added solution for exercise 9

added the models for the 3 remaining ship types
and implemented them in the SeaSynchronizer.java
also added the correct logic for the ships to be displayed correctly
This commit is contained in:
Hanno Fleischer hanno.fleischer@unibw.de
2024-10-02 20:56:05 +02:00
parent 46f75188cb
commit 562a478ef8
16 changed files with 900739 additions and 31 deletions

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@@ -34,7 +34,10 @@
*/
class SeaSynchronizer extends ShipMapSynchronizer {
private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/10619_Battleship.obj";
private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
private static final String COLOR = "Color"; //NON-NLS
private static final String SHIP = "ship"; //NON-NLS
private static final String SHOT = "shot"; //NON-NLS
@@ -141,7 +144,18 @@ public Spatial visit(Battleship ship) {
* @return the spatial representing the battleship
*/
private Spatial createShip(Battleship ship) {
return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
switch (ship.getLength()){
case 1:
return createPatrolBoat(ship);
case 2:
return createModernBattleship(ship);
case 3:
return createUBoat(ship);
case 4:
return createBattleship(ship);
default:
throw new IllegalArgumentException("Ship length must be between 1 and 4 units long");
}
}
/**
@@ -196,6 +210,38 @@ private Spatial createBattleship(Battleship ship) {
return model;
}
private Spatial createUBoat(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(UBOAT);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.5f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.move(0, -0.3f, 0);
return model;
}
private Spatial createModernBattleship(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
model.scale(0.00008f);
model.setShadowMode(ShadowMode.CastAndReceive);
model.move(0, 0.2f, 0);
return model;
}
private Spatial createPatrolBoat(Battleship ship) {
final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT);
model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
model.scale(0.0005f);
model.setShadowMode(ShadowMode.CastAndReceive);
return model;
}
/**
* Calculates the rotation angle for the specified rotation.
*

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@@ -0,0 +1,73 @@
newmtl Battleship
illum 4
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Tf 1.00 1.00 1.00
map_Kd BattleshipC.jpg
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Ns 256.00
newmtl blinn1SG
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newmtl blinn3SG
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newmtl blinn6SG
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newmtl blinn8SG
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@@ -0,0 +1,3 @@
based on:
https://free3d.com/3d-model/battleship-v1--611736.html
License: Free Personal Use Only

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@@ -0,0 +1,104 @@
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 16.12.2011 14:18:52
newmtl white
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map_Ka boat_buffer_diffuse.jpg
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map_Ka boat_body_diffuse.jpg
map_Kd boat_body_diffuse.jpg

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@@ -0,0 +1,3 @@
based on:
https://free3d.com/3d-model/boat-v2--225787.html
License: Free Personal Use Only

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@@ -0,0 +1,16 @@
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 29.03.2012 14:25:39
newmtl default
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map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg

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@@ -0,0 +1,3 @@
based on:
https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
License: Free Personal Use Only

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@@ -182,35 +182,6 @@ private boolean checkMap(MapMessage msg, int from) {
}
}
}
/*int[][] tempMap = new int[mapWidth][mapHeight];
for (int[] row : tempMap)
Arrays.fill(row, 0);
msg.getShips().forEach(s -> {
int deltaX = s.getMaxX()-s.getMinX();
int deltaY = s.getMaxY()-s.getMinY();
int lastX = s.getX();
int lastY = s.getY();
tempMap[lastX][lastY] += 1;
for (int i = 0; i < deltaX-1; i++)
for (int j = 0; j < deltaY-1; j++) {
tempMap[lastX + (deltaX / Math.abs(deltaX))][lastY + (deltaY / Math.abs(deltaY))] += 1;
lastX = lastX + (deltaX / Math.abs(deltaX));
lastY = lastY + (deltaY / Math.abs(deltaY));
}
});
for (int[] row : tempMap){
for(int cell : row){
if (cell > 1){
LOGGER.log(Level.ERROR, "There are multiple ships on one position");
return false;
}
}
}*/
return true;
}