added a message in piecetest for ShufflePile
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@@ -489,7 +489,18 @@ public void testReachBonusField() {
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*/
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@Test
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public void testNoPowerCards() {
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// TODO: Implement test logic for when there are no power cards available
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(rollDiceState);
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rollDiceState.setCurrentState(firstRollState);
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//sets the active Player to Host
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game.setActiveColor(hostColor);
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@@ -526,22 +537,48 @@ public void testNoPowerCards() {
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*/
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@Test
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public void testShufflePile() {
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//TODO
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//sends the server in firstRoll
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serverGameLogic.setCurrentState(gameState);
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gameState.setCurrentState(turnState);
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turnState.setCurrentState(rollDiceState);
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rollDiceState.setCurrentState(firstRollState);
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//tests if the server is in firstRoll
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assertEquals(serverGameLogic.getCurrentState(),gameState);
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assertEquals(gameState.getCurrentState(), turnState);
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assertEquals(turnState.getCurrentState(),rollDiceState);
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assertEquals(rollDiceState.getCurrentState(),firstRollState);
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//sets the active Player to Host
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game.setActiveColor(hostColor);
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//sets the dice-seed to 4
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game.setDie(die4);
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//sets the discard pile empty
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game.setDiscardPile(game.getDrawPile());
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assertFalse(game.getDiscardPile().isEmpty());
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//sets the pile empty
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//sets the discard pile not empty
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game.setDrawPile(new ArrayList<>());
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assertTrue(game.getDrawPile().isEmpty());
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//sends the requestDice-Message
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serverGameLogic.received(new RequestMoveMessage(pieceHost1.getUuid()),IDHost);
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// requestMOve of hostPiece3
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serverGameLogic.received(new RequestMoveMessage(pieceHost3.getUuid()),IDHost);
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//tests the position of hostPiece3
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assertTrue(game.getBoard().getInfield()[4].isOccupied());
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assertEquals(game.getBoard().getInfield()[4].getOccupant(),pieceHost3);
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//tests if the player has received a bonusCard
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assertFalse(game.getDrawPile().isEmpty());
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//tests if the drawPile is not Empty
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assertFalse(game.getDrawPile().isEmpty());
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assertTrue(game.getDiscardPile().isEmpty());
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//tests if the player has received no a bonusCard
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}
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/**
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