reworked the client state machine and removed the seperate classes for the statemachines
these machines are now directly included in the parent states
This commit is contained in:
@@ -1,5 +1,7 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="MdgaApp" type="Application" factoryName="Application" singleton="false" nameIsGenerated="true">
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<option name="ALTERNATIVE_JRE_PATH" value="temurin-20" />
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<option name="ALTERNATIVE_JRE_PATH_ENABLED" value="true" />
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<option name="MAIN_CLASS_NAME" value="pp.mdga.client.MdgaApp" />
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<module name="Projekte.mdga.client.main" />
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<option name="VM_PARAMETERS" value="-Djava.util.logging.config.file=logging.properties -ea" />
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@@ -1,16 +1,9 @@
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package pp.mdga.client;
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import pp.mdga.client.ceremonyState.CeremonyStateMachine;
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine;
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public Ceremony(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
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}
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public CeremonyStateMachine getCeremonyStateMachine() {
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return ceremonyStateMachine;
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}
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}
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@@ -1,24 +0,0 @@
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package pp.mdga.client;
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public class ClientAutomaton extends ClientStateMachine {
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private Dialogs dialogs;
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private Ceremony ceremony;
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private Game game;
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private Interrupt interrupt;
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public ClientAutomaton(ClientGameLogic logic){
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super(null, logic);
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dialogs = new Dialogs(this, logic);
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ceremony = new Ceremony(this, logic);
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game = new Game(this, logic);
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entry();
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}
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@Override
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public Dialogs initialState(){
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return dialogs;
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}
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}
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@@ -1,21 +1,27 @@
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package pp.mdga.client;
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import pp.mdga.client.gameState.turnState.choosePieceState.StartPiece;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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import pp.mdga.game.Game;
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import pp.mdga.game.Piece;
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import pp.mdga.message.client.ClientMessage;
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import pp.mdga.message.server.*;
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import java.util.Map;
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import java.util.UUID;
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public class ClientGameLogic implements ServerInterpreter {
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static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
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private Game game;
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private final ClientSender clientSender;
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private ClientState state;
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private Map<UUID, Piece> pieces;
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private Map<UUID, BonusCard> cards;
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public ClientGameLogic(Game game, ClientSender clientSender) {
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this.game = game;
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this.clientSender = clientSender;
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state = new ClientAutomaton(this);
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}
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public void send(ClientMessage msg){
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@@ -169,4 +175,46 @@ public void received(UpdateTSK msg) {
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public void received(WaitPiece msg) {
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}
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public void selectPiece(UUID pieceId){
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//TODO
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}
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public void selectCard(UUID cardId){
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//TODO
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}
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public void selectTsk(Color color){
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//TODO
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}
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public void selectDice(){
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//TODO
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}
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public void selectName(String name){
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//TODO
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}
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public void selectReady(boolean ready){
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//TODO
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}
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public void selectHost(){
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//TODO
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}
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public void selectLeave(){
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//TODO
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}
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public void selectJoin(){
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//TODO
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}
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public void selectStart(){
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//TODO
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}
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}
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@@ -1,6 +1,10 @@
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package pp.mdga.client;
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public abstract class ClientState implements Observer {
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import pp.mdga.message.server.*;
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import java.lang.System.Logger.Level;
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public abstract class ClientState implements Observer, ServerInterpreter {
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protected static final System.Logger LOGGER = System.getLogger(ClientState.class.getName());
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protected ClientState parent;
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@@ -12,13 +16,9 @@ protected ClientState(ClientState parent, ClientGameLogic logic){
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this.logic = logic;
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}
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public void entry(){/* do nothing */}
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public abstract void enter();
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public void exit() {/* do nothing*/}
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public void gotoState(ClientState newState){
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throw new IllegalStateException("not in a statemachine");
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}
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public abstract void exit();
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public ClientState getParent(){
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return parent;
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@@ -30,4 +30,139 @@ public void update() {/* do nothing */}
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public String toString(){
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return getClass().getSimpleName();
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}
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@Override
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public void received(ActivePlayer msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(AnyPiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(Briefing msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(CeremonyMessage msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(Dice msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(DiceAgain msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(DiceNow msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(EndOfTurn msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyAccept msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyDeny msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyPlayerJoin msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(LobbyPlayerLeave msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(MoveMessage msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(NoTurn msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PauseGame msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PlayCard msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PossibleCard msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(PossiblePiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(RankingResponse msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(RankingRollAgain msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(ReconnectBriefing msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(ResumeGame msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(ServerStartGame msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(StartPiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(UpdateReady msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(UpdateTSK msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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@Override
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public void received(WaitPiece msg) {
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LOGGER.log(Level.DEBUG, "Received {0} not allowed.", msg);
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}
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}
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@@ -1,44 +0,0 @@
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package pp.mdga.client;
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public abstract class ClientStateMachine extends ClientState {
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private ClientState state;
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protected ClientStateMachine(ClientState parent, ClientGameLogic logic){
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super(parent, logic);
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}
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public abstract ClientState initialState();
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@Override
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public void gotoState(ClientState newState){
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LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
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enter(newState);
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}
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@Override
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public void entry(){
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final ClientState newState = initialState();
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LOGGER.log(System.Logger.Level.DEBUG, "{0}: initial state={1}", this, newState);
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enter(newState);
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}
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private void enter(ClientState newState){
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if(newState.parent != this)
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throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
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state = newState;
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state.entry();
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}
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@Override
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public void exit(){state.exit();}
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@Override
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public String toString(){
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return super.toString() + "(in " + state + ")";
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}
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public ClientState getState(){
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return state;
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}
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}
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@@ -1,16 +1,48 @@
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package pp.mdga.client;
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import pp.mdga.client.dialogState.DialogsStateMachine;
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import pp.mdga.client.dialogState.DialogStates;
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import pp.mdga.client.dialogState.Lobby;
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import pp.mdga.client.dialogState.NetworkDialog;
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import pp.mdga.client.dialogState.StartDialog;
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public class Dialogs extends ClientState {
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private final DialogsStateMachine dialogsStateMachine;
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private DialogStates currentState;
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private final Lobby lobby = new Lobby(this, logic);
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private final NetworkDialog networkDialog = new NetworkDialog(this, logic);
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private final StartDialog startDialog = new StartDialog(this, logic);
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public Dialogs(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.dialogsStateMachine = new DialogsStateMachine(parent, logic);
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}
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public DialogsStateMachine getDialogsStateMachine() {
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return dialogsStateMachine;
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@Override
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public void exit(){
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currentState.exit();
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}
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@Override
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public void enter(){
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currentState = startDialog;
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}
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public void setState(DialogStates newState){
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currentState.exit();
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currentState = newState;
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currentState.enter();
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}
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public Lobby getLobby() {
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return lobby;
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}
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public NetworkDialog getNetworkDialog() {
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return networkDialog;
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}
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public StartDialog getStartDialog() {
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return startDialog;
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}
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}
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@@ -1,16 +1,8 @@
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package pp.mdga.client;
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import pp.mdga.client.gameState.GameStateMachine;
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public class Game extends ClientState {
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private final GameStateMachine gameStateMachine;
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public Game(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.gameStateMachine = new GameStateMachine(parent, logic);
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}
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public GameStateMachine getGameStateMachine() {
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return gameStateMachine;
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}
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}
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@@ -1,16 +1,8 @@
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package pp.mdga.client;
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import pp.mdga.client.settingsState.SettingsStateMachine;
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public class Settings extends ClientState {
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private final SettingsStateMachine settingsStateMachine;
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public Settings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.settingsStateMachine = new SettingsStateMachine(parent, logic);
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}
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public SettingsStateMachine getSettingsStateMachine() {
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return settingsStateMachine;
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}
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}
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@@ -1,18 +0,0 @@
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package pp.mdga.client.ceremonyState;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientStateMachine;
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public class CeremonyStateMachine extends ClientStateMachine {
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public CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public Podium initialState() {
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return new Podium(this, logic);
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}
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}
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@@ -1,16 +0,0 @@
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package pp.mdga.client.dialogState;
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import pp.mdga.client.ClientGameLogic;
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import pp.mdga.client.ClientState;
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import pp.mdga.client.ClientStateMachine;
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public class DialogsStateMachine extends ClientStateMachine {
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public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@Override
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public StartDialog initialState() {
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return new StartDialog(this, logic);
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}
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}
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@@ -2,9 +2,61 @@
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|
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import pp.mdga.client.ClientGameLogic;
|
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import pp.mdga.client.ClientState;
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import pp.mdga.client.Dialogs;
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public class NetworkDialog extends DialogStates {
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private final Dialogs parent;
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public NetworkDialog(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.parent = (Dialogs) parent;
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}
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||||
|
||||
private boolean checkIP(String IP){
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String[] parts = IP.split("\\.");
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|
||||
// Step 2: Check if there are exactly 4 parts
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if (parts.length != 4) {
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return false;
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||||
}
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||||
|
||||
// Step 3: Check each part for valid number
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for (String part : parts) {
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try {
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||||
// Step 4: Convert each part into a number
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||||
int num = Integer.parseInt(part);
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||||
|
||||
// Step 5: Check whether the number lies in between 0 and 255
|
||||
if (num < 0 || num > 255) {
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return false;
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||||
}
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} catch (NumberFormatException e) {
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||||
// If parsing fails, it's not a valid number
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// If all checks passed, return true
|
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return true;
|
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}
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||||
|
||||
@Override
|
||||
public void enter() {
|
||||
}
|
||||
|
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@Override
|
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public void exit() {
|
||||
}
|
||||
|
||||
public void selectBack() {
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parent.setState(parent.getStartDialog());
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}
|
||||
|
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public void selectJoin(String IP) {
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||||
if(checkIP(IP)){
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parent.setState(parent.getLobby());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,36 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.Dialogs;
|
||||
|
||||
public class StartDialog extends DialogStates {
|
||||
|
||||
private final Dialogs parent;
|
||||
|
||||
public StartDialog(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.parent = (Dialogs) parent;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void exit() {
|
||||
|
||||
}
|
||||
|
||||
public void selectJoin() {
|
||||
parent.setState(parent.getNetworkDialog());
|
||||
}
|
||||
|
||||
public void selectHost() {
|
||||
parent.setState(parent.getLobby());
|
||||
}
|
||||
|
||||
public void selectLeave() {
|
||||
parent.exit();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,10 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
|
||||
|
||||
public class DetermineStartPlayer extends GameStates {
|
||||
private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
|
||||
|
||||
public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public DetermineStartPlayerStateMachine getDetermineStartPlayerStateMachine() {
|
||||
return determineStartPlayerStateMachine;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.mdga.client.gameState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.ClientStateMachine;
|
||||
|
||||
public class GameStateMachine extends ClientStateMachine {
|
||||
public GameStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ClientState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -2,17 +2,10 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.turnState.TurnStateMachine;
|
||||
|
||||
public class Turn extends GameStates {
|
||||
private final TurnStateMachine turnStateMachine;
|
||||
|
||||
public Turn(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.turnStateMachine = new TurnStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public TurnStateMachine getTurnStateMachine() {
|
||||
return turnStateMachine;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
package pp.mdga.client.gameState.determineStartPlayer;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.ClientStateMachine;
|
||||
import pp.mdga.client.RollRankingDice;
|
||||
|
||||
public class DetermineStartPlayerStateMachine extends ClientStateMachine {
|
||||
public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public RollRankingDice initialState() {
|
||||
return new RollRankingDice(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStates;
|
||||
|
||||
public class RollRankingDice extends DetermineStartPlayerStates {
|
||||
public RollRankingDice(ClientState parent, ClientGameLogic logic) {
|
||||
|
||||
@@ -1,19 +1,11 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.gameState.turnState.choosePieceState.ChoosePieceStateMachine;
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
|
||||
public class ChoosePiece extends TurnStates {
|
||||
|
||||
private final ChoosePieceStateMachine choosePieceStateMachine;
|
||||
|
||||
public ChoosePiece(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public ChoosePieceStateMachine getChoosePieceStateMachine() {
|
||||
return choosePieceStateMachine;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,10 @@
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStateMachine;
|
||||
|
||||
public class PowerCard extends TurnStates {
|
||||
private final PowerCardStateMachine powerCardStateMachine;
|
||||
|
||||
public PowerCard(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
|
||||
}
|
||||
|
||||
public PowerCardStateMachine getPowerCardStateMachine() {
|
||||
return powerCardStateMachine;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.mdga.client.gameState.turnState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.ClientStateMachine;
|
||||
|
||||
public class TurnStateMachine extends ClientStateMachine {
|
||||
public TurnStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PowerCard initialState() {
|
||||
return new PowerCard(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.mdga.client.gameState.turnState.choosePieceState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.ClientStateMachine;
|
||||
|
||||
public class ChoosePieceStateMachine extends ClientStateMachine {
|
||||
public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public NoPiece initialState() {
|
||||
return new NoPiece(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.mdga.client.gameState.turnState.powerCardState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.ClientStateMachine;
|
||||
|
||||
public class PowerCardStateMachine extends ClientStateMachine {
|
||||
public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChoosePowerCard initialState() {
|
||||
return new ChoosePowerCard(this, logic);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
package pp.mdga.client.settingsState;
|
||||
|
||||
import pp.mdga.client.ClientGameLogic;
|
||||
import pp.mdga.client.ClientState;
|
||||
import pp.mdga.client.ClientStateMachine;
|
||||
|
||||
public class SettingsStateMachine extends ClientStateMachine {
|
||||
public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
|
||||
super(parent, logic);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ClientState initialState() {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -4,10 +4,8 @@
|
||||
import org.junit.Test;
|
||||
import pp.mdga.client.*;
|
||||
import pp.mdga.client.Ceremony;
|
||||
import pp.mdga.client.ceremonyState.CeremonyStateMachine;
|
||||
import pp.mdga.client.ceremonyState.Podium;
|
||||
import pp.mdga.client.ceremonyState.Statistics;
|
||||
import pp.mdga.client.dialogState.DialogsStateMachine;
|
||||
import pp.mdga.client.dialogState.Lobby;
|
||||
import pp.mdga.client.dialogState.NetworkDialog;
|
||||
import pp.mdga.client.dialogState.StartDialog;
|
||||
@@ -16,13 +14,11 @@
|
||||
import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
|
||||
import pp.mdga.client.gameState.turnState.*;
|
||||
import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCard;
|
||||
import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStateMachine;
|
||||
import pp.mdga.client.gameState.turnState.powerCardState.Shield;
|
||||
import pp.mdga.client.gameState.turnState.powerCardState.Swap;
|
||||
import pp.mdga.client.Settings;
|
||||
import pp.mdga.client.settingsState.AudioSettings;
|
||||
import pp.mdga.client.settingsState.MainSettings;
|
||||
import pp.mdga.client.settingsState.SettingsStateMachine;
|
||||
import pp.mdga.client.settingsState.VideoSettings;
|
||||
import pp.mdga.game.BonusCard;
|
||||
import pp.mdga.game.Color;
|
||||
|
||||
Reference in New Issue
Block a user