added solution for exercise 9
added the models for the 3 remaining ship types and implemented them in the SeaSynchronizer.java also added the correct logic for the ships to be displayed correctly
This commit is contained in:
parent
46f75188cb
commit
562a478ef8
@@ -34,7 +34,10 @@
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*/
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class SeaSynchronizer extends ShipMapSynchronizer {
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private static final String UNSHADED = "Common/MatDefs/Misc/Unshaded.j3md"; //NON-NLS
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o"; //NON-NLS
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private static final String KING_GEORGE_V_MODEL = "Models/KingGeorgeV/KingGeorgeV.j3o";
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private static final String UBOAT = "Models/UBoat/14084_WWII_Ship_German_Type_II_U-boat_v2_L1.obj"; //NON-NLS
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private static final String BATTLE_SHIP_MODERN = "Models/BattleShipModern/10619_Battleship.obj";
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private static final String PATROL_BOAT = "Models/PatrolBoat/12219_boat_v2_L2.obj";
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private static final String COLOR = "Color"; //NON-NLS
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private static final String SHIP = "ship"; //NON-NLS
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private static final String SHOT = "shot"; //NON-NLS
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@@ -141,7 +144,18 @@ public Spatial visit(Battleship ship) {
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* @return the spatial representing the battleship
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*/
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private Spatial createShip(Battleship ship) {
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return ship.getLength() == 4 ? createBattleship(ship) : createBox(ship);
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switch (ship.getLength()){
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case 1:
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return createPatrolBoat(ship);
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case 2:
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return createModernBattleship(ship);
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case 3:
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return createUBoat(ship);
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case 4:
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return createBattleship(ship);
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default:
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throw new IllegalArgumentException("Ship length must be between 1 and 4 units long");
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}
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}
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/**
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@@ -196,6 +210,38 @@ private Spatial createBattleship(Battleship ship) {
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return model;
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}
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private Spatial createUBoat(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(UBOAT);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
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model.scale(0.5f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.move(0, -0.3f, 0);
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return model;
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}
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private Spatial createModernBattleship(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(BATTLE_SHIP_MODERN);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()) + HALF_PI, 0f);
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model.scale(0.00008f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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model.move(0, 0.2f, 0);
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return model;
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}
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private Spatial createPatrolBoat(Battleship ship) {
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final Spatial model = app.getAssetManager().loadModel(PATROL_BOAT);
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model.rotate(-HALF_PI, calculateRotationAngle(ship.getRot()), 0f);
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model.scale(0.0005f);
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model.setShadowMode(ShadowMode.CastAndReceive);
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return model;
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}
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/**
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* Calculates the rotation angle for the specified rotation.
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*
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@@ -0,0 +1,73 @@
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newmtl Battleship
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illum 4
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Kd 0.00 0.00 0.00
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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map_Kd BattleshipC.jpg
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Ni 1.00
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Ks 0.00 0.00 0.00
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Ns 256.00
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newmtl blinn1SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.00 0.00 0.00
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Ns 256.00
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newmtl blinn2SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.00 0.00 0.00
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Ns 256.00
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newmtl blinn3SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.50 0.50 0.50
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Ns 256.00
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newmtl blinn4SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.50 0.50 0.50
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Ns 256.00
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newmtl blinn5SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.50 0.50 0.50
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Ns 256.00
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newmtl blinn6SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.50 0.50 0.50
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Ns 256.00
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newmtl blinn7SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.50 0.50 0.50
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Ns 256.00
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newmtl blinn8SG
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illum 4
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Kd 0.50 0.50 0.50
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Ka 0.00 0.00 0.00
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Tf 1.00 1.00 1.00
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Ni 1.00
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Ks 0.50 0.50 0.50
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Ns 256.00
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@@ -0,0 +1,3 @@
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based on:
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https://free3d.com/3d-model/battleship-v1--611736.html
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License: Free Personal Use Only
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@@ -0,0 +1,104 @@
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
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# File Created: 16.12.2011 14:18:52
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newmtl white
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Ns 53.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 0.6667 0.6667 0.6667
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Kd 0.6667 0.6667 0.6667
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Ks 0.1800 0.1800 0.1800
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Ke 0.0000 0.0000 0.0000
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newmtl boat_elements_black
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Ns 55.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 0.0000 0.0000 0.0000
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Kd 0.0000 0.0000 0.0000
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Ks 0.3600 0.3600 0.3600
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Ke 0.0000 0.0000 0.0000
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newmtl boat_glass
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Ns 60.0000
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Ni 7.0000
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d 0.4000
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Tr 0.6000
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Tf 0.4000 0.4000 0.4000
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illum 2
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Ka 0.1059 0.1569 0.1451
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Kd 0.1059 0.1569 0.1451
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Ks 0.6750 0.6750 0.6750
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Ke 0.0000 0.0000 0.0000
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newmtl boat_screw_hooks_bronze
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Ns 80.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 0.2941 0.2157 0.0510
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Kd 0.2941 0.2157 0.0510
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Ks 0.7200 0.7200 0.7200
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Ke 0.0000 0.0000 0.0000
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newmtl boat_silver
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Ns 80.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 0.3333 0.3333 0.3333
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Kd 0.3333 0.3333 0.3333
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Ks 0.7200 0.7200 0.7200
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Ke 0.0000 0.0000 0.0000
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newmtl boat_buffer
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Ns 10.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 1.0000 1.0000 1.0000
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Kd 1.0000 1.0000 1.0000
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Ks 0.2700 0.2700 0.2700
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Ke 0.0000 0.0000 0.0000
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map_Ka boat_buffer_diffuse.jpg
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map_Kd boat_buffer_diffuse.jpg
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newmtl boat_roof_accessory
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Ns 15.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 1.0000 1.0000 1.0000
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Kd 1.0000 1.0000 1.0000
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Ks 0.3600 0.3600 0.3600
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Ke 0.0000 0.0000 0.0000
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map_Ka boat_roof_accessory_diffuse.jpg
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map_Kd boat_roof_accessory_diffuse.jpg
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newmtl boat_body
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Ns 55.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 1.0000 1.0000 1.0000
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Kd 1.0000 1.0000 1.0000
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Ks 0.3600 0.3600 0.3600
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Ke 0.0000 0.0000 0.0000
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map_Ka boat_body_diffuse.jpg
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map_Kd boat_body_diffuse.jpg
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Load Diff
@@ -0,0 +1,3 @@
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based on:
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https://free3d.com/3d-model/boat-v2--225787.html
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License: Free Personal Use Only
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@@ -0,0 +1,16 @@
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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
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# File Created: 29.03.2012 14:25:39
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newmtl default
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Ns 35.0000
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Ni 1.5000
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d 1.0000
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Tr 0.0000
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Tf 1.0000 1.0000 1.0000
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illum 2
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Ka 1.0000 1.0000 1.0000
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Kd 1.0000 1.0000 1.0000
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Ks 0.5400 0.5400 0.5400
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Ke 0.0000 0.0000 0.0000
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map_Ka 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
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map_Kd 14084_WWII_ship_German_Type_II_U-boat_diff.jpg
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based on:
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https://free3d.com/3d-model/wwii-ship-german-type-ii-uboat-v2--700733.html
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License: Free Personal Use Only
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@@ -182,35 +182,6 @@ private boolean checkMap(MapMessage msg, int from) {
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}
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}
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}
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/*int[][] tempMap = new int[mapWidth][mapHeight];
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for (int[] row : tempMap)
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Arrays.fill(row, 0);
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msg.getShips().forEach(s -> {
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int deltaX = s.getMaxX()-s.getMinX();
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int deltaY = s.getMaxY()-s.getMinY();
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int lastX = s.getX();
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int lastY = s.getY();
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tempMap[lastX][lastY] += 1;
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for (int i = 0; i < deltaX-1; i++)
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for (int j = 0; j < deltaY-1; j++) {
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tempMap[lastX + (deltaX / Math.abs(deltaX))][lastY + (deltaY / Math.abs(deltaY))] += 1;
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lastX = lastX + (deltaX / Math.abs(deltaX));
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lastY = lastY + (deltaY / Math.abs(deltaY));
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}
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});
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for (int[] row : tempMap){
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for(int cell : row){
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if (cell > 1){
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LOGGER.log(Level.ERROR, "There are multiple ships on one position");
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return false;
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}
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}
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}*/
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return true;
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}
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