fixed some tests
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@@ -376,4 +376,8 @@ public void removeWaitingPiece(Piece piece) {
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}
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}
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}
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public void setHandCards(ArrayList<PowerCard> handCards) {
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this.handCards = handCards;
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}
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}
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@@ -214,4 +214,8 @@ public void setCurrentState(TurnAutomatonState state) {
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this.currentState = state;
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this.currentState.enter();
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}
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public void setPlayer(Player playe) {
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this.player = player;
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}
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}
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@@ -27,6 +27,7 @@
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import pp.mdga.server.automaton.game.turn.rolldice.ThirdRollState;
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import pp.mdga.visitor.Visitor;
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import java.util.ArrayList;
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import java.util.List;
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import static org.junit.Assert.assertEquals;
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@@ -128,6 +129,8 @@ public void setUp() {
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game = new Game();
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//initialize two players
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playerHost = new Player("Host");
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playerHostColor = Color.CYBER;
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playerHost.setColor(playerHostColor);
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PowerCard shield= new ShieldCard();
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selectCard = new SelectCardMessage(shield);
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@@ -137,8 +140,6 @@ public void setUp() {
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playerHost.addHandCard(new TurboCard());
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playerHost.initialize();
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IDPlayerHost = 1;
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playerHostColor = Color.CYBER;
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playerHost.setColor(playerHostColor);
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game.addPlayer(IDPlayerHost, playerHost);
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hostPiece1 = playerHost.getWaitingArea()[0];
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hostPiece2 = playerHost.getWaitingArea()[1];
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@@ -158,10 +159,10 @@ public void setUp() {
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playerClient.addHandCard(new ShieldCard());
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playerClient.addHandCard(new SwapCard());
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playerClient.addHandCard(new TurboCard());
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playerClient.initialize();
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IDPlayerClient = 2;
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playerClientColor = Color.ARMY;
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playerClient.setColor(playerClientColor);
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playerClient.initialize();
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playerClient.addHandCard(bonusCardClient);
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game.addPlayer(IDPlayerClient, playerClient);
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pieceClient4 = playerHost.getWaitingArea()[3];
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@@ -899,6 +900,11 @@ public void testFirstRollToRollDiceEndState() {
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*/
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@Test
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public void testFirstRollToSecondRoll() {
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playerClient.addWaitingPiece(pieceClient4);
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playerClient.setHandCards(new ArrayList<>());
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pieceClient4.setState(PieceState.WAITING);
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game.setActiveColor(playerClientColor);
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//sends the server in Game-State
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -926,6 +932,7 @@ public void testFirstRollToSecondRoll() {
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), rollDiceState);
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assertEquals(rollDiceState.getCurrentState(), secondRollState);
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}
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/**
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@@ -934,10 +941,16 @@ public void testFirstRollToSecondRoll() {
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*/
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@Test
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public void testSecondRollToRollDiceEndState() {
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playerClient.addWaitingPiece(pieceClient4);
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pieceClient4.setState(PieceState.WAITING);
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game.setActiveColor(playerClientColor);
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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//sends the gameState in Turn
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turnState.setPlayer(playerClient);
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playerClient.setHandCards(new ArrayList<>());
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gameState.setCurrentState(turnState);
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assertEquals(gameState.getCurrentState(), turnState);
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@@ -949,13 +962,17 @@ public void testSecondRollToRollDiceEndState() {
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rollDiceState.setCurrentState(secondRollState);
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assertEquals(rollDiceState.getCurrentState(), secondRollState);
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//TODO
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game.setDie(new Die(6));
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//
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serverGameLogic.received(requestDie,IDPlayerClient);
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serverGameLogic.received(animationEnd, IDPlayerClient);
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//tests if the server is in NoPiece of ChoosePiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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}
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/**
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@@ -999,6 +1016,9 @@ public void testSecondRollToThirdRoll() {
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*/
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@Test
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public void testThirdRollToRollDiceEndState() {
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game.setActiveColor(playerClientColor);
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turnState.setPlayer(playerClient);
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playerClient.setHandCards(new ArrayList<>());
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//sends the server in Game-State
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serverGameLogic.setCurrentState(gameState);
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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@@ -1015,13 +1035,17 @@ public void testThirdRollToRollDiceEndState() {
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rollDiceState.setCurrentState(thirdRollState);
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assertEquals(rollDiceState.getCurrentState(), thirdRollState);
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//Todo
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//die =6
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game.setDie(new Die(6));
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serverGameLogic.received(requestDie,IDPlayerClient);
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System.out.println(game.getActivePlayer());
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System.out.println(game.getActivePlayer().getStartNodeIndex());
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serverGameLogic.received(animationEnd, IDPlayerClient);
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//tests if the server is in NoPiece of ChoosePiece
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assertEquals(serverGameLogic.getCurrentState(), gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(), choosePieceState);
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assertEquals(choosePieceState.getCurrentState(), noPieceState);
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}
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/**
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