Updated 'LobbyState' class.
Updated the 'LobbyState' class by updating the creation of the 'ServerStartGameMessage' object. In Addition, the start process if all players are ready was removed.
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		@@ -2,7 +2,6 @@
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import pp.mdga.game.Color;
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import pp.mdga.game.Player;
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import pp.mdga.game.PlayerData;
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import pp.mdga.message.client.*;
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import pp.mdga.message.server.*;
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import pp.mdga.server.ServerGameLogic;
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@@ -48,8 +47,8 @@ public void exit() {
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     * This method will be used to initialize the game and all necessary objects.
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     */
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    public void initializeGame() {
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        for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
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            this.logic.getGame().getBoard().addPlayerData(entry.getValue().getColor(), new PlayerData(entry.getValue().getColor()));
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        for (var player : this.logic.getGame().getPlayers().values()) {
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            player.initialize();
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        }
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    }
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@@ -122,11 +121,6 @@ public void received(LobbyReadyMessage msg, int from) {
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        }
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        this.logic.getGame().getPlayerById(from).setReady(true);
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        this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
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        if (this.logic.getGame().areAllReady()) {
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            this.initializeGame();
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            this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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            this.logic.setCurrentState(this.logic.getGameState());
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        }
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    }
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    /**
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@@ -151,9 +145,9 @@ public void received(LobbyNotReadyMessage msg, int from) {
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     */
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    @Override
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    public void received(StartGameMessage msg, int from) {
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        if (msg.isForceStartGame() || this.logic.getGame().areAllReady()) {
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        if (this.logic.getGame().areAllReady()) {
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            this.initializeGame();
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            this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getBoard()));
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            this.logic.getServerSender().broadcast(new ServerStartGameMessage(this.logic.getGame().getPlayersAsList(), this.logic.getGame().getBoard()));
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            this.logic.setCurrentState(this.logic.getGameState());
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        }
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    }
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