Merge dev/client_beck

This commit is contained in:
Felix
2024-11-20 13:42:10 +01:00
17 changed files with 24566 additions and 120 deletions

View File

@@ -3,8 +3,10 @@
import com.jme3.app.SimpleApplication;
import com.simsilica.lemur.GuiGlobals;
import pp.mdga.client.acoustic.AcousticHandler;
import pp.mdga.client.acoustic.MdgaSound;
import pp.mdga.client.animation.AnimationHandler;
import com.jme3.system.AppSettings;
import pp.mdga.client.board.BoardHandler;
import pp.mdga.client.view.*;
public class MdgaApp extends SimpleApplication {

View File

@@ -9,20 +9,28 @@ enum BoardAsset {
lw,
marine,
node_home_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
node_wait_blue("./node_home/node_home.j3o", "./node_home/node_home_blue_diff.png"),
node_home_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
node_wait_black("./node_home/node_home.j3o", "./node_home/node_home_black_diff.png"),
node_home_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
node_wait_green("./node_home/node_home.j3o", "./node_home/node_home_green_diff.png"),
node_home_yellow("./node_home/node_home.j3o", "./node_home/node_home_yellow_diff.png"),
node_wait_yellow("./node_home/node_home.j3o", "./node_home/node_home_yellow_diff.png"),
node_normal,
node_start("./node_normal/node_normal.j3o", "./node_normal/node_start_diff.png"),
node_bonus("./node_normal/node_normal.j3o", "./node_normal/node_bonus_diff.png"),
radar,
shieldCard,
ship,
ship(0.8f),
smallTent,
swapCard,
tank,
turboCard,
world(1.2f);
// world(1.2f),
world("./world_new/world_new.obj", "./world_new/world_new_diff.png", 1.2f),
shield_ring("./shield_ring/shield_ring.obj", null),
tree_small("./tree_small/tree_small.obj", "./tree_small/tree_small_diff.png"),
tree_big("./tree_big/tree_big.obj", "./tree_big/tree_big_diff.png");
private final String modelPath;
private final String diffPath;
@@ -48,6 +56,12 @@ enum BoardAsset {
this.size = size;
}
BoardAsset(String modelPath, String diffPath, float size){
this.modelPath = modelPath;
this.diffPath = diffPath;
this.size = size;
}
public String getModelPath() {
return modelPath;
}

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@@ -1,15 +1,11 @@
package pp.mdga.client.board;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import pp.mdga.client.MdgaApp;
import pp.mdga.game.Color;
@@ -25,10 +21,14 @@ public class BoardHandler {
private PileControl drawPile = null;
private PileControl discardPile = null;
private ArrayList<NodeControl> infield = new ArrayList<>(40);
private ArrayList<NodeControl> infield;
private Map<UUID, PieceControl> pieces;
private Map<Color, List<AssetOnMap>> playerMap;
private Map<Color, List<AssetOnMap>> colorAssetsMap;
private Map<Color, List<NodeControl>> homeNodesMap;
private Map<Color, List<NodeControl>> waitingNodesMap;
private Map<Color, List<PieceControl>> waitingPiecesMap;
private Map<UUID, Color> pieceColor;
private Node node = new Node();
@@ -38,13 +38,17 @@ public BoardHandler(MdgaApp app) {
this.app = app;
this.pieces = new HashMap<>();
this.playerMap = new HashMap<>();
this.colorAssetsMap = new HashMap<>();
this.infield = new ArrayList<>(40);
this.homeNodesMap = new HashMap<>();
this.waitingNodesMap = new HashMap<>();
this.waitingPiecesMap = new HashMap<>();
this.pieceColor = new HashMap<>();
initMap();
}
public void init() {
initMap();
initCamera();
app.getRootNode().attachChild(node);
}
@@ -53,12 +57,8 @@ public void shutdown() {
}
private void addFigureToPlayerMap(Color col, AssetOnMap assetOnMap) {
List<AssetOnMap> inMap = playerMap.getOrDefault(col, new ArrayList<>());
inMap.add(assetOnMap);
assert (inMap.size() <= 4) : "to many assets for one player";
playerMap.put(col, inMap);
List<AssetOnMap> inMap = addItemToMapList(colorAssetsMap, col, assetOnMap);
assert (inMap.size() <= 4) : "BoardView: to many assets for " + col;
}
private void initMap() {
@@ -71,33 +71,21 @@ private void initMap() {
case cir -> addFigureToPlayerMap(assetToColor(BoardAsset.cir), assetOnMap);
case marine -> addFigureToPlayerMap(assetToColor(BoardAsset.marine), assetOnMap);
case node_normal, node_bonus, node_start ->
infield.addLast(displayAndControl(assetOnMap, new NodeControl()));
infield.add(displayAndControl(assetOnMap, new NodeControl()));
case node_home_black -> addHomeNode(homeNodesMap, Color.AIRFORCE, assetOnMap);
case node_home_blue -> addHomeNode(homeNodesMap, Color.NAVY, assetOnMap);
case node_home_green -> addHomeNode(homeNodesMap, Color.ARMY, assetOnMap);
case node_home_yellow -> addHomeNode(homeNodesMap, Color.CYBER, assetOnMap);
case node_wait_black -> addHomeNode(waitingNodesMap, Color.AIRFORCE, assetOnMap);
case node_wait_blue -> addHomeNode(waitingNodesMap, Color.NAVY, assetOnMap);
case node_wait_green -> addHomeNode(waitingNodesMap, Color.ARMY, assetOnMap);
case node_wait_yellow -> addHomeNode(waitingNodesMap, Color.CYBER, assetOnMap);
default -> displayAsset(assetOnMap);
}
}
}
private void initCamera() {
app.getFlyByCamera().setEnabled(true);
int zoom = 20;
app.getCamera().setLocation(new Vector3f(-zoom, 0, zoom));
app.getCamera().lookAt(new Vector3f(0, 0, 0), new Vector3f(0, 0, 1));
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(0.3f, 0, -1));
app.getRootNode().addLight(sun);
AmbientLight ambient = new AmbientLight();
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
app.getRootNode().addLight(ambient);
int SHADOWMAP_SIZE = 1024 * 8;
DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(app.getAssetManager(), SHADOWMAP_SIZE, 4);
dlsr.setLight(sun);
app.getViewPort().addProcessor(dlsr);
}
private Color assetToColor(BoardAsset asset) {
return switch (asset) {
case lw -> Color.AIRFORCE;
@@ -113,7 +101,7 @@ private Spatial createModel(BoardAsset asset, Vector3f pos, float rot) {
String texName = asset.getDiffPath();
Spatial model = app.getAssetManager().loadModel(modelName);
model.scale(asset.getSize());
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(90 + rot));
model.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(rot));
model.setLocalTranslation(pos);
model.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Light/Lighting.j3md");
@@ -127,16 +115,6 @@ private static Vector3f gridToWorld(int x, int y) {
return new Vector3f(GRID_SIZE * x, GRID_SIZE * y, GRID_ELEVATION);
}
public void addPlayer(Color color, UUID uuid) {
List<AssetOnMap> playerAssets = playerMap.get(color);
assert (playerAssets != null) : "Assets for Player color are not defined";
for (AssetOnMap assetOnMap : playerAssets) {
pieces.put(uuid, displayAndControl(assetOnMap, new PieceControl()));
}
}
//displays an assets and return the created asset
private Spatial displayAsset(AssetOnMap assetOnMap) {
int x = assetOnMap.x();
int y = assetOnMap.y();
@@ -148,4 +126,166 @@ private <T extends AbstractControl> T displayAndControl(AssetOnMap assetOnMap, T
spatial.addControl(control);
return control;
}
private void movePieceToNode(PieceControl pieceControl, NodeControl nodeControl){
pieceControl.setLocation(nodeControl.getLocation());
}
private void addHomeNode(Map<Color, List<NodeControl>> map, Color color, AssetOnMap assetOnMap){
List<NodeControl> homeNodes = addItemToMapList(map, color, displayAndControl(assetOnMap, new NodeControl()));
assert(homeNodes.size() <= 4) : "BoardView: too many homeNodes for " + color;
}
private float getRotationMove(Vector3f prev, Vector3f next) {
Vector3f direction = next.subtract(prev).normalizeLocal();
//I had to reverse dir.y, because then it worked.
return (float) Math.toDegrees(Math.atan2(direction.x, -direction.y));
}
private void movePiece_rek(UUID uuid, int curIndex, int moveIndex){
if (curIndex == moveIndex) return;
curIndex = (curIndex + 1) % 40;
PieceControl pieceControl = pieces.get(uuid);
NodeControl nodeControl = infield.get(curIndex);
pieceControl.setRotation(getRotationMove(pieceControl.getLocation(),nodeControl.getLocation()));
movePieceToNode(pieceControl, nodeControl);
movePiece_rek(uuid, curIndex, moveIndex);
}
private <T, E> List<T> addItemToMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>());
list.add(item);
map.put(key, list);
return list;
}
private <T, E> List<T> removeItemFromMapList(Map<E,List<T>> map, E key, T item){
List<T> list = map.getOrDefault(key, new ArrayList<>());
list.remove(item);
map.put(key, list);
return list;
}
//public methods****************************************************************************************************
public void addPlayer(Color color, List<UUID> uuid) {
List<AssetOnMap> playerAssets = colorAssetsMap.get(color);
assert (playerAssets != null) : "Assets for Player color are not defined";
assert (uuid.size() == playerAssets.size()) : "UUID array and playerAssets are not the same size";
List<NodeControl> waitNodes = waitingNodesMap.get(color);
assert(waitNodes.size() == playerAssets.size()) : "BoardHandler: waitNodes size does not match playerAssets size";
for (int i = 0; i < playerAssets.size(); i++){
AssetOnMap assetOnMap = playerAssets.get(i);
PieceControl pieceControl = displayAndControl(assetOnMap, new PieceControl(assetOnMap.rot(), app.getAssetManager(), app.getRootNode()));
movePieceToNode(pieceControl, waitNodes.get(i));
pieces.put(uuid.get(i), pieceControl);
pieceColor.put(uuid.get(i), color);
addItemToMapList(waitingPiecesMap, color, pieceControl);
}
}
public void moveHomePiece(UUID uuid, int index){
Color color = pieceColor.get(uuid);
assert(color != null) : "BoardHandler: uuid is not mapped to a color";
List<NodeControl> homeNodes = homeNodesMap.get(color);
assert(homeNodesMap.size() == 4) : "BoardView: HomeNodes for " + color + " are not defined";
PieceControl pieceControl = pieces.get(uuid);
NodeControl nodeControl = homeNodes.get(index);
movePieceToNode(pieceControl, nodeControl);
//rotate piece in direction of homeNodes
NodeControl firstHomeNode = homeNodes.get(0);
NodeControl lastHomeNode = homeNodes.get(homeNodes.size()-1);
pieceControl.setRotation(getRotationMove(firstHomeNode.getLocation(), lastHomeNode.getLocation()));
}
public void movePieceStart(UUID uuid, int nodeIndex){
Color color = pieceColor.get(uuid);
assert(color != null) : "BoardHandler: uuid is not mapped to a color";
PieceControl pieceControl = pieces.get(uuid);
movePieceToNode(pieceControl, infield.get(nodeIndex));
removeItemFromMapList(waitingPiecesMap, color, pieceControl);
}
public void movePiece(UUID uuid, int curIndex, int moveIndex){
movePiece_rek(uuid, curIndex, moveIndex);
}
public void throwPiece(UUID uuid){
Color color = pieceColor.get(uuid);
assert(color != null) : "BoardHandler: uuid is not mapped to a color";
PieceControl pieceControl = pieces.get(uuid);
List<NodeControl> waitNodes = waitingNodesMap.get(color);
List<PieceControl> waitPieces = waitingPiecesMap.get(color);
movePieceToNode(pieceControl, waitNodes.get(waitPieces.size()));
pieceControl.rotateInit();
}
public void shieldPiece(UUID uuid){
pieces.get(uuid).activateShield();
}
public void unshieldPiece(UUID uuid){
pieces.get(uuid).deactivateShield();
}
public void suppressShield(UUID uuid){
pieces.get(uuid).suppressShield();
}
public void swapPieces(UUID piece1, UUID piece2){
PieceControl piece1_control = pieces.get(piece1);
PieceControl piece2_control = pieces.get(piece2);
assert(piece1_control != null) : "BoardHandler: swap: piece1 UUID is not valid";
assert(piece2_control != null) : "BoardHandler: swap: piece2 UUID is not valid";
float rot1 = piece1_control.getRotation();
float rot2 = piece2_control.getRotation();
piece1_control.setRotation(rot2);
piece2_control.setRotation(rot1);
Vector3f pos1 = piece1_control.getLocation();
Vector3f pos2 = piece2_control.getLocation();
piece1_control.setLocation(pos2);
piece2_control.setLocation(pos1);
}
public void test(UUID uuid){
System.out.println((float) Math.toDegrees(Math.atan2(1,0)));
System.out.println((float) Math.toDegrees(Math.atan2(-1,0)));
System.out.println((float) Math.toDegrees(Math.atan2(0,1)));
System.out.println((float) Math.toDegrees(Math.atan2(0,-1)));
System.out.println(pieces.get(uuid).getRotation());
pieces.get(uuid).setRotation(-90);
System.out.println(pieces.get(uuid).getRotation());
}
}

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@@ -0,0 +1,41 @@
package pp.mdga.client.board;
import com.jme3.light.AmbientLight;
import com.jme3.light.DirectionalLight;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.shadow.DirectionalLightShadowRenderer;
import pp.mdga.client.MdgaApp;
public class CameraHandler {
MdgaApp app;
private static final int SHADOWMAP_SIZE = 1024 * 8;
public CameraHandler(MdgaApp app){
this.app = app;
initCamera();
}
private void initCamera() {
app.getFlyByCamera().setEnabled(true);
int zoom = 15;
app.getCamera().setLocation(new Vector3f(-zoom, 0, zoom));
app.getCamera().lookAt(new Vector3f(0, 0, 0), new Vector3f(0, 0, 1));
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(0.3f, 0, -1));
app.getRootNode().addLight(sun);
AmbientLight ambient = new AmbientLight();
ambient.setColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 1));
app.getRootNode().addLight(ambient);
DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(app.getAssetManager(), SHADOWMAP_SIZE, 4);
dlsr.setLight(sun);
app.getViewPort().addProcessor(dlsr);
}
}

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@@ -70,6 +70,10 @@ private static BoardAsset getLoadedAsset(String assetName) {
case "node_home_yellow" -> BoardAsset.node_home_yellow;
case "node_home_black" -> BoardAsset.node_home_black;
case "node_home_green" -> BoardAsset.node_home_green;
case "node_wait_blue" -> BoardAsset.node_wait_blue;
case "node_wait_yellow" -> BoardAsset.node_wait_yellow;
case "node_wait_black" -> BoardAsset.node_wait_black;
case "node_wait_green" -> BoardAsset.node_wait_green;
case "world" -> BoardAsset.world;
case "jet" -> BoardAsset.jet;
case "big_tent" -> BoardAsset.bigTent;
@@ -77,6 +81,8 @@ private static BoardAsset getLoadedAsset(String assetName) {
case "radar" -> BoardAsset.radar;
case "ship" -> BoardAsset.ship;
case "tank" -> BoardAsset.tank;
case "tree_small" -> BoardAsset.tree_small;
case "tree_big" -> BoardAsset.tree_big;
default -> throw new IllegalStateException("Unexpected value: " + assetName);
};
}

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@@ -1,5 +1,6 @@
package pp.mdga.client.board;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.control.AbstractControl;
@@ -8,11 +9,14 @@ public class NodeControl extends AbstractControl {
@Override
protected void controlUpdate(float v) {
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
}
public Vector3f getLocation(){
return this.getSpatial().getLocalTranslation();
}
}

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@@ -1,18 +1,113 @@
package pp.mdga.client.board;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.material.RenderState;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
public class PieceControl extends AbstractControl {
private float rotation;
private final float initRotation;
private AssetManager assetManager;
private Spatial shieldRing;
private Node rootNode;
private Material shield_mat;
private static final float SHIELD_SPEED = 1f;
private static final float SHIELD_TRANSPARENCY = 0.6f;
private static final ColorRGBA SHIELD_COLOR = new ColorRGBA(0, 0.9f, 1, SHIELD_TRANSPARENCY);
private static final ColorRGBA SHIELD_SUPPRESSED_COLOR = new ColorRGBA(1f, 0.5f, 0, SHIELD_TRANSPARENCY);
private static final float SHIELD_Z = 0f;
public PieceControl(float initRotation, AssetManager assetManager, Node rootNode){
super();
this.initRotation = initRotation;
this.assetManager = assetManager;
this.shieldRing = null;
this.rootNode = rootNode;
this.shield_mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
this.shield_mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
}
public float getRotation() {
return (float) Math.toDegrees(this.spatial.getLocalRotation().toAngleAxis(new Vector3f(0,0,1)));
// return rotation;
}
public void setRotation(float rot){
Quaternion quaternion = new Quaternion();
quaternion.fromAngleAxis((float) Math.toRadians(rot), new Vector3f(0,0,1));
this.spatial.setLocalRotation(quaternion);
// this.getSpatial().rotate(0, 0, (float) Math.toRadians(rot));
}
public Vector3f getLocation(){
return this.getSpatial().getLocalTranslation();
}
@Override
protected void controlUpdate(float v) {
protected void controlUpdate(float delta) {
if(shieldRing != null){
shieldRing.rotate(0, 0, delta * SHIELD_SPEED);
}
}
@Override
protected void controlRender(RenderManager renderManager, ViewPort viewPort) {
}
public void setLocation(Vector3f loc){
this.getSpatial().setLocalTranslation(loc);
}
@Override
public void setSpatial(Spatial spatial){
super.setSpatial(spatial);
if(spatial != null){
setRotation(this.initRotation);
}
}
public void rotateInit() {
// rotate(rotation - initRotation);
}
public void activateShield(){
shieldRing = assetManager.loadModel(BoardAsset.shield_ring.getModelPath());
shieldRing.scale(1f);
shieldRing.rotate((float) Math.toRadians(0), 0, (float) Math.toRadians(0));
shieldRing.setLocalTranslation(spatial.getLocalTranslation().add(new Vector3f(0,0,SHIELD_Z)));
shieldRing.setQueueBucket(RenderQueue.Bucket.Transparent); // Render in the transparent bucket
shield_mat.setColor("Color", SHIELD_COLOR);
shieldRing.setMaterial(shield_mat);
rootNode.attachChild(shieldRing);
}
public void deactivateShield(){
rootNode.detachChild(shieldRing);
shieldRing = null;
}
public void suppressShield(){
assert(shieldRing != null) : "PieceControl: shieldRing is not set";
shield_mat.setColor("Color", SHIELD_SUPPRESSED_COLOR);
}
}

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@@ -0,0 +1,12 @@
package pp.mdga.client.board;
public enum Rotation {
UP,
RIGHT,
DOWN,
LEFT,
UP_LEFT,
UP_RIGHT,
DOWN_RIGHT,
DOWN_LEFT
}

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@@ -1,65 +1,68 @@
world 0,0 0
world 0,0 90
#tree_small 1,1 0
#tree_big 0,0 0
#Marine Pos
marine 4,-5 180
marine 4,-4 180
marine 5,-4 180
marine 5,-5 180
marine 4,-5 -90
marine 4,-4 -90
marine 5,-4 -90
marine 5,-5 -90
#Blue (Marine) Home Node
node_home_blue 4,-5 0
node_home_blue 4,-4 0
node_home_blue 5,-4 0
node_home_blue 5,-5 0
#Blue (Marine) wait Node
node_wait_blue 4,-5 0
node_wait_blue 4,-4 0
node_wait_blue 5,-4 0
node_wait_blue 5,-5 0
#Lw Pos
lw -5,4 0
lw -4,4 0
lw -4,5 0
lw -5,5 0
lw -5,4 90
lw -4,4 90
lw -4,5 90
lw -5,5 90
#Black (Lw) Home Node
node_home_black -5,4 0
node_home_black -4,4 0
node_home_black -4,5 0
node_home_black -5,5 0
#Black (Lw) wait Node
node_wait_black -5,4 0
node_wait_black -4,4 0
node_wait_black -4,5 0
node_wait_black -5,5 0
#Heer Pos
heer -4,-5 90
heer -4,-4 90
heer -5,-4 90
heer -5,-5 90
heer -4,-5 180
heer -4,-4 180
heer -5,-4 180
heer -5,-5 180
#Green (Heer) Home Node
node_home_green -4,-5 0
node_home_green -4,-4 0
node_home_green -5,-4 0
node_home_green -5,-5 0
#Green (Heer) Wait Node
node_wait_green -4,-5 0
node_wait_green -4,-4 0
node_wait_green -5,-4 0
node_wait_green -5,-5 0
#CIR Pos
cir 4,5 -90
cir 4,4 -90
cir 5,4 -90
cir 5,5 -90
cir 4,5 0
cir 4,4 0
cir 5,4 0
cir 5,5 0
#Assets
jet -10,-1 -45
ship 11,0 79
big_tent -9,-7 40
big_tent 7,-10 135
small_tent -9,7 -45
small_tent -10,5 -30
radar 0,10 -110
small_tent 6,8 100
small_tent 8,7 70
tank -1,-10 45
jet -10,-1 45
ship 11,0 169
big_tent -9,-7 130
big_tent 7,-10 225
small_tent -9,7 45
small_tent -10,5 60
radar 0,10 -20
small_tent 6,8 190
small_tent 8,7 160
tank -1,-10 135
#Yellow (CIR) Home Node
node_home_yellow 4,5 0
node_home_yellow 4,4 0
node_home_yellow 5,4 0
node_home_yellow 5,5 0
#Yellow (CIR) wait Node
node_wait_yellow 4,5 0
node_wait_yellow 4,4 0
node_wait_yellow 5,4 0
node_wait_yellow 5,5 0
#Nodes für Map
node_start -5,1 0
@@ -105,22 +108,22 @@ node -5,0 0
#Node Home
node_home_green 0,-1 0
node_home_green 0,-2 0
node_home_green 0,-3 0
node_home_green 0,-4 0
node_home_yellow 0,1 0
node_home_yellow 0,2 0
node_home_yellow 0,3 0
node_home_yellow 0,4 0
node_home_blue 1,0 0
node_home_blue 2,0 0
node_home_blue 3,0 0
node_home_blue 4,0 0
node_home_black -1,0 0
node_home_black -2,0 0
node_home_black -3,0 0
node_home_black -4,0 0
node_home_black -3,0 0
node_home_black -2,0 0
node_home_black -1,0 0
node_home_green 0,-4 0
node_home_green 0,-3 0
node_home_green 0,-2 0
node_home_green 0,-1 0
node_home_yellow 0,4 0
node_home_yellow 0,3 0
node_home_yellow 0,2 0
node_home_yellow 0,1 0
node_home_blue 4,0 0
node_home_blue 3,0 0
node_home_blue 2,0 0
node_home_blue 1,0 0

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@@ -0,0 +1,616 @@
# Blender 3.6.5
# www.blender.org
o shield
v 0.329363 -0.615745 1.151866
v -0.000000 -0.615745 0.415793
v -0.000000 -0.615745 1.151866
v 0.329363 -0.615745 1.092511
v -0.000000 -0.615745 0.415793
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@@ -5,7 +5,7 @@
import pp.mdga.message.server.PossibleCard;
import java.lang.System.Logger;
public abstract class ServerState implements Observer {
public abstract class ServerState implements Observer{
protected static final Logger LOGGER = System.getLogger(ServerState.class.getName());
protected ServerState parent;
protected ServerGameLogic logic;