Updated 'RollDiceState' class.
Updated the 'RollDiceState' class by adding the 'received(RequestDieMessage msg, int from)' method to it.
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@@ -1,5 +1,6 @@
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package pp.mdga.server.automaton.game.turn;
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package pp.mdga.server.automaton.game.turn;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.TurnState;
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import pp.mdga.server.automaton.game.TurnState;
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import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
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import pp.mdga.server.automaton.game.turn.rolldice.FirstRollState;
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@@ -45,6 +46,18 @@ public void exit() {
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LOGGER.log(System.Logger.Level.DEBUG, "Exited RollDiceState state.");
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LOGGER.log(System.Logger.Level.DEBUG, "Exited RollDiceState state.");
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}
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}
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/**
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* This method will be called whenever the server received a RequestDieMessage message.
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* It will also get the client id of the player who send this message.
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*
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* @param msg as the message which was sent by the player as a RequestDieMessage object.
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* @param from as the client id of the player as an Integer.
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*/
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@Override
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public void received(RequestDieMessage msg, int from) {
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this.currentState.received(msg, from);
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}
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/**
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/**
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* This method will be used to return currentState attribute of RollDiceState class.
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* This method will be used to return currentState attribute of RollDiceState class.
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*
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*
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