corrected testmethods in clientStateTest
This commit is contained in:
@@ -261,6 +261,7 @@ public void testDialogsToGame() {
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@Test
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@Test
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public void testDialogsToClientStateEndState() {
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public void testDialogsToClientStateEndState() {
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//Todo Implementation goes here
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//Todo Implementation goes here
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//TODO how?????????
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}
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}
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/**
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/**
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@@ -270,8 +271,6 @@ public void testDialogsToClientStateEndState() {
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public void testClientGameToCeremony() {
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public void testClientGameToCeremony() {
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//sends the ClientAutomaton in GameState
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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clientAutomaton.gotoState(gameState);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the Ceremony-Message to the client
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//sends the Ceremony-Message to the client
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@@ -317,10 +316,8 @@ public void testGameToDialogs() {
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*/
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*/
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@Test
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@Test
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public void testStayInInterrupt() {
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public void testStayInInterrupt() {
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//sends the ClientAutomaton in GameState
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//sends the ClientAutomaton in Interrupt
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clientAutomaton.gotoState(interrupt);
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clientAutomaton.gotoState(interrupt);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof Interrupt);
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assertTrue(clientAutomaton.getState() instanceof Interrupt);
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//Todo send all messages except the continue-message
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//Todo send all messages except the continue-message
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@@ -333,10 +330,8 @@ public void testStayInInterrupt() {
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*/
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*/
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@Test
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@Test
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public void testClientInterruptToGame() {
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public void testClientInterruptToGame() {
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//sends the ClientAutomaton in GameState
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//sends the ClientAutomaton in Interrupt
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clientAutomaton.gotoState(interrupt);
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clientAutomaton.gotoState(interrupt);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof Interrupt);
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assertTrue(clientAutomaton.getState() instanceof Interrupt);
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//Todo sends the continue-message
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//Todo sends the continue-message
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@@ -350,9 +345,8 @@ public void testClientInterruptToGame() {
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*/
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*/
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@Test
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@Test
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public void testInterruptToDialogs() {
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public void testInterruptToDialogs() {
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//sends the ClientAutomaton in GameState
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//sends the ClientAutomaton in Interrupt
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clientAutomaton.gotoState(interrupt);
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clientAutomaton.gotoState(interrupt);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof Interrupt);
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assertTrue(clientAutomaton.getState() instanceof Interrupt);
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//Todo send the server-closed message and the leave option
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//Todo send the server-closed message and the leave option
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@@ -373,9 +367,8 @@ public void testCeremonyToDialogs() {
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assertTrue(clientAutomaton.getState() instanceof Ceremony);
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assertTrue(clientAutomaton.getState() instanceof Ceremony);
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//sends the ceremony machine in the statistics
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//sends the ceremony machine in the statistics
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CeremonyStateMachine ceremonyStateMachine1 = ceremony.getCeremonyStateMachine();
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ceremonyStateMachine.gotoState(statistics);
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ceremonyStateMachine1.gotoState(statistics);
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assertTrue(ceremonyStateMachine.getState() instanceof Statistics);
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assertTrue(ceremonyStateMachine1.getState() instanceof Statistics);
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//Todo simulate the button next
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//Todo simulate the button next
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@@ -395,14 +388,13 @@ public void testStartDialogToNetworkDialog1() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in StartDialog
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//sends the DialogsStateMachine in StartDialog
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(startDialog);
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dialogsStateMachine1.gotoState(startDialog);
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assertTrue(dialogsStateMachine.getState() instanceof StartDialog);
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assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
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//todo simulate pushBtn as client or host
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//todo simulate pushBtn as client or host
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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}
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}
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/**
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/**
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@@ -415,14 +407,13 @@ public void testStartDialogToNetworkDialog2() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in StartDialog
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//sends the DialogsStateMachine in StartDialog
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(startDialog);
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dialogsStateMachine1.gotoState(startDialog);
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assertTrue(dialogsStateMachine.getState() instanceof StartDialog);
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assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
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//todo simulate pushBtn as client or host
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//todo simulate pushBtn as client or host
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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}
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}
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/**
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/**
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@@ -444,14 +435,13 @@ public void testNetworkDialogToStartDialog() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in NetworkDialog
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//sends the DialogsStateMachine in NetworkDialog
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(networkDialog);
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dialogsStateMachine1.gotoState(networkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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//todo simulate pushBtn
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//todo simulate pushBtn
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
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assertTrue(dialogsStateMachine.getState() instanceof StartDialog);
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}
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}
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/**
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/**
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@@ -464,14 +454,13 @@ public void testNetworkDialogToNetworkDialog1() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in NetworkDialog
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//sends the DialogsStateMachine in NetworkDialog
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(networkDialog);
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dialogsStateMachine1.gotoState(networkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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//todo test receiving all messages and making input
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//todo test receiving all messages and making input
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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}
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}
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/**
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/**
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@@ -484,19 +473,18 @@ public void testNetworkDialogToNetworkDialog2() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in NetworkDialog
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//sends the DialogsStateMachine in NetworkDialog
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(networkDialog);
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dialogsStateMachine1.gotoState(networkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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//todo simulate try connect to server ith wrong variables
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//todo simulate try connect to server ith wrong variables
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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//todo simulate try connect to server with send: join-lobby and receive lobby-refuse-message
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//todo simulate try connect to server with send: join-lobby and receive lobby-refuse-message
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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}
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}
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/**
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/**
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@@ -509,14 +497,13 @@ public void testNetworkDialogToLobby() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in NetworkDialog
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//sends the DialogsStateMachine in NetworkDialog
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(networkDialog);
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dialogsStateMachine1.gotoState(networkDialog);
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assertTrue(dialogsStateMachine.getState() instanceof NetworkDialog);
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assertTrue(dialogsStateMachine1.getState() instanceof NetworkDialog);
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//todo simulate connect to server with send lobby request
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//todo simulate connect to server with send lobby request
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof Lobby);
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assertTrue(dialogsStateMachine.getState() instanceof Lobby);
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}
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}
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/**
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/**
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@@ -529,14 +516,13 @@ public void testLobbyToStartDialog() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in Lobby
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//sends the DialogsStateMachine in Lobby
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(lobby);
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dialogsStateMachine1.gotoState(lobby);
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assertTrue(dialogsStateMachine.getState() instanceof Lobby);
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assertTrue(dialogsStateMachine1.getState() instanceof Lobby);
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//todo simulate leave the lobby
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//todo simulate leave the lobby
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
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assertTrue(dialogsStateMachine.getState() instanceof StartDialog);
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}
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}
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/**
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/**
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@@ -549,14 +535,13 @@ public void testStayInLobby() {
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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//sends the DialogsStateMachine in Lobby
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//sends the DialogsStateMachine in Lobby
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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dialogsStateMachine.gotoState(lobby);
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dialogsStateMachine1.gotoState(lobby);
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assertTrue(dialogsStateMachine.getState() instanceof Lobby);
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assertTrue(dialogsStateMachine1.getState() instanceof Lobby);
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//todo send all messages that dont indicate a change-state
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//todo send all messages that dont indicate a change-state
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(dialogsStateMachine1.getState() instanceof Lobby);
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assertTrue(dialogsStateMachine.getState() instanceof Lobby);
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}
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}
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/**
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/**
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@@ -564,12 +549,13 @@ public void testStayInLobby() {
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*/
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*/
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@Test
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@Test
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public void testLobbyToRollRankingDice() {
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public void testLobbyToRollRankingDice() {
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//sends the clientStatemachine in Lobby
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//sends the clientStatemachine in Dialogs
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clientAutomaton.gotoState(dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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assertTrue(clientAutomaton.getState() instanceof Dialogs);
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Dialogs dialogs1 = (Dialogs) clientAutomaton.getState();
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DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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//sends the clientStatemachine in Lobby
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dialogsStateMachine1.gotoState(lobby);
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dialogsStateMachine.gotoState(lobby);
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assertTrue(dialogsStateMachine1.getState() instanceof Lobby);
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assertTrue(dialogsStateMachine.getState() instanceof Lobby);
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//sends the message to start the game
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//sends the message to start the game
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clientGameLogic.receive();//TODO message
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clientGameLogic.receive();//TODO message
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@@ -593,7 +579,7 @@ public void testLobbyToRollRankingDice() {
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*/
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*/
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@Test
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@Test
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public void testDetermineStartPlayerToWait() {
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public void testDetermineStartPlayerToWait() {
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// Implementation goes here
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// Todo Implementation goes here
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}
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}
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/**
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/**
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@@ -601,40 +587,36 @@ public void testDetermineStartPlayerToWait() {
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*/
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*/
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@Test
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@Test
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public void testWaitToAnimation() {
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public void testWaitToAnimation() {
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//TODO
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//sends the ClientAutomaton in GameState
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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clientAutomaton.gotoState(gameState);
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//tests if the client is in GameState
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the client in WaitState
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//sends the client in WaitState
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GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
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gameStateMachine.gotoState(waiting);
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gameStateMachine1.gotoState(waiting);
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assertTrue(gameStateMachine.getState() instanceof Waiting);
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assertTrue(gameStateMachine1.getState() instanceof Waiting);
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//tests if a piece is moved,that the client goes into Animation
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//tests if a piece is moved,that the client goes into Animation
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clientGameLogic.receive(moveMessage); //Todo ??? richtige message
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clientGameLogic.receive(moveMessage); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine1.getState() instanceof Animation);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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//sends the client in WaitState
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//sends the client in WaitState
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gameStateMachine1.gotoState(waiting);
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gameStateMachine.gotoState(waiting);
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assertTrue(gameStateMachine1.getState() instanceof Waiting);
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assertTrue(gameStateMachine.getState() instanceof Waiting);
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//tests if a powerCard is played,that the client goes into Animation
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//tests if a powerCard is played,that the client goes into Animation
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clientGameLogic.receive(playCard); //Todo ??? richtige message
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clientGameLogic.receive(playCard); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine1.getState() instanceof Animation);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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//sends the client in WaitState
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//sends the client in WaitState
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gameStateMachine1.gotoState(waiting);
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gameStateMachine.gotoState(waiting);
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assertTrue(gameStateMachine1.getState() instanceof Waiting);
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assertTrue(gameStateMachine.getState() instanceof Waiting);
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//tests if a die is rolled,that the client goes into Animation
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//tests if a die is rolled,that the client goes into Animation
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clientGameLogic.receive(dice); //Todo ??? richtige message
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clientGameLogic.receive(dice); //Todo ??? richtige message
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(gameStateMachine1.getState() instanceof Animation);
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assertTrue(gameStateMachine.getState() instanceof Animation);
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}
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}
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/**
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/**
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@@ -642,15 +624,13 @@ public void testWaitToAnimation() {
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*/
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*/
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@Test
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@Test
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public void testWaitToTurn() {
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public void testWaitToTurn() {
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//TODo
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//sends client in gameState
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//sends client in gameState
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clientAutomaton.gotoState(gameState);
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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//sends the gameStateMachine in the Waiting
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GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
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gameStateMachine.gotoState(waiting);
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gameStateMachine1.gotoState(waiting);
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assertTrue(gameStateMachine.getState() instanceof Waiting);
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assertTrue(gameStateMachine1.getState() instanceof Turn);
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//the client receives the message ActivePlayer
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//the client receives the message ActivePlayer
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clientGameLogic.receive(activePlayer);
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clientGameLogic.receive(activePlayer);
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@@ -659,7 +639,7 @@ public void testWaitToTurn() {
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//tests if Client is in Turn
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//tests if Client is in Turn
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assertTrue(gameStateMachine1.getState() instanceof Turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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//tests if Client is in PowerCard
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//tests if Client is in PowerCard
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TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
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TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
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@@ -731,28 +711,24 @@ public void testPowerCardSubStatesToRollDice() {
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*/
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*/
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@Test
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@Test
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public void testStayInPlayPowerCard() {
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public void testStayInPlayPowerCard() {
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//TODO
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//sends the ClientAutomaton in GameState
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//sends the ClientAutomaton in GameState
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clientAutomaton.gotoState(gameState);
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clientAutomaton.gotoState(gameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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assertTrue(clientAutomaton.getState() instanceof GameState);
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//sends the gameStateMachine in the Turn
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//sends the gameStateMachine in the Turn
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GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
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gameStateMachine.gotoState(turn);
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gameStateMachine1.gotoState(turn);
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assertTrue(gameStateMachine.getState() instanceof Turn);
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assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PlayPowerCard
|
//sends the turnStatemachine in PlayPowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(playPowerCard);
|
||||||
turnStateMachine1.gotoState(playPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
|
|
||||||
|
|
||||||
//Todo send messages to test to stay in playPowerCard
|
//Todo send messages to test to stay in playPowerCard
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -760,28 +736,25 @@ public void testStayInPlayPowerCard() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testPlayPowerCardToRollDice() {
|
public void testPlayPowerCardToRollDice() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PlayPowerCard
|
//sends the turnStatemachine in PlayPowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(playPowerCard);
|
||||||
turnStateMachine1.gotoState(playPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
|
|
||||||
|
|
||||||
//Todo send messages to test the transition in rollDice
|
//Todo send messages to test the transition in rollDice
|
||||||
//Todo test other messages, that there is no state change
|
//Todo test other messages, that there is no state change
|
||||||
|
|
||||||
//tests if the client is in RollDice
|
//tests if the client is in RollDice
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -868,26 +841,23 @@ public void testChoosePowerCardToRollDice() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PowerCard
|
//sends the turnStatemachine in PowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(powerCard);
|
||||||
turnStateMachine1.gotoState(powerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
powerCardStateMachine.gotoState(choosePowerCard);
|
||||||
powerCardStateMachine1.gotoState(choosePowerCard);
|
assertTrue(powerCardStateMachine.getState() instanceof ChoosePowerCard);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof ChoosePowerCard);
|
|
||||||
|
|
||||||
//todo send the messages, to force a state change to rollDice
|
//todo send the messages, to force a state change to rollDice
|
||||||
|
|
||||||
//tests if the turnStateMachine is in RollDice
|
//tests if the turnStateMachine is in RollDice
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof RollDice);
|
assertTrue(turnStateMachine.getState() instanceof RollDice);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -895,33 +865,29 @@ public void testChoosePowerCardToRollDice() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testChoosePowerCardToSwap() {
|
public void testChoosePowerCardToSwap() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PowerCard
|
//sends the turnStatemachine in PowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(powerCard);
|
||||||
turnStateMachine1.gotoState(powerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
powerCardStateMachine.gotoState(choosePowerCard);
|
||||||
powerCardStateMachine1.gotoState(choosePowerCard);
|
assertTrue(powerCardStateMachine.getState() instanceof ChoosePowerCard);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof ChoosePowerCard);
|
|
||||||
|
|
||||||
//todo send the messages, to force a state change to swap
|
//todo send the messages, to force a state change to swap
|
||||||
|
|
||||||
//tests if the client is in Swap
|
//tests if the client is in Swap
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof Swap);
|
assertTrue(powerCardStateMachine.getState() instanceof Swap);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -929,33 +895,29 @@ public void testChoosePowerCardToSwap() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testChoosePowerCardToShield() {
|
public void testChoosePowerCardToShield() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PowerCard
|
//sends the turnStatemachine in PowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(powerCard);
|
||||||
turnStateMachine1.gotoState(powerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
powerCardStateMachine.gotoState(choosePowerCard);
|
||||||
powerCardStateMachine1.gotoState(choosePowerCard);
|
assertTrue(powerCardStateMachine.getState() instanceof ChoosePowerCard);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof ChoosePowerCard);
|
|
||||||
|
|
||||||
//todo send the messages, to force a state change to shield
|
//todo send the messages, to force a state change to shield
|
||||||
|
|
||||||
//tests if the client is in Shield
|
//tests if the client is in Shield
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof Shield);
|
assertTrue(powerCardStateMachine.getState() instanceof Shield);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -963,33 +925,29 @@ public void testChoosePowerCardToShield() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testStayInShield() {
|
public void testStayInShield() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PowerCard
|
//sends the turnStatemachine in PowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(powerCard);
|
||||||
turnStateMachine1.gotoState(powerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in Shield
|
//sends the turnStatemachine in Shield
|
||||||
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
powerCardStateMachine.gotoState(shield);
|
||||||
powerCardStateMachine1.gotoState(shield);
|
assertTrue(powerCardStateMachine.getState() instanceof Shield);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof Shield);
|
|
||||||
|
|
||||||
//todo send the messages, which dont force a statechange
|
//todo send the messages, which dont force a statechange
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof PlayPowerCard);
|
assertTrue(powerCardStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -997,20 +955,17 @@ public void testStayInShield() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testShieldToPowerCardEndState() {
|
public void testShieldToPowerCardEndState() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PowerCard
|
//sends the turnStatemachine in PowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(powerCard);
|
||||||
turnStateMachine1.gotoState(powerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in Shield
|
//sends the turnStatemachine in Shield
|
||||||
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
||||||
@@ -1021,8 +976,8 @@ public void testShieldToPowerCardEndState() {
|
|||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1030,32 +985,28 @@ public void testShieldToPowerCardEndState() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testSwapToPowerCardEndState() {
|
public void testSwapToPowerCardEndState() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in PowerCard
|
//sends the turnStatemachine in PowerCard
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(powerCard);
|
||||||
turnStateMachine1.gotoState(powerCard);
|
assertTrue(turnStateMachine.getState() instanceof PowerCard);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PowerCard);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in Swap
|
//sends the turnStatemachine in Swap
|
||||||
PowerCardStateMachine powerCardStateMachine1 = powerCard.getPowerCardStateMachine();
|
powerCardStateMachine.gotoState(swap);
|
||||||
powerCardStateMachine1.gotoState(swap);
|
assertTrue(powerCardStateMachine.getState() instanceof Swap);
|
||||||
assertTrue(powerCardStateMachine1.getState() instanceof Swap);
|
|
||||||
|
|
||||||
//todo send the message to force the statechange
|
//todo send the message to force the statechange
|
||||||
|
|
||||||
//tests if the client is in PlayPowerCard
|
//tests if the client is in PlayPowerCard
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof PlayPowerCard);
|
assertTrue(turnStateMachine.getState() instanceof PlayPowerCard);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1063,24 +1014,21 @@ public void testSwapToPowerCardEndState() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testNoPieceInWaitingPiece() {
|
public void testNoPieceInWaitingPiece() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in NoPiece
|
//sends the choosePieceStatemachine in NoPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
turnStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||||
|
|
||||||
//Todo test other messages, that there is no state change
|
//Todo test other messages, that there is no state change
|
||||||
|
|
||||||
@@ -1088,9 +1036,9 @@ public void testNoPieceInWaitingPiece() {
|
|||||||
clientGameLogic.receive(waitPiece);
|
clientGameLogic.receive(waitPiece);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1098,24 +1046,21 @@ public void testNoPieceInWaitingPiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testNoPieceInSelectedPiece() {
|
public void testNoPieceInSelectedPiece() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in NoPiece
|
//sends the choosePieceStatemachine in NoPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||||
|
|
||||||
//Todo test other messages, that there is no state change
|
//Todo test other messages, that there is no state change
|
||||||
|
|
||||||
@@ -1123,9 +1068,9 @@ public void testNoPieceInSelectedPiece() {
|
|||||||
clientGameLogic.receive(selectPiece);
|
clientGameLogic.receive(selectPiece);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1133,24 +1078,21 @@ public void testNoPieceInSelectedPiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testNoPieceInStartPiece() {
|
public void testNoPieceInStartPiece() {
|
||||||
//TODO
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in NoPiece
|
//sends the choosePieceStatemachine in NoPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||||
|
|
||||||
//Todo test other messages, that there is no state change
|
//Todo test other messages, that there is no state change
|
||||||
|
|
||||||
@@ -1158,9 +1100,9 @@ public void testNoPieceInStartPiece() {
|
|||||||
clientGameLogic.receive(startPiece);
|
clientGameLogic.receive(startPiece);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1168,24 +1110,21 @@ public void testNoPieceInStartPiece() {
|
|||||||
*/
|
*/
|
||||||
@Test
|
@Test
|
||||||
public void testNoPieceInWait() {
|
public void testNoPieceInWait() {
|
||||||
|
|
||||||
//sends the ClientAutomaton in GameState
|
//sends the ClientAutomaton in GameState
|
||||||
clientAutomaton.gotoState(gameState);
|
clientAutomaton.gotoState(gameState);
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in NoPiece
|
//sends the choosePieceStatemachine in NoPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(noPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof NoPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof NoPiece);
|
||||||
|
|
||||||
//Todo test other messages, that there is no state change
|
//Todo test other messages, that there is no state change
|
||||||
|
|
||||||
@@ -1193,8 +1132,8 @@ public void testNoPieceInWait() {
|
|||||||
clientGameLogic.receive(noTurn);
|
clientGameLogic.receive(noTurn);
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof Waiting);
|
assertTrue(turnStateMachine.getState() instanceof Waiting);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1207,26 +1146,23 @@ public void testStayInWaitingPiece() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in WaitingPiece
|
//sends the choosePieceStatemachine in WaitingPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(waitingPiece);
|
||||||
choosePieceStateMachine1.gotoState(waitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
|
|
||||||
|
|
||||||
//TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
|
//TODO send all sever-messages except ... to the clientGameLogic to test there are no state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1239,25 +1175,22 @@ public void testWaitingPieceInChoosePieceEndState() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in WaitingPiece
|
//sends the choosePieceStatemachine in WaitingPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(waitingPiece);
|
||||||
choosePieceStateMachine1.gotoState(waitingPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof WaitingPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof WaitingPiece);
|
|
||||||
|
|
||||||
//Todo send the message to the clientGameLogic to force a state change
|
//Todo send the message to the clientGameLogic to force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1270,26 +1203,23 @@ public void testStayInSelectedPiece() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in SelectPiece
|
//sends the choosePieceStatemachine in SelectPiece;
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(selectPiece);
|
||||||
choosePieceStateMachine1.gotoState(selectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
|
|
||||||
|
|
||||||
//Todo send all server messages which dont force a state change here
|
//Todo send all server messages which dont force a state change here
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1302,25 +1232,22 @@ public void testSelectedPieceInChoosePieceEndState() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in SelectPiece
|
//sends the choosePieceStatemachine in SelectPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(selectPiece);
|
||||||
choosePieceStateMachine1.gotoState(selectPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof SelectPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof SelectPiece);
|
|
||||||
|
|
||||||
//Todo send the message which force a state change
|
//Todo send the message which force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1333,26 +1260,23 @@ public void testStayInStartPiece() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in StartPiece
|
//sends the choosePieceStatemachine in StartPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(startPiece);
|
||||||
choosePieceStateMachine1.gotoState(startPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
|
|
||||||
|
|
||||||
//todo send all messages which dont force a state change
|
//todo send all messages which dont force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -1365,25 +1289,22 @@ public void testStartPieceToChoosePieceEndState() {
|
|||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
|
|
||||||
//sends the gameStateMachine in the Turn
|
//sends the gameStateMachine in the Turn
|
||||||
GameStateMachine gameStateMachine1 = gameState.getGameStateMachine();
|
gameStateMachine.gotoState(turn);
|
||||||
gameStateMachine1.gotoState(turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
|
||||||
|
|
||||||
//sends the turnStatemachine in ChoosePiece
|
//sends the turnStatemachine in ChoosePiece
|
||||||
TurnStateMachine turnStateMachine1 = turn.getTurnStateMachine();
|
turnStateMachine.gotoState(choosePiece);
|
||||||
turnStateMachine1.gotoState(choosePiece);
|
assertTrue(turnStateMachine.getState() instanceof ChoosePiece);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof ChoosePiece);
|
|
||||||
|
|
||||||
//sends the choosePieceStatemachine in StartPiece
|
//sends the choosePieceStatemachine in StartPiece
|
||||||
ChoosePieceStateMachine choosePieceStateMachine1 = choosePiece.getChoosePieceStateMachine();
|
choosePieceStateMachine.gotoState(startPiece);
|
||||||
choosePieceStateMachine1.gotoState(startPiece);
|
assertTrue(choosePieceStateMachine.getState() instanceof StartPiece);
|
||||||
assertTrue(choosePieceStateMachine1.getState() instanceof StartPiece);
|
|
||||||
|
|
||||||
//Todo send the message which force a state change
|
//Todo send the message which force a state change
|
||||||
|
|
||||||
assertTrue(clientAutomaton.getState() instanceof GameState);
|
assertTrue(clientAutomaton.getState() instanceof GameState);
|
||||||
assertTrue(gameStateMachine1.getState() instanceof Turn);
|
assertTrue(gameStateMachine.getState() instanceof Turn);
|
||||||
assertTrue(turnStateMachine1.getState() instanceof MovePiece);
|
assertTrue(turnStateMachine.getState() instanceof MovePiece);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
Reference in New Issue
Block a user