logic.send(new Player(1), new Animation());
|
||||
// todo: goto state
|
||||
} else {
|
||||
logic.send(new Player(1), new StartPiece());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user