edted some tests with null tests
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		@@ -13,6 +13,8 @@
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import java.util.ArrayList;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertNotEquals;
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import static org.junit.Assert.assertTrue;
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/**
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@@ -131,12 +133,12 @@ public void setUp() {
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        lobbyDeny = new LobbyDeny();
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        lobbyPlayerJoin = new LobbyPlayerJoin(name);
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        lobbyPlayerLeave = new LobbyPlayerLeave(name,color);
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        moveMessage = new MoveMessage();
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        moveMessage = new MoveMessage("www");//Todo
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        noTurn = new NoTurn();
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        pauseGame = new PauseGame();
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        playCardSwap = new PlayCard(swapCard);
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        playCardShield = new PlayCard(shieldCard);
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        playCardTurbo = new PlayCard(turboCard);
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        playCardSwap = new PlayCard(swapCard,"www");//Todo
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        playCardShield = new PlayCard(shieldCard,"www");//Todo
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        playCardTurbo = new PlayCard(turboCard,"www");//Todo
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        possibleCard = new PossibleCard();
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        possiblePiece = new PossiblePiece();
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        rankingResponce = new RankingResponse();
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@@ -144,9 +146,9 @@ public void setUp() {
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        reconnectBriefing = new ReconnectBriefing(game);
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        resumeGame = new ResumeGame();
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        startGame = new ServerStartGame();
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        startPieceMessage = new StartPiece();
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        updateReady = new UpdateReady();
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        updateTSK = new UpdateTSK();
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        startPieceMessage = new StartPiece(); //Todo wrong class
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        updateReady = new UpdateReady(color,true);
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        updateTSK = new UpdateTSK(name,color);
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        waitPiece = new WaitPiece();
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        //initialize the clientGameLogic
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@@ -162,7 +164,7 @@ public void send(ClientMessage msg) {
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        mainSettings = new MainSettings(settingsStateMachine,clientGameLogic);
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        videoSettings = new VideoSettings(settingsStateMachine,clientGameLogic);
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        audioSettings = new AudioSettings(settingsStateMachine,clientGameLogic);
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        settings = new Settings();
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        settings = new Settings(clientAutomaton,clientGameLogic);
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        //initialize the stateMachines
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@@ -220,10 +222,12 @@ public void send(ClientMessage msg) {
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    @Test
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    public void testInitialStateClientState() {
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        //tests if the clientAutomaton is in Dialogs
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        assertNotEquals(clientAutomaton.getState() , null);
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        assertTrue(clientAutomaton.getState() instanceof Dialogs);
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        Dialogs dialogs = (Dialogs) clientAutomaton.getState();
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        DialogsStateMachine dialogsStateMachine1 = dialogs.getDialogsStateMachine();
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        //tests if the statemachine is in StartDialog
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        assertNotEquals(dialogsStateMachine1.getState(), null);
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        assertTrue(dialogsStateMachine1.getState() instanceof StartDialog);
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    }
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@@ -603,7 +607,7 @@ public void testWaitToAnimation() {
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        assertTrue(gameStateMachine.getState() instanceof Waiting);
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        //tests if a powerCard is played,that the client goes into Animation
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        clientGameLogic.receive(playCard); //Todo ??? richtige message
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        clientGameLogic.receive(playCardTurbo); //Todo ??? richtige message
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        assertTrue(clientAutomaton.getState() instanceof GameState);
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        assertTrue(gameStateMachine.getState() instanceof Animation);
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