Updated 'AnimationState' class.
Updated the 'AnimationState' class by solving the transition error due to the separat state change.
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@@ -53,6 +53,7 @@ public void received(AnimationEndMessage msg, int from) {
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if (this.messageReceived == this.logic.getGame().getPlayers().size()) {
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if (this.messageReceived == this.logic.getGame().getPlayers().size()) {
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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this.logic.getServerSender().send(this.logic.getGame().getActivePlayerId(), new DiceNowMessage());
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this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
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this.gameAutomaton.setCurrentState(this.gameAutomaton.getTurnState());
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this.gameAutomaton.getTurnState().setCurrentState(this.gameAutomaton.getTurnState().getPowerCardState());
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} else {
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} else {
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this.messageReceived++;
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this.messageReceived++;
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}
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}
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