added more logic for the server state diagram

This commit is contained in:
Daniel Grigencha
2024-11-22 09:37:49 +01:00
committed by Felix
parent f3894a5058
commit 6dfb2980fa
20 changed files with 404 additions and 214 deletions

View File

@@ -301,7 +301,6 @@ public Boolean getGameHasStarted() {
*/
public void setGameHasStarted(Boolean gameHasStarted) {
this.gameHasStarted = gameHasStarted;
if (gameHasStarted) notifyObservers();
}
/**

View File

@@ -1,6 +1,7 @@
package pp.mdga.server;
import pp.mdga.message.client.AnimationEnd;
import pp.mdga.message.server.DiceNow;
public class Animation extends ServerState {
public Animation(ServerState parent, ServerGameLogic logic) {
@@ -8,7 +9,8 @@ public Animation(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
public void receivedAnimationEnd(AnimationEnd msg, int from) {
logic.send(logic.getGame().getStartPlayer(), new DiceNow());
parent.gotoState(new Turn(parent, logic));
}
}

View File

@@ -2,41 +2,43 @@
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.DiceNow;
import pp.mdga.message.server.RankingRollAgain;
import pp.mdga.message.server.*;
import java.util.ArrayList;
import java.util.List;
public class DetermineStartPlayer extends ServerState {
private final List<Player> player = new ArrayList<>();
public DetermineStartPlayer(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
@Override
public void receivedRequestDice(RequestDice msg) {
// todo: implement
}
public void receivedRequestDice(RequestDice msg, int from) {
logic.send();
// todo: msg?, sent to everyone?
@Override
public void sentRankingResponse() {
// todo: implemtent
broadcastUpdate(new Dice());
}
@Override
public void update() {
if (logic.getGame().allRanked()) {
if (logic.getGame().getStartPlayer() == null) {
// todo: send it to everyone? or player with the same dice value? save the players with the same value?
logic.send(new Player(1), new RankingRollAgain());
if (Boolean.TRUE.equals(logic.getGame().allRanked())) {
broadcastUpdate(new RankingResponce());
if (logic.getGame().getOrder().isEmpty()) {
// todo: save the players with the same value?
broadcastUpdate(new RankingRollAgain());
broadcastUpdate(new EndOfTurn());
} else {
// todo: set start player
Player startPlayer = new Player(1);
logic.getGame().setStartPlayer(startPlayer);
logic.send(startPlayer, new DiceNow());
broadcastUpdate(new EndOfTurn());
parent.gotoState(new Animation(parent, logic));
logic.getGame().removeObserver(this);
}
}
}
}

View File

@@ -1,9 +1,6 @@
package pp.mdga.server;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.server.Dice;
import pp.mdga.message.server.DiceAgain;
public class FirstRoll extends ServerState {
public FirstRoll(ServerState parent, ServerGameLogic logic) {
@@ -11,21 +8,21 @@ public FirstRoll(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedRequestDice(RequestDice msg) {
public void receivedRequestDice(RequestDice msg, int from) {
// todo: implement player.hasMovablePieces()
if (player.hasMovablePieces()) {
// todo: goto ChoosePiece
} else {
// todo: implement roll
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
parent.gotoState(new SecondRoll(parent, logic));
}
}
// if (player.hasMovablePieces()) {
// // todo: goto ChoosePiece
// } else {
// // todo: implement roll
// if (roll == 6) {
// // todo: send to everyone? or one player?
// logic.send(new Player(1), new Dice());
// // todo: goto ChoosePiece
// } else {
// // todo: send to everyone? or one player?
// logic.send(new Player(1), new DiceAgain());
// parent.gotoState(new SecondRoll(parent, logic));
// }
// }
}
}

View File

@@ -1,8 +1,9 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.PauseGame;
import pp.mdga.message.server.PossibleCard;
import pp.mdga.message.server.RankingResponce;
public class GameState extends ServerState {
private final GameStateMachine gameStateMachine = new GameStateMachine(this, logic);
@@ -18,58 +19,50 @@ public void entry() {
}
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
gameStateMachine.receivedAnimationEnd(msg);
}
// todo piece?
@Override
public void receivedConfirmPiece(Piece piece) {
gameStateMachine.receivedConfirmPiece(piece);
public void exit() {
parent.gotoState(new Ceremony(parent, logic));
}
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
gameStateMachine.receivedNoPowerCard(msg);
public void receivedAnimationEnd(AnimationEnd msg, int from) {
gameStateMachine.receivedAnimationEnd(msg, from);
}
@Override
public void receivedSelectCard(SelectCard msg) {
gameStateMachine.receivedSelectCard(msg);
public void receivedNoPowerCard(NoPowerCard msg, int from) {
gameStateMachine.receivedNoPowerCard(msg, from);
}
@Override
public void receivedRequestDice(RequestDice msg) {
gameStateMachine.receivedRequestDice(msg);
}
// todo msg?
@Override
public void receivedRollRankingDice() {
gameStateMachine.receivedRollRankingDice();
public void receivedSelectCard(SelectCard msg, int from) {
gameStateMachine.receivedSelectCard(msg, from);
}
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
gameStateMachine.receivedSelectedPieces(msg);
public void receivedRequestDice(RequestDice msg, int from) {
gameStateMachine.receivedRequestDice(msg, from);
}
@Override
public void sentPossibleCard(PossibleCard msg) {
gameStateMachine.sentPossibleCard(msg);
public void receivedSelectedPieces(SelectedPieces msg, int from) {
gameStateMachine.receivedSelectedPieces(msg, from);
}
// todo msg?, sent to everyone?
@Override
public void sentRankingResponse() {
gameStateMachine.sentRankingResponse();
public void sentPossibleCard(PossibleCard msg, int from) {
gameStateMachine.sentPossibleCard(msg, from);
}
@Override
public void sentRankingResponse(RankingResponce msg, int from) {
gameStateMachine.sentRankingResponse(msg, from);
}
@Override
public void update() {
if (logic.getGame().playerHasDisconnected()) {
parent.gotoState(new Interrupt(parent, logic));
// todo: change to interrupt, save the last state of gamestatemachine, change from interrupt to gamestate has to restore the last state
if (Boolean.TRUE.equals(logic.getGame().playerHasDisconnected())) {
broadcastUpdate(new PauseGame());
parent.gotoState(new Interrupt(parent, logic, this));
logic.getGame().removeObserver(this);
}
}

View File

@@ -1,10 +1,24 @@
package pp.mdga.server;
public class GameStateMachine extends ServerStateMachine{
/**
* The GameStateMachine class represents the state machine for the game state.
*/
public class GameStateMachine extends ServerStateMachine {
/**
* Constructs a new GameStateMachine with the specified parent state and game logic.
*
* @param parent the parent state
* @param logic the server game logic
*/
public GameStateMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
/**
* Returns the initial state of the state machine, which is DetermineStartPlayer.
*
* @return the initial state
*/
@Override
public DetermineStartPlayer initialState() {
return new DetermineStartPlayer(this, logic);

View File

@@ -1,15 +1,21 @@
package pp.mdga.server;
import pp.mdga.message.server.ResumeGame;
public class Interrupt extends ServerState {
public Interrupt(ServerState parent, ServerGameLogic logic) {
private final GameState lastState;
public Interrupt(ServerState parent, ServerGameLogic logic, GameState lastState) {
super(parent, logic);
this.lastState = lastState;
logic.getGame().addObserver(this);
}
@Override
public void update() {
if (!logic.getGame().gameIsInterrupted()) {
parent.gotoState(new GameState(parent, logic));
if (Boolean.FALSE.equals(logic.getGame().gameIsInterrupted())) {
broadcastUpdate(new ResumeGame());
parent.gotoState(lastState);
logic.getGame().removeObserver(this);
}
}

View File

@@ -1,52 +1,74 @@
package pp.mdga.server;
import pp.mdga.message.client.*;
import pp.mdga.message.server.ServerMessage;
import pp.mdga.message.server.ServerStartGame;
import pp.mdga.message.server.UpdateReady;
import pp.mdga.message.server.UpdateTSK;
/**
* Represents the lobby state of the server.
*/
public class Lobby extends ServerState {
/**
* Constructs a new Lobby state.
*
* @param parent the parent state
* @param logic the server game logic
*/
public Lobby(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
logic.getGame().addObserver(this);
}
/**
* Handles the DeselectTSK message.
*
* @param msg the DeselectTSK message
*/
@Override
public void receivedDeselectTSK(DeselectTSK msg) {
public void receivedDeselectTSK(DeselectTSK msg, int from) {
broadcastUpdate(new UpdateTSK());
}
/**
* Handles the LobbyNotReady message.
*
* @param msg the LobbyNotReady message
*/
@Override
public void receivedNotReady(LobbyNotReady msg) {
public void receivedNotReady(LobbyNotReady msg, int from) {
broadcastUpdate(new UpdateReady());
}
/**
* Handles the LobbyReady message.
*
* @param msg the LobbyReady message
*/
@Override
public void receivedReady(LobbyReady msg) {
public void receivedReady(LobbyReady msg, int from) {
broadcastUpdate(new UpdateReady());
}
/**
* Handles the SelectTSK message.
*
* @param msg the SelectTSK message
*/
@Override
public void receivedSelectTSK(SelectTSK msg) {
public void receivedSelectTSK(SelectTSK msg, int from) {
broadcastUpdate(new UpdateTSK());
}
private void broadcastUpdate(ServerMessage updateMessage) {
for (var entry : logic.getGame().getPlayers().entrySet()) {
logic.send(entry.getValue(), updateMessage);
}
}
/**
* Handles the ClientStartGame message.
*
* @param msg the ClientStartGame message
*/
@Override
public void receivedStartGame(ClientStartGame msg) {
// todo: implement??
}
@Override
public void update() {
if (logic.getGame().getGameHasStarted()) {
public void receivedStartGame(ClientStartGame msg, int from) {
if (Boolean.TRUE.equals(logic.getGame().allRanked())) {
broadcastUpdate(new ServerStartGame());
parent.gotoState(new GameState(parent, logic));
logic.getGame().removeObserver(this);
}
}
}

View File

@@ -11,45 +11,45 @@ public NoPiece(ServerState parent, ServerGameLogic logic) {
@Override
public void entry() {
if (hasTurbo() || turbo == 0) {
if (roll == 6 &&
logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces() &&
logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
parent.gotoState(new WaitingPiece(parent, logic));
} else {
parent.gotoState(new NoTurn(parent, logic));
}
} else {
validateHasPieces();
}
// if (hasTurbo() || turbo == 0) {
// if (roll == 6 &&
// logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces() &&
// logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
// parent.gotoState(new WaitingPiece(parent, logic));
// } else {
// parent.gotoState(new NoTurn(parent, logic));
// }
// } else {
// validateHasPieces();
// }
}
private void validateHasPieces() {
if (logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces()) {
if (logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
if (roll == 6) {
logic.send(new Player(1), new WaitPiece());
} else {
validateMove();
}
} else {
if (logic.getGame().getBoard().getNodes().getStartNode(Color).getPiece().canMove()) {
logic.send(new Player(1), new WaitPiece());
parent.gotoState(new StartPiece(parent, logic));
} else {
validateMove();
}
}
} else {
validateMove();
}
// if (logic.getGame().getBoard().getPlayerData().getWaitingArea().hasPieces()) {
// if (logic.getGame().getBoard().getNodes().getStartNode(Color).isOccupied()) {
// if (roll == 6) {
// logic.send(new Player(1), new WaitPiece());
// } else {
// validateMove();
// }
// } else {
// if (logic.getGame().getBoard().getNodes().getStartNode(Color).getPiece().canMove()) {
// logic.send(new Player(1), new WaitPiece());
// parent.gotoState(new StartPiece(parent, logic));
// } else {
// validateMove();
// }
// }
// } else {
// validateMove();
// }
}
private void validateMove() {
if (player.canMove()) {
parent.gotoState(new NoTurn(parent, logic));
} else {
logic.send(new Player(1), new SelectPiece());
}
// if (player.canMove()) {
// parent.gotoState(new NoTurn(parent, logic));
// } else {
// logic.send(new Player(1), new SelectPiece());
// }
}
}

View File

@@ -8,7 +8,7 @@ public NoTurn(ServerState parent, ServerGameLogic logic) {
}
@Override
public void sentEndOfTurn(EndOfTurn msg) {
public void sentEndOfTurn(EndOfTurn msg, int from) {
// todo: goto end of turn
}
}

View File

@@ -14,7 +14,7 @@ public PowerCard(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
public void receivedNoPowerCard(NoPowerCard msg, int from) {
// todo: send to everyone? or one player?
// todo: right msg?
logic.send(new Player(1), new DiceNow());
@@ -22,29 +22,29 @@ public void receivedNoPowerCard(NoPowerCard msg) {
}
@Override
public void receivedSelectCard(SelectCard msg) {
public void receivedSelectCard(SelectCard msg, int from) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new PossibleCard());
}
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
if (verifySelectedPieces()) {
// todo: send to everyone? or one player?
// todo: msg PowerCardAnimation?
logic.send(new Player(1), new PowerCardAnimation());
parent.gotoState(new PlayPowerCard(parent, logic));
}
public void receivedSelectedPieces(SelectedPieces msg, int from) {
// if (verifySelectedPieces()) {
// // todo: send to everyone? or one player?
// // todo: msg PowerCardAnimation?
// logic.send(new Player(1), new PowerCardAnimation());
// parent.gotoState(new PlayPowerCard(parent, logic));
// }
}
@Override
public void sentPossibleCard(PossibleCard msg) {
public void sentPossibleCard(PossibleCard msg, int from) {
// todo: implement
}
@Override
public void update() {
if (!logic.getGame().getMovablePieces()) {
if (!super.getMoveablePieces(logic.getGame().getActiveColor()).isEmpty()) {
// todo: send to everyone? or one player?
// todo: right msg?
logic.send(new Player(1), new DiceNow());

View File

@@ -11,15 +11,15 @@ public SecondRoll(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedRequestDice(RequestDice msg) {
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
parent.gotoState(new ThirdRoll(parent, logic));
}
public void receivedRequestDice(RequestDice msg, int from) {
// if (roll == 6) {
// // todo: send to everyone? or one player?
// logic.send(new Player(1), new Dice());
// // todo: goto ChoosePiece
// } else {
// // todo: send to everyone? or one player?
// logic.send(new Player(1), new DiceAgain());
// parent.gotoState(new ThirdRoll(parent, logic));
// }
}
}

View File

@@ -2,6 +2,7 @@
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestMove;
import pp.mdga.message.server.StartPiece;
public class SelectPiece extends ServerState {
@@ -10,12 +11,12 @@ public SelectPiece(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedConfirmPiece(Piece p) {
if (verifyPiece(p)) {
logic.send(new Player(1), new Animation());
// todo: goto state
} else {
logic.send(new Player(1), new StartPiece());
}
public void receivedRequestMove(RequestMove msg, int from) {
// if (verifyPiece(p)) {
// logic.send(new Player(1), new Animation());
// // todo: goto state
// } else {
// logic.send(new Player(1), new StartPiece());
// }
}
}

View File

@@ -1,11 +1,25 @@
package pp.mdga.server;
/**
* The ServerAutomaton class represents the top-level state machine for the server.
* It initializes the state machine and sets the initial state to Lobby.
*/
public class ServerAutomaton extends ServerStateMachine {
/**
* Constructs a new ServerAutomaton with the specified game logic.
*
* @param logic the server game logic
*/
public ServerAutomaton(ServerGameLogic logic) {
super(null, logic);
entry();
}
/**
* Returns the initial state of the state machine, which is Lobby.
*
* @return the initial state
*/
@Override
public Lobby initialState() {
return new Lobby(this, logic);

View File

@@ -125,7 +125,6 @@ public Game getGame() {
return game;
}
// todo: remove
public ServerState getState() {
return state;
}

View File

@@ -1,26 +1,50 @@
package pp.mdga.server;
import pp.mdga.game.Piece;
import pp.mdga.message.client.*;
import pp.mdga.message.server.EndOfTurn;
import pp.mdga.message.server.PossibleCard;
import pp.mdga.message.server.RankingResponce;
/**
* Abstract class representing a state machine for the server.
* It manages the transitions between different states and delegates
* the handling of messages to the current state.
*/
public abstract class ServerStateMachine extends ServerState {
/**
* The current state of the state machine.
*/
private ServerState state;
public ServerStateMachine(ServerState parent, ServerGameLogic logic) {
/**
* Constructs a new instance of ServerStateMachine.
*
* @param parent the parent state
* @param logic the server game logic
*/
protected ServerStateMachine(ServerState parent, ServerGameLogic logic) {
super(parent, logic);
}
/**
* Creates the initial state of a state machine.
*/
public abstract ServerState initialState();
/**
* Transitions to a new state.
*
* @param newState the new state to transition to
*/
@Override
public void gotoState(ServerState newState) {
LOGGER.log(System.Logger.Level.DEBUG, "{0}: {1} --> {2}", this, state, newState);
enter(newState);
}
/**
* This method is called when the state is entered.
*/
@Override
public void entry() {
final ServerState newState = initialState();
@@ -28,6 +52,12 @@ public void entry() {
enter(newState);
}
/**
* Enters a new state.
*
* @param newState the new state to enter
* @throws IllegalArgumentException if the new state does not belong to this state machine
*/
private void enter(ServerState newState) {
if (newState.parent != this)
throw new IllegalArgumentException("Wrong state: " + newState + " belongs to " + newState.parent + " instead of " + this);
@@ -35,86 +65,170 @@ private void enter(ServerState newState) {
state.entry();
}
/**
* This method is called when the state is exited.
*/
@Override
public void receivedAnimationEnd(AnimationEnd msg) {
state.receivedAnimationEnd(msg);
public void exit() {
state.exit();
}
// todo piece?
/**
* This method is called when an animation ends.
*
* @param msg the animation end message
*/
@Override
public void receivedConfirmPiece(Piece piece) {
state.receivedConfirmPiece(piece);
public void receivedAnimationEnd(AnimationEnd msg, int from) {
state.receivedAnimationEnd(msg, from);
}
/**
* This method is called when a TSK is deselected.
*
* @param msg the deselect TSK message
*/
@Override
public void receivedDeselectTSK(DeselectTSK msg) {
state.receivedDeselectTSK(msg);
public void receivedDeselectTSK(DeselectTSK msg, int from) {
state.receivedDeselectTSK(msg, from);
}
/**
* This method is called when a NoPowerCard message is received.
*
* @param msg the NoPowerCard message
*/
@Override
public void receivedNoPowerCard(NoPowerCard msg) {
state.receivedNoPowerCard(msg);
public void receivedNoPowerCard(NoPowerCard msg, int from) {
state.receivedNoPowerCard(msg, from);
}
/**
* This method is called when a LobbyNotReady message is received.
*
* @param msg the LobbyNotReady message
*/
@Override
public void receivedNotReady(LobbyNotReady msg) {
state.receivedNotReady(msg);
public void receivedNotReady(LobbyNotReady msg, int from) {
state.receivedNotReady(msg, from);
}
/**
* This method is called when a LobbyReady message is received.
*
* @param msg the LobbyReady message
*/
@Override
public void receivedSelectCard(SelectCard msg) {
state.receivedSelectCard(msg);
public void receivedReady(LobbyReady msg, int from) {
state.receivedReady(msg, from);
}
/**
* This method is called when a RequestDice message is received.
*
* @param msg the RequestDice message
*/
@Override
public void receivedReady(LobbyReady msg) {
state.receivedReady(msg);
public void receivedRequestDice(RequestDice msg, int from) {
state.receivedRequestDice(msg, from);
}
/**
* This method is called when a RequestMove message is received.
*
* @param msg the RequestMove message
*/
@Override
public void receivedRequestDice(RequestDice msg) {
state.receivedRequestDice(msg);
public void receivedRequestMove(RequestMove msg, int from) {
state.receivedRequestMove(msg, from);
}
// todo msg?
/**
* This method is called when a SelectCard message is received.
*
* @param msg the SelectCard message
*/
@Override
public void receivedRollRankingDice() {
state.receivedRollRankingDice();
public void receivedSelectCard(SelectCard msg, int from) {
state.receivedSelectCard(msg, from);
}
/**
* This method is called when a SelectTSK message is received.
*
* @param msg the SelectTSK message
*/
@Override
public void receivedSelectTSK(SelectTSK msg) {
state.receivedSelectTSK(msg);
public void receivedSelectTSK(SelectTSK msg, int from) {
state.receivedSelectTSK(msg, from);
}
/**
* This method is called when a SelectedPieces message is received.
*
* @param msg the SelectedPieces message
*/
@Override
public void receivedSelectedPieces(SelectedPieces msg) {
state.receivedSelectedPieces(msg);
public void receivedSelectedPieces(SelectedPieces msg, int from) {
state.receivedSelectedPieces(msg, from);
}
/**
* This method is called when a StartGame message is received.
*
* @param msg the StartGame message
*/
@Override
public void receivedStartGame(ClientStartGame msg) {
state.receivedStartGame(msg);
public void receivedStartGame(ClientStartGame msg, int from) {
state.receivedStartGame(msg, from);
}
/**
* This method is called when an EndOfTurn message is sent.
*
* @param msg the EndOfTurn message
*/
@Override
public void sentEndOfTurn(EndOfTurn msg) {
state.sentEndOfTurn(msg);
public void sentEndOfTurn(EndOfTurn msg, int from) {
state.sentEndOfTurn(msg, from);
}
/**
* This method is called when a PossibleCard message is sent.
*
* @param msg the PossibleCard message
*/
@Override
public void sentPossibleCard(PossibleCard msg) {
state.sentPossibleCard(msg);
public void sentPossibleCard(PossibleCard msg, int from) {
state.sentPossibleCard(msg, from);
}
// todo msg?, sent to everyone?
/**
* This method is called when a RankingResponce message is sent.
*
* @param msg the RankingResponce message
*/
@Override
public void sentRankingResponse() {
state.sentRankingResponse();
public void sentRankingResponse(RankingResponce msg, int from) {
state.sentRankingResponse(msg, from);
}
/**
* Returns a string representation of the object, including the current state.
*
* @return the string representation of the object
*/
@Override
public String toString() {
return super.toString() + "(in " + state + ")";
}
/**
* Returns the current state.
*
* @return the current state
*/
public ServerState getState() {
return state;
}
}

View File

@@ -2,6 +2,7 @@
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.message.client.RequestMove;
public class StartPiece extends ServerState {
public StartPiece(ServerState parent, ServerGameLogic logic) {
@@ -9,12 +10,12 @@ public StartPiece(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedConfirmPiece(Piece p) {
if (verifyPiece(p)) {
logic.send(new Player(1), new Animation());
// todo: goto state
} else {
logic.send(new Player(1), new pp.mdga.message.server.StartPiece());
}
public void receivedRequestMove(RequestMove msg, int from) {
// if (verifyPiece(p)) {
// logic.send(new Player(1), new Animation());
// // todo: goto state
// } else {
// logic.send(new Player(1), new pp.mdga.message.server.StartPiece());
// }
}
}

View File

@@ -11,15 +11,15 @@ public ThirdRoll(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedRequestDice(RequestDice msg) {
if (roll == 6) {
// todo: send to everyone? or one player?
logic.send(new Player(1), new Dice());
// todo: goto ChoosePiece
} else {
// todo: send to everyone? or one player?
logic.send(new Player(1), new DiceAgain());
// todo: goto End from Turn
}
public void receivedRequestDice(RequestDice msg, int from) {
// if (roll == 6) {
// // todo: send to everyone? or one player?
// logic.send(new Player(1), new Dice());
// // todo: goto ChoosePiece
// } else {
// // todo: send to everyone? or one player?
// logic.send(new Player(1), new DiceAgain());
// // todo: goto End from Turn
// }
}
}

View File

@@ -1,5 +1,11 @@
package pp.mdga.server;
import pp.mdga.client.Spectator;
import pp.mdga.game.Player;
import pp.mdga.message.server.ActivePlayer;
import pp.mdga.message.server.Ceremony;
import pp.mdga.message.server.EndOfTurn;
public class Turn extends ServerState {
private final TurnStateMachine turnStateMachine = new TurnStateMachine(this, logic);
@@ -8,4 +14,23 @@ public Turn(ServerState parent, ServerGameLogic logic) {
}
// todo: when TurnStateMachine is in the end state, and then?
@Override
public void exit() {
Player player = logic.getGame().getStartPlayer();
// if (player.isFinished()) {
// logic.send(player, new Spectator());
// } else {
// logic.send(player, new EndOfTurn());
// }
if (logic.getGame().getPlayers().size() == 1) {
broadcastUpdate(new Ceremony());
this.getParent().getParent().exit();
} else {
// todo: next player
broadcastUpdate(new ActivePlayer());
parent.gotoState(new Animation(parent, logic));
}
}
}

View File

@@ -2,7 +2,8 @@
import pp.mdga.game.Piece;
import pp.mdga.game.Player;
import pp.mdga.message.client.AnimationEnd;
import pp.mdga.message.client.RequestDice;
import pp.mdga.message.client.RequestMove;
import pp.mdga.message.server.StartPiece;
public class WaitingPiece extends ServerState {
@@ -11,12 +12,12 @@ public WaitingPiece(ServerState parent, ServerGameLogic logic) {
}
@Override
public void receivedConfirmPiece(Piece p) {
if (verifyPiece(p)) {
logic.send(new Player(1), new Animation());
// todo: goto state
} else {
logic.send(new Player(1), new StartPiece());
}
public void receivedRequestMove(RequestMove msg, int from) {
// if (verifyPiece(p)) {
// logic.send(new Player(1), new Animation());
// // todo: goto state
// } else {
// logic.send(new Player(1), new StartPiece());
// }
}
}