Updated 'TurnState' class.
Updated the 'TurnState' class by adding the 'SelectedPiecesMessage', 'NoPowerCardMessage', 'RequestDieMessage' and 'ReuqestMoveMessage' handling to it.
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		@@ -1,6 +1,10 @@
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package pp.mdga.server.automaton.game;
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import pp.mdga.game.Player;
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import pp.mdga.message.client.NoPowerCardMessage;
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import pp.mdga.message.client.RequestDieMessage;
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import pp.mdga.message.client.RequestMoveMessage;
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import pp.mdga.message.client.SelectedPiecesMessage;
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import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.GameState;
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import pp.mdga.server.automaton.game.turn.ChoosePieceState;
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@@ -49,8 +53,9 @@ public TurnState(GameState gameAutomaton, ServerGameLogic logic) {
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    @Override
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    public void enter() {
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        LOGGER.log(Level.DEBUG, "Entered TurnState state.");
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        LOGGER.log(Level.INFO, "Entered TurnState state.");
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        this.player = this.logic.getGame().getPlayerById(this.logic.getGame().getActivePlayerId());
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        this.setCurrentState(this.powerCardState);
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    }
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    @Override
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@@ -58,6 +63,54 @@ public void exit() {
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        LOGGER.log(Level.DEBUG, "Exited TurnState state.");
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    }
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    /**
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     * This method will be called whenever the server received an SelectedPiecesMessage message.
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     * It will also get the client id of the player who send this message.
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     *
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     * @param msg  as the message which was sent by the player as a SelectedPiecesMessage object.
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     * @param from as the client id of the player as an Integer.
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     */
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    @Override
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    public void received(SelectedPiecesMessage msg, int from) {
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        this.currentState.received(msg, from);
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    }
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    /**
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     * This method will be called whenever the server received an NoPowerCardMessage message.
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     * It will also get the client id of the player who send this message.
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     *
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     * @param msg  as the message which was sent by the player as a NoPowerCardMessage object.
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     * @param from as the client id of the player as an Integer.
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     */
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    @Override
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    public void received(NoPowerCardMessage msg, int from) {
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        this.currentState.received(msg, from);
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    }
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    /**
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     * This method will be called whenever the server received a RequestDieMessage message.
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     * It will also get the client id of the player who send this message.
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     *
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     * @param msg  as the message which was sent by the player as a RequestDieMessage object.
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     * @param from as the client id of the player as an Integer.
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     */
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    @Override
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    public void received(RequestDieMessage msg, int from) {
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        this.currentState.received(msg, from);
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    }
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    /**
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     * This method will be called whenever the server received a RequestMoveMessage message.
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     * It will also get the client id of the player who send this message.
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     *
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     * @param msg  as the message which was sent by the player as a RequestMoveMessage object.
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     * @param from as the client id of the player as an Integer.
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     */
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    @Override
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    public void received(RequestMoveMessage msg, int from) {
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        this.currentState.received(msg, from);
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    }
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    /**
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     * This method will be used to return currentState attribute of TurnState class.
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     *
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