made all con structors of clients states public
This commit is contained in:
@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Animation extends ClientState {
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protected Animation(ClientState parent, ClientGameLogic logic) {
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public Animation(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class AudioSettings extends ClientState {
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protected AudioSettings(ClientState parent, ClientGameLogic logic) {
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public AudioSettings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -3,8 +3,12 @@
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public class Ceremony extends ClientState {
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private final CeremonyStateMachine ceremonyStateMachine;
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protected Ceremony(ClientState parent, ClientGameLogic logic) {
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public Ceremony(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.ceremonyStateMachine = new CeremonyStateMachine(parent, logic);
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}
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public CeremonyStateMachine getCeremonyStateMachine() {
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return ceremonyStateMachine;
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}
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}
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@@ -2,7 +2,7 @@
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public class CeremonyStateMachine extends ClientStateMachine {
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protected CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
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public CeremonyStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,10 +1,15 @@
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package pp.mdga.client;
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public class ChoosePiece extends ClientState {
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private final ChoosePieceStateMachine choosePieceStateMachine;
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protected ChoosePiece(ClientState parent, ClientGameLogic logic) {
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public ChoosePiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.choosePieceStateMachine = new ChoosePieceStateMachine(parent, logic);
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}
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public ChoosePieceStateMachine getChoosePieceStateMachine() {
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return choosePieceStateMachine;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class ChoosePieceStateMachine extends ClientStateMachine{
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protected ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
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public ChoosePieceStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class ChoosePowerCard extends ClientState {
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protected ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
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public ChoosePowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -2,7 +2,6 @@
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import pp.mdga.game.Game;
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import pp.mdga.message.client.ClientMessage;
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import pp.mdga.server.ServerSender;
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public class ClientGameLogic {
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static final System.Logger LOGGER = System.getLogger(ClientGameLogic.class.getName());
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@@ -3,8 +3,12 @@
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public class DetermineStartPlayer extends ClientState {
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private final DetermineStartPlayerStateMachine determineStartPlayerStateMachine;
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protected DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
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public DetermineStartPlayer(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.determineStartPlayerStateMachine = new DetermineStartPlayerStateMachine(parent, logic);
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}
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public DetermineStartPlayerStateMachine getDetermineStartPlayerStateMachine() {
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return determineStartPlayerStateMachine;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class DetermineStartPlayerStateMachine extends ClientStateMachine{
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protected DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
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public DetermineStartPlayerStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class DialogsStateMachine extends ClientStateMachine {
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protected DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
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public DialogsStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -3,8 +3,12 @@
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public class GameState extends ClientState {
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private final GameStateMachine gameStateMachine;
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protected GameState(ClientState parent, ClientGameLogic logic) {
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public GameState(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.gameStateMachine = new GameStateMachine(parent, logic);
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}
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public GameStateMachine getGameStateMachine() {
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return gameStateMachine;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class GameStateMachine extends ClientStateMachine {
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protected GameStateMachine(ClientState parent, ClientGameLogic logic) {
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public GameStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,7 +1,5 @@
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package pp.mdga.client;
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import pp.mdga.server.GameState;
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public class Interrupt extends ClientState {
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private final GameState lastState;
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@@ -11,4 +9,3 @@ public Interrupt(ClientState parent, ClientGameLogic logic, GameState lastState)
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this.lastState = lastState;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Lobby extends ClientState {
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protected Lobby(ClientState parent, ClientGameLogic logic) {
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public Lobby(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class MainSettings extends ClientState {
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protected MainSettings(ClientState parent, ClientGameLogic logic) {
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public MainSettings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class MovePiece extends ClientState {
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protected MovePiece(ClientState parent, ClientGameLogic logic) {
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public MovePiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class NetworkDialog extends ClientState {
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protected NetworkDialog(ClientState parent, ClientGameLogic logic) {
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public NetworkDialog(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class NoPiece extends ClientState {
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protected NoPiece(ClientState parent, ClientGameLogic logic) {
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public NoPiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class PlayPowerCard extends ClientState {
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protected PlayPowerCard(ClientState parent, ClientGameLogic logic) {
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public PlayPowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Podium extends ClientState {
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protected Podium(ClientState parent, ClientGameLogic logic) {
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public Podium(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -3,8 +3,12 @@
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public class PowerCard extends ClientState {
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private final PowerCardStateMachine powerCardStateMachine;
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protected PowerCard(ClientState parent, ClientGameLogic logic) {
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public PowerCard(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.powerCardStateMachine = new PowerCardStateMachine(parent, logic);
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}
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public PowerCardStateMachine getPowerCardStateMachine() {
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return powerCardStateMachine;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class PowerCardStateMachine extends ClientStateMachine {
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protected PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
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public PowerCardStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class RollDice extends ClientState {
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protected RollDice(ClientState parent, ClientGameLogic logic) {
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public RollDice(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class RollRankingDice extends ClientState {
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protected RollRankingDice(ClientState parent, ClientGameLogic logic) {
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public RollRankingDice(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class SelectPiece extends ClientState {
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protected SelectPiece(ClientState parent, ClientGameLogic logic) {
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public SelectPiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -3,8 +3,12 @@
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public class Settings extends ClientState {
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private final SettingsStateMachine settingsStateMachine;
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protected Settings(ClientState parent, ClientGameLogic logic) {
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public Settings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.settingsStateMachine = new SettingsStateMachine(parent, logic);
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}
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public SettingsStateMachine getSettingsStateMachine() {
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return settingsStateMachine;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class SettingsStateMachine extends ClientStateMachine {
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protected SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
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public SettingsStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Shield extends ClientState {
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protected Shield(ClientState parent, ClientGameLogic logic) {
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public Shield(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Spectator extends ClientState {
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protected Spectator(ClientState parent, ClientGameLogic logic) {
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public Spectator(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class StartDialog extends ClientState {
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protected StartDialog(ClientState parent, ClientGameLogic logic) {
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public StartDialog(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class StartPiece extends ClientState {
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protected StartPiece(ClientState parent, ClientGameLogic logic) {
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public StartPiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Statistics extends ClientState {
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protected Statistics(ClientState parent, ClientGameLogic logic) {
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public Statistics(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Swap extends ClientState {
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protected Swap(ClientState parent, ClientGameLogic logic) {
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public Swap(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -3,8 +3,12 @@
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public class Turn extends ClientState {
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private final TurnStateMachine turnStateMachine;
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protected Turn(ClientState parent, ClientGameLogic logic) {
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public Turn(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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this.turnStateMachine = new TurnStateMachine(parent, logic);
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}
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public TurnStateMachine getTurnStateMachine() {
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return turnStateMachine;
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class TurnStateMachine extends ClientStateMachine {
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protected TurnStateMachine(ClientState parent, ClientGameLogic logic) {
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public TurnStateMachine(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class VideoSettings extends ClientState {
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protected VideoSettings(ClientState parent, ClientGameLogic logic) {
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public VideoSettings(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class WaitRanking extends ClientState {
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protected WaitRanking(ClientState parent, ClientGameLogic logic) {
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public WaitRanking(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class Waiting extends ClientState {
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protected Waiting(ClientState parent, ClientGameLogic logic) {
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public Waiting(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,7 +1,7 @@
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package pp.mdga.client;
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public class WaitingPiece extends ClientState {
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protected WaitingPiece(ClientState parent, ClientGameLogic logic) {
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public WaitingPiece(ClientState parent, ClientGameLogic logic) {
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super(parent, logic);
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}
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}
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@@ -1,4 +1,8 @@
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package pp.mdga.notification;
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public abstract class Notification {
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public void accept(){
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}
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}
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Reference in New Issue
Block a user