fixed sinking-rotation, volumeslider; deleted TODO comments

This commit is contained in:
Cedric Beck
2024-10-14 11:29:22 +02:00
parent 67b99317d2
commit 5035aa5a96
12 changed files with 20 additions and 17 deletions

View File

@@ -20,7 +20,6 @@
* EffectHandler manages the creation and manipulation of particle effects in the Battleship application.
*/
public class EffectHandler {
//TODO: Ex. 12 EffectHandler
private final BattleshipApp app;
private final Map<Battleship, List<ParticleEmitter>> effects;

View File

@@ -14,7 +14,6 @@
* An application state that plays sounds.
*/
public class GameMusic extends AbstractAppState {
//TODO: Ex. 10 GameMusic
private static final Preferences PREFERENCES = getPreferences(GameMusic.class);
private static final String ENABLED_PREF = "enabled";
private static final String VOLUME_PREF = "volume";
@@ -22,6 +21,7 @@ public class GameMusic extends AbstractAppState {
private static final String MUSIC_PATH = "Sound/background.wav";
private AudioNode backgroundMusic;
private float volume;
/**
* Returns whether the music is enabled in the user preferences.
@@ -99,7 +99,16 @@ public void stopMusic() {
public void setMusicVolume(float volume) {
if (backgroundMusic != null) {
backgroundMusic.setVolume(volume);
this.volume = volume;
PREFERENCES.putFloat(VOLUME_PREF, volume);
}
}
/**
* Returns volume stored in class
* @return volume
*/
public float getVolume() {
return this.volume;
}
}

View File

@@ -48,7 +48,6 @@ public Menu(BattleshipApp app) {
addChild(new Label(lookup("battleship.name"), new ElementId("header"))); //NON-NLS
addChild(new Checkbox(lookup("menu.sound-enabled"),
new StateCheckboxModel(app, GameSound.class)));
//TODO: Ex. 10 VolumeSlider
addChild(new Checkbox(lookup("menu.music-enabled"), new StateCheckboxModel(app, GameMusic.class)));
addChild(volumeSlider);

View File

@@ -61,7 +61,6 @@ class NetworkDialog extends SimpleDialog {
input.addChild(host, 1);
input.addChild(new Label(lookup("port.number") + ": "));
input.addChild(port, 1);
//TODO: Ex. 11 ClientHost Checkbox
clientHostCheckbox = new Checkbox("Host Server");
input.addChild(clientHostCheckbox);
DialogBuilder.simple(app.getDialogManager())

View File

@@ -20,7 +20,7 @@ public class VolumeSlider extends Slider {
public VolumeSlider(GameMusic gameMusic) {
super();
this.gameMusic = gameMusic;
volume = GameMusic.volumeInPreferences();
volume = gameMusic.getVolume();
getModel().setPercent(volume);
}

View File

@@ -126,7 +126,6 @@ public Spatial visit(Battleship ship) {
*/
@Override
public Spatial visit(Shell shell) {
//TODO: Ex. 13 2D Shell
final ColorRGBA color = ColorRGBA.Black;
Geometry ellipse = new Geometry("ellipse", new Sphere(50, 50, MapView.FIELD_SIZE / 2 * 0.8f));
Material mat = new Material(view.getApp().getAssetManager(), UNSHADED); //NON-NLS

View File

@@ -92,7 +92,6 @@ private Spatial handleMiss(Shot shot) {
private Spatial handleHit(Shot shot) {
final Battleship ship = requireNonNull(map.findShipAt(shot), "Missing ship");
final Node shipNode = requireNonNull((Node) getSpatial(ship), "Missing ship node");
//TODO: Ex. 12 Hit
shipNode.getControl(ShipControl.class).hit(shot);
if (ship.isDestroyed()) {
shipNode.getControl(ShipControl.class).destroyed();
@@ -102,7 +101,7 @@ private Spatial handleHit(Shot shot) {
public void run() {
handleShipDestroy(shipNode);
}
}, 9000);
}, 10000);
}
return null;
}
@@ -149,7 +148,6 @@ public Spatial visit(Battleship ship) {
final float x = 0.5f * (ship.getMinY() + ship.getMaxY() + 1f);
final float z = 0.5f * (ship.getMinX() + ship.getMaxX() + 1f);
node.setLocalTranslation(x, 0f, z);
//TODO: Ex. 12 ShipControl
node.addControl(new ShipControl(ship, node, app.getEffectHandler()));
return node;
}
@@ -163,7 +161,6 @@ public Spatial visit(Battleship ship) {
*/
@Override
public Spatial visit(Shell shell) {
//TODO: Ex. 13 3D Shell
final Spatial model = app.getAssetManager().loadModel("Models/Shell/shell.j3o");
model.setLocalScale(.05f);
model.setShadowMode(ShadowMode.CastAndReceive);

View File

@@ -15,6 +15,7 @@
import com.jme3.scene.control.AbstractControl;
import pp.battleship.client.EffectHandler;
import pp.battleship.model.Battleship;
import pp.battleship.model.Rotation;
import pp.battleship.model.Shot;
import java.util.Timer;
@@ -108,7 +109,12 @@ private void handleSinking(float tpf) {
if (spatial == null) return;
spatial.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0, -1, 0).mult(tpf * SINK_SPEED)));
spatial.rotate(tpf * SINK_ROT_SPEED, 0, 0);
if (battleship.getRot() == Rotation.UP || battleship.getRot() == Rotation.DOWN) {
spatial.rotate(tpf * SINK_ROT_SPEED, 0, 0);
}
else {
spatial.rotate(0, 0, tpf * SINK_ROT_SPEED);
}
}
// Handles the pitch oscillation to simulate wave movement.
@@ -158,4 +164,4 @@ public void hit(Shot shot) {
Vector3f firePos = shotWorld.subtract(shipNodePos);
shipNode.attachChild(effectHandler.createFire(firePos, battleship));
}
}
}

View File

@@ -57,10 +57,8 @@ public void receivedEffect(EffectMessage msg) {
myTurn = msg.isMyTurn();
logic.setInfoText(msg.getInfoTextKey());
//TODO: Ex. 13 add shell -> ItemAddedEvent
Shell shell = new Shell(msg.getShot());
affectedMap(msg).add(shell);
//TODO: Ex. 13 Shell sound -> GameSound
logic.playSound(Sound.SHELL_FLYING);
logic.setState(new ShootingState(logic, shell, myTurn, msg));
}

View File

@@ -26,7 +26,6 @@ public class ShootingState extends ClientState {
* @param msg the effect message associated with the shooting action
*/
public ShootingState(ClientGameLogic logic, Shell shell, boolean myTurn, EffectMessage msg) {
//TODO: Ex. 13 ShootingState
super(logic);
this.msg = msg;
this.myTurn = myTurn;

View File

@@ -221,7 +221,6 @@ private boolean checkMap(List<Battleship> ships) {
*/
@Override
public void received(ShootMessage msg, int from) {
//TODO: Ex. 13 Server State
if (state != ServerState.BATTLE)
LOGGER.log(Level.ERROR, "shoot not allowed in {0}", state); //NON-NLS
else{

View File

@@ -9,7 +9,6 @@
* a Bezier curve.
*/
public class Shell implements Item {
//TODO: Ex. 13 Shell
/**
* Initial position of the shell
*/