Merge branch 'development' into 'dev/test'
merge dev int test See merge request progproj/gruppen-ht24/Gruppe-01!29
This commit is contained in:
		@@ -2,6 +2,7 @@
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import pp.mdga.server.ServerGameLogic;
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					import pp.mdga.server.ServerGameLogic;
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import pp.mdga.server.automaton.game.TurnState;
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					import pp.mdga.server.automaton.game.TurnState;
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					import pp.mdga.server.automaton.game.turn.choosepiece.*;
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public class ChoosePieceState extends TurnAutomatonState {
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					public class ChoosePieceState extends TurnAutomatonState {
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    /**
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					    /**
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@@ -9,6 +10,16 @@ public class ChoosePieceState extends TurnAutomatonState {
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     */
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					     */
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    private static final System.Logger LOGGER = System.getLogger(ChoosePieceState.class.getName());
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					    private static final System.Logger LOGGER = System.getLogger(ChoosePieceState.class.getName());
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					    /**
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					     * Create ChoosePieceState attributes.
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					     */
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					    private ChoosePieceAutomatonState currentState;
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					    private final NoPieceState noPieceState;
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					    private final NoTurnState noTurnState;
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					    private final WaitingPieceState waitingPieceState;
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					    private final StartPieceState startPieceState;
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					    private final SelectPieceState selectPieceState;
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    /**
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					    /**
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     * Constructs a server state of the specified game logic.
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					     * Constructs a server state of the specified game logic.
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     *
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					     *
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@@ -17,6 +28,12 @@ public class ChoosePieceState extends TurnAutomatonState {
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     */
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					     */
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    public ChoosePieceState(TurnState turnAutomaton, ServerGameLogic logic) {
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					    public ChoosePieceState(TurnState turnAutomaton, ServerGameLogic logic) {
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        super(turnAutomaton, logic);
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					        super(turnAutomaton, logic);
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					        this.noPieceState = new NoPieceState(this, logic);
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					        this.noTurnState = new NoTurnState(this, logic);
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					        this.waitingPieceState = new WaitingPieceState(this, logic);
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					        this.startPieceState = new StartPieceState(this, logic);
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					        this.selectPieceState = new SelectPieceState(this, logic);
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					        this.setCurrentState(this.noPieceState);
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    }
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					    }
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    @Override
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					    @Override
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@@ -28,4 +45,72 @@ public void enter() {
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    public void exit() {
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					    public void exit() {
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        LOGGER.log(System.Logger.Level.DEBUG, "Entered ChoosePieceState state.");
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					        LOGGER.log(System.Logger.Level.DEBUG, "Entered ChoosePieceState state.");
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    }
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					    }
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					    /**
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					     * This method will be used to return currentState attribute of ChoosePieceState class.
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					     *
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					     * @return currentState as a ChoosePieceAutomatonState object.
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					     */
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					    public ChoosePieceAutomatonState getCurrentState() {
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					        return this.currentState;
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					    }
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					    /**
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					     * This method will be used to return noPieceState attribute of ChoosePieceState class.
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					     *
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					     * @return noPieceState as a NoOPieceState object.
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					     */
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					    public NoPieceState getNoPieceState() {
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					        return this.noPieceState;
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					    }
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					    /**
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					     * This method will be used to return noTurnState attribute of ChoosePieceState class.
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					     *
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					     * @return noTurnState as a NoTurnState object.
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					     */
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					    public NoTurnState getNoTurnState() {
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					        return this.noTurnState;
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					    }
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					    /**
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					     * This method will be used to return waitingPieceState attribute of ChoosePieceState class.
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					     *
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					     * @return waitingPieceState as a WaitingPieceState object.
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					     */
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					    public WaitingPieceState getWaitingPieceState() {
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					        return this.waitingPieceState;
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					    }
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					    /**
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					     * This method will be used to return startPieceState attribute of ChoosePieceState class.
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					     *
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					     * @return startPieceState as a StartPieceState object.
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					     */
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					    public StartPieceState getStartPieceState() {
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					        return this.startPieceState;
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					    }
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					    /**
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					     * This method will be used to return selectPieceState attribute of ChoosePieceState class.
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					     *
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					     * @return selectPieceState as a SelectPieceState object.
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					     */
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					    public SelectPieceState getSelectPieceState() {
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					        return this.selectPieceState;
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					    }
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					    /**
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					     * This method will be used to set currentState attribute of ChoosePieceState class to the given state parameter.
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					     * In Addition, the currentState will be exited, changed and entered.
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					     *
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					     * @param state as the new currentState attribute as a ChoosePieceAutomatonState object.
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					     */
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					    public void setCurrentState(ChoosePieceAutomatonState state) {
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					        if (this.currentState != null) {
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					            this.currentState.exit();
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					        }
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					        this.currentState = state;
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					        this.currentState.enter();
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					    }
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}
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					}
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@@ -32,6 +32,7 @@ public RollDiceState(TurnState turnAutomaton, ServerGameLogic logic) {
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        this.firstRollState = new FirstRollState(this, logic);
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					        this.firstRollState = new FirstRollState(this, logic);
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        this.secondRollState = new SecondRollState(this, logic);
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					        this.secondRollState = new SecondRollState(this, logic);
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        this.thirdRollState = new ThirdRollState(this, logic);
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					        this.thirdRollState = new ThirdRollState(this, logic);
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					        this.setCurrentState(this.firstRollState);
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    }
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					    }
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    @Override
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					    @Override
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@@ -58,7 +59,7 @@ public RollDiceAutomatonState getCurrentState() {
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     *
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					     *
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     * @return firstRollState as a FirstRollState object.
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					     * @return firstRollState as a FirstRollState object.
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     */
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					     */
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    public FirstRollState getFirstRollStateState() {
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					    public FirstRollState getFirstRollState() {
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        return this.firstRollState;
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					        return this.firstRollState;
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    }
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					    }
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