Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by adding logic for the roll again event to the 'RequestDieMessage' handling.
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@@ -84,6 +84,9 @@ else if (maximumRoll < entry.getValue()) {
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}
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}
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for (int id: this.playersHaveToRoll) {
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this.diceResults.remove(id);
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}
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}
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}
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