made BonusCard Serializable and added the method calls to display handcards during the intro
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		@@ -149,6 +149,7 @@ private void initializeSerializables() {
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        Serializer.registerClass(Color.class, new EnumSerializer());
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        Serializer.registerClass(PieceState.class, new EnumSerializer());
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        Serializer.registerClass(ShieldState.class, new EnumSerializer());
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        Serializer.registerClass(BonusCard.class, new EnumSerializer());
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    }
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    private void registerListeners() {
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@@ -5,7 +5,9 @@
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import pp.mdga.client.gamestate.DetermineStartPlayerState;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.AnimationEndMessage;
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import pp.mdga.notification.AcquireCardNotification;
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import pp.mdga.notification.ActivePlayerNotification;
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import pp.mdga.notification.DrawCardNotification;
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import pp.mdga.notification.MovePieceNotification;
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import java.util.Map;
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@@ -47,9 +49,9 @@ public void enter() {
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            logic.getGame().getBoard().getInfield()[entry.getValue().getStartNodeIndex()].setOccupant(entry.getValue().getPieces()[0]);
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            animationCounter++;
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            if(entry.getKey() == logic.getOwnPlayerId()){
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                //logic.addNotification(new AcquireCardNotification(entry.getValue().getHandCards().get(0)));
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                logic.addNotification(new AcquireCardNotification(entry.getValue().getHandCards().get(0)));
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            } else {
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                //logic.addNotification(new DrawCardNotification(entry.getValue().getColor(), entry.getValue().getHandCards().get(0)));
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                logic.addNotification(new DrawCardNotification(entry.getValue().getColor(), entry.getValue().getHandCards().get(0)));
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            }
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        }
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    }
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@@ -1,8 +1,11 @@
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package pp.mdga.game;
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import com.jme3.network.serializing.Serializable;
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/**
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 * Enum representing the different types of bonus cards.
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 */
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@Serializable
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public enum BonusCard {
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    /**
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     * The hidden bonus card.
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