added more logic for the server state diagram

This commit is contained in:
Daniel Grigencha
2024-11-17 20:17:19 +01:00
committed by Felix
parent 96489f2454
commit 3949a00932
21 changed files with 374 additions and 16 deletions

View File

@@ -22,8 +22,12 @@ public class Game {
private Map<Color, Integer> playerConnectionID;
private ArrayList<Observer> observers = new ArrayList<>();
private Player startPlayer;
private Boolean gameHasStarted = false;
private Boolean playerHasDisconnected = false;
private Boolean gameIsInterrupted = false;
private Boolean allRanked = false;
private Boolean movablePieces = false;
private static final int AMOUNT_OF_TURBO_CARDS = 16;
private static final int AMOUNT_OF_SHIELD_AND_SWAP_CARDS = 12;
@@ -309,6 +313,44 @@ public Boolean playerHasDisconnected() {
return playerHasDisconnected;
}
/**
* This method sets the game interruption state.
*
* @param gameIsInterrupted the new game interruption state
*/
public void setGameIsInterrupted(Boolean gameIsInterrupted) {
this.gameIsInterrupted = gameIsInterrupted;
if (!gameIsInterrupted) notifyObservers();
}
/**
* This method returns whether the game is interrupted.
*
* @return true if the game is interrupted, false otherwise
*/
public Boolean gameIsInterrupted() {
return gameIsInterrupted;
}
/**
* This method returns whether the game is interrupted.
*
* @return true if the game is interrupted, false otherwise
*/
public Boolean getMovablePieces() {
return movablePieces;
}
/**
* This method sets the game interruption state.
*
* @param movablePieces the new game interruption state
*/
public void setMovablePieces(Boolean movablePieces) {
this.movablePieces = movablePieces;
if (!movablePieces) notifyObservers();
}
/**
* This method sets the player has disconnected.
*
@@ -316,9 +358,44 @@ public Boolean playerHasDisconnected() {
*/
public void setPlayerHasDisconnected(Boolean playerHasDisconnected) {
this.playerHasDisconnected = playerHasDisconnected;
if (playerHasDisconnected) {
notifyObservers();
}
if (playerHasDisconnected) notifyObservers();
}
/**
* This method returns whether all players have ranked.
*
* @return true if all players have ranked, false otherwise
*/
public Boolean allRanked() {
return allRanked;
}
/**
* This method sets whether all players have ranked.
*
* @param allRanked the new all ranked state
*/
public void setAllRanked(Boolean allRanked) {
this.allRanked = allRanked;
if (allRanked) notifyObservers();
}
/**
* This method returns the start player.
*
* @return the start player
*/
public Player getStartPlayer() {
return startPlayer;
}
/**
* This method sets the start player.
*
* @param startPlayer the new start player
*/
public void setStartPlayer(Player startPlayer) {
this.startPlayer = startPlayer;
}
/**

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@@ -0,0 +1,14 @@
package pp.mdga.server;
import pp.mdga.message.client.AnimationEnd;
public class Animation extends ServerState {
public Animation(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
parent.gotoState(new Turn(parent, logic));
}
}

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@@ -6,7 +6,7 @@ public ChoosePieceStateMachine(ServerState parent, ServerGameLogic logic) {
}
@Override
public ServerState initialState() {
return null;
public NoPiece initialState() {
return new NoPiece(this, logic);
}
}

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@@ -1,7 +1,42 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.DiceNow;
import pp.mdga.message.server.RankingRollAgain;
public class DetermineStartPlayer extends ServerState {
public DetermineStartPlayer(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
@Override
public void receivedRequestDice(RequestDice msg) {
// todo: implement
}
// todo: msg?, sent to everyone?
@Override
public void sentRankingResponse() {
// todo: implemtent
}
@Override
public void update() {
if (logic.getGame().allRanked()) {
if (logic.getGame().getStartPlayer() == null) {
// todo: send it to everyone? or player with the same dice value? save the players with the same value?
logic.send(new Player(1), new RankingRollAgain());
} else {
// todo: set start player
Player startPlayer = new Player(1);
logic.getGame().setStartPlayer(startPlayer);
logic.send(startPlayer, new DiceNow());
parent.gotoState(new Animation(parent, logic));
logic.getGame().removeObserver(this);
}
}
}
}

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@@ -1,7 +1,31 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.Dice;
import pp.mdga.message.server.DiceAgain;
public class FirstRoll extends ServerState {
public FirstRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedRequestDice(RequestDice msg) {
// todo: implement player.hasMovablePieces()
if (player.hasMovablePieces()) {
// todo: goto ChoosePiece
} else {
// todo: implement roll
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
parent.gotoState(new SecondRoll(parent, logic));
}
}
}
}

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@@ -34,8 +34,8 @@ public void receivedNoPowerCard(NoPowerCard msg) {
}
@Override
public void receivedPowerCardChoice(SelectCard msg) {
gameStateMachine.receivedPowerCardChoice(msg);
public void receivedSelectCard(SelectCard msg) {
gameStateMachine.receivedSelectCard(msg);
}
@Override
@@ -68,7 +68,8 @@ public void sentRankingResponse() {
@Override
public void update() {
if (logic.getGame().playerHasDisconnected()) {
parent.gotoState(new Ceremony(parent, logic));
parent.gotoState(new Interrupt(parent, logic));
// todo: change to interrupt, save the last state of gamestatemachine, change from interrupt to gamestate has to restore the last state
logic.getGame().removeObserver(this);
}
}

View File

@@ -3,5 +3,14 @@
public class Interrupt extends ServerState {
public Interrupt(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
@Override
public void update() {
if (!logic.getGame().gameIsInterrupted()) {
parent.gotoState(new GameState(parent, logic));
logic.getGame().removeObserver(this);
}
}
}

View File

@@ -1,7 +1,55 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.server.WaitPiece;
public class NoPiece extends ServerState {
public NoPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
entry();
}
@Override
public void entry() {
if (hasTurbo() || turbo == 0) {
if (roll == 6 &&
logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces() &&
logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
parent.gotoState(new WaitingPiece(parent, logic));
} else {
parent.gotoState(new NoTurn(parent, logic));
}
} else {
validateHasPieces();
}
}
private void validateHasPieces() {
if (logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces()) {
if (logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
if (roll == 6) {
logic.send(new Player(1), new WaitPiece());
} else {
validateMove();
}
} else {
if (logic.getGame().getBoard().getNodes().getStartNode(Color).getPiece().canMove()) {
logic.send(new Player(1), new WaitPiece());
parent.gotoState(new StartPiece(parent, logic));
} else {
validateMove();
}
}
} else {
validateMove();
}
}
private void validateMove() {
if (player.canMove()) {
parent.gotoState(new NoTurn(parent, logic));
} else {
logic.send(new Player(1), new SelectPiece());
}
}
}

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@@ -1,7 +1,14 @@
package pp.mdga.server;
import pp.mdga.message.server.EndOfTurn;
public class NoTurn extends ServerState {
public NoTurn(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void sentEndOfTurn(EndOfTurn msg) {
// todo: goto end of turn
}
}

View File

@@ -0,0 +1,7 @@
package pp.mdga.server;
public class PlayPowerCard extends ServerState {
public PlayPowerCard(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
}

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@@ -1,7 +1,54 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.NoPowerCard;
import pp.mdga.message.client.SelectCard;
import pp.mdga.message.client.SelectedPieces;
import pp.mdga.message.server.DiceNow;
import pp.mdga.message.server.PossibleCard;
public class PowerCard extends ServerState {
public PowerCard(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
// todo: send to everyone? or one player?
// todo: right msg?
logic.send(new Player(1), new DiceNow());
parent.gotoState(new RollDice(parent, logic));
}
@Override
public void receivedSelectCard(SelectCard msg) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new PossibleCard());
}
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
if (verifySelectedPieces()) {
// todo: send to everyone? or one player?
// todo: msg PowerCardAnimation?
logic.send(new Player(1), new PowerCardAnimation());
parent.gotoState(new PlayPowerCard(parent, logic));
}
}
@Override
public void sentPossibleCard(PossibleCard msg) {
// todo: implement
}
@Override
public void update() {
if (!logic.getGame().getMovablePieces()) {
// todo: send to everyone? or one player?
// todo: right msg?
logic.send(new Player(1), new DiceNow());
parent.gotoState(new RollDice(parent, logic));
}
}
}

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@@ -6,7 +6,7 @@ public RollDiceMachine(ServerState parent, ServerGameLogic logic) {
}
@Override
public ServerState initialState() {
return null;
public FirstRoll initialState() {
return new FirstRoll(this, logic);
}
}

View File

@@ -1,7 +1,25 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.Dice;
import pp.mdga.message.server.DiceAgain;
public class SecondRoll extends ServerState {
public SecondRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedRequestDice(RequestDice msg) {
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
parent.gotoState(new ThirdRoll(parent, logic));
}
}
}

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@@ -1,7 +1,21 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.message.server.StartPiece;
public class SelectPiece extends ServerState {
public SelectPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedConfirmPiece(Piece p) {
if (verifyPiece(p)) {
logic.send(new Player(1), new Animation());
// todo: goto state
} else {
logic.send(new Player(1), new StartPiece());
}
}
}

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@@ -2,6 +2,7 @@
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.EndOfTurn;
import pp.mdga.message.server.PossibleCard;
import java.lang.System.Logger;
@@ -28,8 +29,6 @@ public void receivedNoPowerCard(NoPowerCard msg) { /* do nothing */ }
public void receivedNotReady(LobbyNotReady msg) { /* do nothing */ }
public void receivedPowerCardChoice(SelectCard msg) { /* do nothing */ }
public void receivedReady(LobbyReady msg) { /* do nothing */ }
public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
@@ -37,12 +36,16 @@ public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
// todo msg?
public void receivedRollRankingDice() { /* do nothing */ }
public void receivedSelectCard(SelectCard msg) { /* do nothing */ }
public void receivedSelectTSK(SelectTSK msg) { /* do nothing */ }
public void receivedSelectedPieces(SelectedPieces msg) { /* do nothing */ }
public void receivedStartGame(ClientStartGame msg) { /* do nothing */ }
public void sentEndOfTurn(EndOfTurn msg) { /* do nothing */ }
public void sentPossibleCard(PossibleCard msg) { /* do nothing */ }
// todo msg?, sent to everyone?

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@@ -2,6 +2,7 @@
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.EndOfTurn;
import pp.mdga.message.server.PossibleCard;
public abstract class ServerStateMachine extends ServerState {
@@ -61,8 +62,8 @@ public void receivedNotReady(LobbyNotReady msg) {
}
@Override
public void receivedPowerCardChoice(SelectCard msg) {
state.receivedPowerCardChoice(msg);
public void receivedSelectCard(SelectCard msg) {
state.receivedSelectCard(msg);
}
@Override
@@ -96,6 +97,11 @@ public void receivedStartGame(ClientStartGame msg) {
state.receivedStartGame(msg);
}
@Override
public void sentEndOfTurn(EndOfTurn msg) {
state.sentEndOfTurn(msg);
}
@Override
public void sentPossibleCard(PossibleCard msg) {
state.sentPossibleCard(msg);

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@@ -1,7 +1,20 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
public class StartPiece extends ServerState {
public StartPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedConfirmPiece(Piece p) {
if (verifyPiece(p)) {
logic.send(new Player(1), new Animation());
// todo: goto state
} else {
logic.send(new Player(1), new pp.mdga.message.server.StartPiece());
}
}
}

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@@ -1,7 +1,25 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.Dice;
import pp.mdga.message.server.DiceAgain;
public class ThirdRoll extends ServerState {
public ThirdRoll(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedRequestDice(RequestDice msg) {
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
// todo: goto End from Turn
}
}
}

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@@ -6,4 +6,6 @@ public class Turn extends ServerState {
public Turn(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
// todo: when TurnStateMachine is in the end state, and then?
}

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@@ -6,7 +6,7 @@ public TurnStateMachine(ServerState parent, ServerGameLogic logic) {
}
@Override
public ServerState initialState() {
return null;
public PowerCard initialState() {
return new PowerCard(this, logic);
}
}

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@@ -1,7 +1,22 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.message.client.AnimationEnd;
import pp.mdga.message.server.StartPiece;
public class WaitingPiece extends ServerState {
public WaitingPiece(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
@Override
public void receivedConfirmPiece(Piece p) {
if (verifyPiece(p)) {
logic.send(new Player(1), new Animation());
// todo: goto state
} else {
logic.send(new Player(1), new StartPiece());
}
}
}