Updated 'DetermineStartPlayerState' class.

Updated the 'DetermineStartPlayerState' class by updating the logic inside the 'received(RequestDieMessage msg, int from)' method in it.
This commit is contained in:
Daniel Grigencha
2024-12-02 02:15:22 +01:00
parent 3658c88d72
commit 6985d988f4

View File

@@ -4,6 +4,7 @@
import pp.mdga.message.client.RequestDieMessage;
import pp.mdga.message.server.ActivePlayerMessage;
import pp.mdga.message.server.DieMessage;
import pp.mdga.message.server.EndOfTurnMessage;
import pp.mdga.server.ServerGameLogic;
import pp.mdga.server.automaton.GameState;
@@ -69,6 +70,7 @@ public void received(RequestDieMessage msg, int from) {
maximumRoll = entry.getValue();
} else {
this.playersHaveToRoll.remove(entry.getKey());
this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
}
}