Updated 'PlayPowerCardState' class.

Updated the 'PlayPowerCardState' class by adding the 'AnimationEndMessage' handling to it.
This commit is contained in:
Daniel Grigencha
2024-12-06 08:58:01 +01:00
parent 12cf5f3e71
commit b00219c4fb

View File

@@ -1,15 +1,25 @@
package pp.mdga.server.automaton.game.turn;
import pp.mdga.message.client.AnimationEndMessage;
import pp.mdga.message.server.DiceNowMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.game.AnimationState;
import pp.mdga.server.automaton.game.TurnState;
import java.util.HashSet;
import java.util.Set;
public class PlayPowerCardState extends TurnAutomatonState {
/**
* Create FirstRollState constants.
*/
private static final System.Logger LOGGER = System.getLogger(PlayPowerCardState.class.getName());
/**
* Create PlayPowerCardState attributes.
*/
private Set<Integer> messageReceived = new HashSet<Integer>();
/**
* Constructs a server state of the specified game logic.
*
@@ -29,4 +39,20 @@ public void enter() {
public void exit() {
LOGGER.log(System.Logger.Level.DEBUG, "Exited PlayPowerCardState state.");
}
/**
* This method will be called whenever the server received an AnimationEndMessage message.
* It will also get the client id of the player who send this message.
*
* @param msg as the message which was sent by the player as a AnimationEndMessage object.
* @param from as the client id of the player as an Integer.
*/
@Override
public void received(AnimationEndMessage msg, int from) {
this.messageReceived.add(from);
if (this.messageReceived.size() == this.logic.getGame().getPlayers().size()) {
this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
this.turnAutomaton.setCurrentState(this.turnAutomaton.getRollDiceState());
}
}
}