Updated 'DetermineStartPlayerState' class.
Updated the 'DetermineStartPlayerState' class by updating the logic inside the 'received(RequestDieMessage msg, int from)' method in it.
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
import pp.mdga.message.client.RequestDieMessage;
|
||||
import pp.mdga.message.server.ActivePlayerMessage;
|
||||
import pp.mdga.message.server.DieMessage;
|
||||
import pp.mdga.message.server.EndOfTurnMessage;
|
||||
import pp.mdga.server.ServerGameLogic;
|
||||
import pp.mdga.server.automaton.GameState;
|
||||
|
||||
@@ -69,6 +70,7 @@ public void received(RequestDieMessage msg, int from) {
|
||||
maximumRoll = entry.getValue();
|
||||
} else {
|
||||
this.playersHaveToRoll.remove(entry.getKey());
|
||||
this.logic.getServerSender().send(entry.getKey(), new EndOfTurnMessage());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user