reworked the client state machine and removed the seperate classes for the statemachines
these machines are now directly included in the parent states
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@@ -4,10 +4,8 @@
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import org.junit.Test;
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import pp.mdga.client.*;
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import pp.mdga.client.Ceremony;
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import pp.mdga.client.ceremonyState.CeremonyStateMachine;
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import pp.mdga.client.ceremonyState.Podium;
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import pp.mdga.client.ceremonyState.Statistics;
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import pp.mdga.client.dialogState.DialogsStateMachine;
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import pp.mdga.client.dialogState.Lobby;
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import pp.mdga.client.dialogState.NetworkDialog;
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import pp.mdga.client.dialogState.StartDialog;
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@@ -16,13 +14,11 @@
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import pp.mdga.client.gameState.determineStartPlayer.DetermineStartPlayerStateMachine;
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import pp.mdga.client.gameState.turnState.*;
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import pp.mdga.client.gameState.turnState.powerCardState.ChoosePowerCard;
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import pp.mdga.client.gameState.turnState.powerCardState.PowerCardStateMachine;
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import pp.mdga.client.gameState.turnState.powerCardState.Shield;
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import pp.mdga.client.gameState.turnState.powerCardState.Swap;
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import pp.mdga.client.Settings;
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import pp.mdga.client.settingsState.AudioSettings;
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import pp.mdga.client.settingsState.MainSettings;
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import pp.mdga.client.settingsState.SettingsStateMachine;
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import pp.mdga.client.settingsState.VideoSettings;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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