Merge commit

This commit is contained in:
Felix
2024-11-26 20:23:23 +01:00

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@@ -1,195 +1,25 @@
package pp.mdga.server;
import pp.mdga.game.Color;
import pp.mdga.game.Node;
import pp.mdga.game.Piece;
import pp.mdga.game.PieceState;
import pp.mdga.game.PlayerData;
import pp.mdga.message.client.*;
import pp.mdga.message.server.EndOfTurn;
import pp.mdga.message.server.PossibleCard;
import java.lang.System.Logger;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Defines the behavior and state transitions for the server-side game logic.
* Different states of the game logic implement this interface to handle various game events and actions.
*/
public class ServerState {
/**
* The server logic object.
*/
private final ServerGameLogic logic;
public abstract class ServerState implements Observer{
protected static final Logger LOGGER = System.getLogger(ServerState.class.getName());
protected ServerState parent;
protected ServerGameLogic logic;
public ServerState(ServerState parent, ServerGameLogic logic) {
this.parent = parent;
/**
* Constructs a server state of the specified game logic.
*
* @param logic the game logic
*/
public ServerState(ServerGameLogic logic) {
this.logic = logic;
}
public void entry() { /* do nothing */ }
public void receivedAnimationEnd(AnimationEnd msg) { /* do nothing */ }
// todo piece?
public void receivedConfirmPiece(Piece piece) { /* do nothing */ }
public void receivedDeselectTSK(DeselectTSK msg) { /* do nothing */ }
public void receivedNoPowerCard(NoPowerCard msg) { /* do nothing */ }
public void receivedNotReady(LobbyNotReady msg) { /* do nothing */ }
public void receivedReady(LobbyReady msg) { /* do nothing */ }
public void receivedRequestDice(RequestDice msg) { /* do nothing */ }
// todo msg?
public void receivedRollRankingDice() { /* do nothing */ }
public void receivedSelectCard(SelectCard msg) { /* do nothing */ }
public void receivedSelectTSK(SelectTSK msg) { /* do nothing */ }
public void receivedSelectedPieces(SelectedPieces msg) { /* do nothing */ }
public void receivedStartGame(ClientStartGame msg) { /* do nothing */ }
public void sentEndOfTurn(EndOfTurn msg) { /* do nothing */ }
public void sentPossibleCard(PossibleCard msg) { /* do nothing */ }
// todo msg?, sent to everyone?
public void sentRankingResponse() { /* do nothing */ }
public void gotoState(ServerState state) {
throw new IllegalStateException("not in a statemachine");
}
public ServerState getParent() {
return parent;
}
public void update() { /* do nothing */ }
/**
* This method is used to calculate the steps a piece can move
*
* @return the steps a piece can move
*/
private int calculateSteps(){
return logic.getGame().getDiceEyes() * logic.getGame().getDiceModifier();
}
/**
* This method is used to test if u can move a piece
*
* @param piece the piece to be moved
* @return true if the piece can be moved, false otherwise
*/
protected boolean tryMove(Piece piece) {
if (piece.getState() == PieceState.HOME){
return tryHomeMove(piece, calculateSteps());
} else {
int homeMoves = getHomeMoves(piece, calculateSteps());
if (homeMoves > 0){
return tryHomeMove(piece, homeMoves);
} else {
return tryInfieldMove(piece, calculateSteps());
}
}
}
/**
* This method is used to determine if a piece would move into the home area.
*
* @param piece the piece to be moved
* @param steps the steps the piece would move
* @return the number of steps the piece would move into the home area
*/
protected int getHomeMoves(Piece piece, int steps) {
int figureIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
Color col = piece.getColor();
int startIndex = logic.getGame().getBoard().getPlayerData().get(col).getStartNodeIndex();
int moveIndex = startIndex + steps;
if (moveIndex > logic.getGame().getBoard().getInfield().length){
moveIndex %= logic.getGame().getBoard().getInfield().length;
if(moveIndex >= startIndex){
return moveIndex - startIndex + 1;
}
} else if (figureIndex < startIndex && moveIndex >= startIndex){
return moveIndex - startIndex + 1;
}
return 0;
}
/**
* This method is used to determine if a piece can move in the infield
*
* @param piece the piece to be moved
* @param steps the steps the piece would move
* @return true if the piece can move in the infield, false otherwise
*/
protected boolean tryInfieldMove(Piece piece, int steps){
int figureIndex = logic.getGame().getBoard().getInfieldIndexOfPiece(piece);
int moveIndex = (figureIndex + steps) % logic.getGame().getBoard().getInfield().length;
Piece occupant = logic.getGame().getBoard().getInfield()[moveIndex].getOccupant();
if(occupant != null){
return occupant.getColor() != piece.getColor();
}
return true;
}
/**
* This method is used to determine if a piece can move inside the home area
*
* @param piece the piece to be moved
* @param steps the steps the piece would move
* @return true if the piece can move into the home area, false otherwise
*/
protected boolean tryHomeMove(Piece piece, int steps){
Color col = piece.getColor();
PlayerData playerData = logic.getGame().getBoard().getPlayerData().get(col);
Node[] homeNodes = playerData.getHomeNodes();
int index;
if (playerData.homeIncludes(piece)){
index = playerData.getIndexInHome(piece);
} else {
index = 0;
}
if(index + steps >= homeNodes.length){
return false;
} else {
for(int i = index; i <= index + steps; i++){
if(homeNodes[i].getOccupant() != null){
return false;
}
}
return true;
}
}
/**
* This method is used to get the pieces that can be moved
*
* @param color the color of the pieces
* @return the pieces that can be moved
*/
protected List<Piece> getMoveablePieces(Color color) {
ArrayList<Piece> moveablePieces = new ArrayList<>();
ArrayList<Piece> pieces = new ArrayList<>();
for (Piece piece : logic.getGame().getBoard().getPlayerData().get(color).getPieces()) {
if(piece.getState() == PieceState.ACTIVE || piece.getState() == PieceState.HOME){
pieces.add(piece);
}
}
for (Piece piece : pieces) {
if (tryMove(piece)) {
moveablePieces.add(piece);
}
}
return moveablePieces;
}
@Override
public String toString() {
return getClass().getSimpleName();
}
}