added minor changes
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@@ -10,6 +10,7 @@
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import pp.mdga.client.gameState.turnState.choosePieceState.*;
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import pp.mdga.client.gameState.turnState.powerCardState.*;
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import pp.mdga.game.Game;
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import pp.mdga.game.Player;
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import pp.mdga.message.server.*;
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import pp.mdga.game.BonusCard;
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import pp.mdga.game.Color;
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@@ -103,6 +104,9 @@ public class ClientStateTest {
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private BonusCard shieldCard;
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private BonusCard turboCard;
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//declare a player
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private Player player;
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@Before
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public void setUp() {
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//initialize the game
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@@ -116,6 +120,11 @@ public void send(ClientMessage msg) {
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}
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});
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//initialize a player
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player = new Player(name);
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//todo piece
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//initialize the playerID
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from = 1234;
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name = "Daniel";
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@@ -136,13 +145,13 @@ public void send(ClientMessage msg) {
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endOfTurn = new EndOfTurnMessage();
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lobbyAccept = new LobbyAcceptMessage();
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lobbyDeny = new LobbyDenyMessage();
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lobbyPlayerJoin = new LobbyPlayerJoinedMessage(from,name);
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lobbyPlayerLeave = new LobbyPlayerLeaveMessage(from, color);
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moveMessage = new MoveMessage("www",false, 20);//Todo
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lobbyPlayerJoin = new LobbyPlayerJoinedMessage(from,player);
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lobbyPlayerLeave = new LobbyPlayerLeaveMessage(from);
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moveMessage = new MoveMessage(,false, 20);//Todo
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noTurn = new NoTurnMessage();
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interruptMessage = new PauseGameMessage();
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playCardSwap = PlayCardMessage.swap("www", "www");//Todo
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playCardShield = PlayCardMessage.shield( "www");//Todo
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playCardSwap = PlayCardMessage.swap();//Todo
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playCardShield = PlayCardMessage.shield();//Todo
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playCardTurbo = PlayCardMessage.turbo(1);//Todo
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possibleCard = new PossibleCardMessage();
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possiblePieceShield = PossiblePieceMessage.shieldPossiblePieces(new ArrayList<>()); //TODO
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@@ -153,9 +162,9 @@ public void send(ClientMessage msg) {
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reconnectBriefing = new ReconnectBriefingMessage(game);
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resumeGame = new ResumeGameMessage();
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startGame = new ServerStartGameMessage();
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startPieceMessage = new StartPieceMessage("www"); //Todo wrong class
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updateReady = new UpdateReadyMessage(color, true);
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updateTSK = new UpdateTSKMessage(name, color);
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startPieceMessage = new StartPieceMessage(); //Todo wrong class
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updateReady = new UpdateReadyMessage(from, true);
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updateTSK = new UpdateTSKMessage(from, color);
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waitPiece = new WaitPieceMessage();
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interruptMessage = new PauseGameMessage();
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spectatorMessage = new SpectatorMessage();
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@@ -5,6 +5,7 @@
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import pp.mdga.message.server.ServerMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerSender;
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import pp.mdga.server.automaton.GameState;
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import static org.junit.Assert.*;
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@@ -123,6 +124,10 @@ public void broadcast(ServerMessage message) {
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@Test
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public void testMove() {
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// TODO:
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//sends the server in selectPiece
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serverGameLogic.setCurrentState(serverGameLogic.getGameState());
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GameState gameState =serverGameLogic.getGameState();
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//sets the active Player to host
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game.setActiveColor(hostColor);
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@@ -131,7 +136,8 @@ public void testMove() {
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//sends the move-message
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//tests if the piece has moved in the right direction
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assertTrue();
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assertTrue(game.getBoard().getInfield()[4].isOccupied());
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assertEquals(game.getBoard().getInfield()[4].getOccupant(),pieceHost3);
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}
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/**
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