Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by updating the logic inside the 'received(RequestDieMessage msg, int from)' method in it.
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@@ -4,6 +4,7 @@
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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import pp.mdga.message.server.ActivePlayerMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.DieMessage;
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import pp.mdga.message.server.EndOfTurnMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.GameState;
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import pp.mdga.server.automaton.GameState;
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@@ -69,6 +70,7 @@ public void received(RequestDieMessage msg, int from) {
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maximumRoll = entry.getValue();
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maximumRoll = entry.getValue();
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} else {
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} else {
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this.playersHaveToRoll.remove(entry.getKey());
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this.playersHaveToRoll.remove(entry.getKey());
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this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
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}
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}
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}
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}
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