Adjust particle effects
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@@ -28,29 +28,29 @@ public ParticleHandler(BattleshipApp app) {
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}
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/**
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* this method is used to create a hit effect at a position
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* this method is used to create a hit effect at the position of a node
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*
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* @param node the node of the battleship where the effect should be attached to
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* @param shot the shot that hit a target
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*/
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public void createHitParticles(Node node, Shot shot) {
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ParticleEmitter particles1 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,30);
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particles1.setMaterial(material);
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particles1.setImagesX(2);
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particles1.setImagesY(2);
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particles1.setStartColor(ColorRGBA.White);
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particles1.setEndColor(ColorRGBA.Red);
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particles1.getParticleInfluencer().setInitialVelocity(new Vector3f(0,1,0));
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particles1.setStartSize(0.45f);
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particles1.setEndSize(0.1f);
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particles1.setGravity(0, -0.5f, 0);
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particles1.setLowLife(1f);
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particles1.setHighLife(4f);
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particles1.setParticlesPerSec(0);
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particles1.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
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particles1.emitAllParticles();
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ParticleEmitter smokeParticles = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,1000);
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smokeParticles.setMaterial(material);
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smokeParticles.setImagesX(2);
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smokeParticles.setImagesY(2);
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smokeParticles.setStartColor(ColorRGBA.Orange);
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smokeParticles.setEndColor(ColorRGBA.Black);
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smokeParticles.getParticleInfluencer().setInitialVelocity(new Vector3f(0,0.8f,0));
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smokeParticles.setStartSize(0.5f);
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smokeParticles.setEndSize(0.04f);
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smokeParticles.setGravity(0, -0.1f, 0);
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smokeParticles.setLowLife(1f);
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smokeParticles.setHighLife(4f);
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smokeParticles.setParticlesPerSec(0);
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smokeParticles.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
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smokeParticles.emitAllParticles();
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ParticleEmitter particles2 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,30);
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ParticleEmitter particles2 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
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particles2.setMaterial(material);
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particles2.setImagesX(2);
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particles2.setImagesY(2);
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@@ -59,14 +59,14 @@ public void createHitParticles(Node node, Shot shot) {
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particles2.getParticleInfluencer().setInitialVelocity(new Vector3f(0,2,0));
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particles2.setStartSize(0.7f);
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particles2.setEndSize(0.1f);
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particles2.setGravity(0, -0.5f, 0);
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particles2.setGravity(0, 0, 0);
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particles2.setLowLife(0.5f);
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particles2.setHighLife(1f);
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particles2.setHighLife(1.5f);
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particles2.setParticlesPerSec(0);
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particles2.setLocalTranslation(shot.getY() + 1f, 0 , shot.getX() + 1f);
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particles2.emitAllParticles();
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ParticleEmitter particles3 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,30);
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ParticleEmitter particles3 = new ParticleEmitter("Effect", ParticleMesh.Type.Triangle,300);
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particles3.setMaterial(material);
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particles3.setImagesX(1);
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particles3.setImagesY(1);
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@@ -75,15 +75,15 @@ public void createHitParticles(Node node, Shot shot) {
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particles3.getParticleInfluencer().setInitialVelocity(new Vector3f(0,0.5f,0));
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particles3.setStartSize(0.8f);
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particles3.setEndSize(0.1f);
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particles3.setGravity(0, -0.5f, 0);
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particles3.setGravity(0, 0, 0);
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particles3.setLowLife(0.5f);
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particles3.setHighLife(0.5f);
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particles3.setHighLife(0.8f);
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particles3.setParticlesPerSec(0);
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particles3.setLocalTranslation(shot.getY() + 1f, 0 , shot.getX() + 1f);
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particles3.emitAllParticles();
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node.attachChild(particles1);
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particles1.addControl((Control) new ParticleControl(particles1, node));
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node.attachChild(smokeParticles);
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smokeParticles.addControl((Control) new ParticleControl(smokeParticles, node));
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node.attachChild(particles2);
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particles2.addControl((Control) new ParticleControl(particles2, node));
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@@ -91,31 +91,32 @@ public void createHitParticles(Node node, Shot shot) {
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node.attachChild(particles3);
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particles3.addControl((Control) new ParticleControl(particles3, node));
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LOGGER.log(System.Logger.Level.DEBUG, "Hit-particles at {0}", particles1.getLocalTranslation().toString());
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LOGGER.log(System.Logger.Level.DEBUG, "Hit-particles at {0}", smokeParticles.getLocalTranslation().toString());
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}
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/**
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* Creates a miss effect at a certain location
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* @param shot the shot that missed
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* @return A ParticleEmitter
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*/
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public ParticleEmitter createMissParticles(Shot shot) {
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ParticleEmitter particles = new ParticleEmitter("MissEffect", ParticleMesh.Type.Triangle, 15);
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ParticleEmitter particles = new ParticleEmitter("MissEffect", ParticleMesh.Type.Triangle, 200);
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particles.setMaterial(material);
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particles.setImagesX(2);
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particles.setImagesY(2);
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particles.setStartColor(ColorRGBA.Blue);
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particles.setEndColor(ColorRGBA.Black);
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particles.getParticleInfluencer().setInitialVelocity(new Vector3f(0.1f, 0.2f, 0));
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particles.setStartSize(0.6f);
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particles.setEndSize(0.05f);
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particles.setGravity(0, -0.1f, 0);
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particles.setLowLife(0.5f);
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particles.setHighLife(3.0f);
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particles.setEndColor(ColorRGBA.White);
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particles.getParticleInfluencer().setInitialVelocity(new Vector3f(0.01f, 3f, 0.01f));
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particles.setStartSize(0.05f);
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particles.setEndSize(0.4f);
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particles.setGravity(0, 2f, 0);
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particles.setLowLife(1.0f);
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particles.setHighLife(2.2f);
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particles.setParticlesPerSec(0);
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particles.setLocalTranslation(shot.getY() + 0.5f, 0 , shot.getX() + 0.5f);
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particles.setLocalTranslation(shot.getY(), -0.5f , shot.getX());
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particles.emitAllParticles();
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LOGGER.log(System.Logger.Level.DEBUG, "Hit-particles at {0}", particles.getLocalTranslation().toString());
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LOGGER.log(System.Logger.Level.DEBUG, "Miss-particles at {0}", particles.getLocalTranslation().toString());
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return particles;
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}
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