Updated 'ChoosePieceState' class.

Updated the 'ChoosePieceState' class by adding the 'RequestMoveMessage' handling to it.
This commit is contained in:
Daniel Grigencha
2024-12-06 08:58:51 +01:00
parent b00219c4fb
commit 4904b32ea3

View File

@@ -1,5 +1,6 @@
package pp.mdga.server.automaton.game.turn;
import pp.mdga.message.client.RequestMoveMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.TurnState;
import pp.mdga.server.automaton.game.turn.choosepiece.*;
@@ -46,6 +47,18 @@ public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Entered ChoosePieceState state.");
}
/**
* This method will be called whenever the server received a RequestMoveMessage message.
* It will also get the client id of the player who send this message.
*
* @param msg as the message which was sent by the player as a RequestMoveMessage object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(RequestMoveMessage msg, int from) {
this.currentState.received(msg, from);
}
/**
* This method will be used to return currentState attribute of ChoosePieceState class.
*