fixed shaders in/out
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		@@ -82,9 +82,6 @@ public void onAction(String name, boolean isPressed, float tpf) {
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                }
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            }
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        }, "Test");
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    }
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    @Override
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@@ -1,7 +1,7 @@
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in vec4 inPosition;
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in vec2 inTexCoord;
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attribute vec4 inPosition;
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attribute vec2 inTexCoord;
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out vec2 texCoord;
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varying vec2 texCoord;
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void main() {
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    vec2 pos = inPosition.xy * 2.0 - 1.0;
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