Added sound to rocket firing
This commit is contained in:
		
						parent
						
							487305dccc
						
					
				
				
					commit
					9e591e37c3
				
			@@ -38,6 +38,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
 | 
			
		||||
    private AudioNode splashSound;
 | 
			
		||||
    private AudioNode shipDestroyedSound;
 | 
			
		||||
    private AudioNode explosionSound;
 | 
			
		||||
    private AudioNode rocketSound;
 | 
			
		||||
 | 
			
		||||
    private BattleshipApp app;
 | 
			
		||||
 | 
			
		||||
@@ -85,6 +86,8 @@ public void initialize(AppStateManager stateManager, Application app) {
 | 
			
		||||
        shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav", 1); //NON-NLS
 | 
			
		||||
        splashSound = loadSound(app, "Sound/Effects/splash.wav", 2); //NON-NLS
 | 
			
		||||
        explosionSound = loadSound(app, "Sound/Effects/explosion.wav",3); //NON-NLS
 | 
			
		||||
        rocketSound = loadSound(app, "Sound/Effects/rocket.wav",4);
 | 
			
		||||
 | 
			
		||||
        volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -133,6 +136,14 @@ public void shipDestroyed() {
 | 
			
		||||
            shipDestroyedSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Plays sound effect when a rocket starts
 | 
			
		||||
     */
 | 
			
		||||
    public void rocket() {
 | 
			
		||||
        if (isEnabled() && rocketSound != null)
 | 
			
		||||
            rocketSound.playInstance();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * this method sets the sound volume of the sounds
 | 
			
		||||
     *
 | 
			
		||||
@@ -156,6 +167,7 @@ public void setSoundVolume() {
 | 
			
		||||
        shipDestroyedSound.setVolume(volume * mainVolume);
 | 
			
		||||
        splashSound.setVolume(volume * mainVolume);
 | 
			
		||||
        explosionSound.setVolume(volume * mainVolume);
 | 
			
		||||
        rocketSound.setVolume(volume * mainVolume);
 | 
			
		||||
        PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -180,6 +192,9 @@ public void receivedEvent(SoundEvent event) {
 | 
			
		||||
            case DESTROYED_SHIP:
 | 
			
		||||
                shipDestroyed();
 | 
			
		||||
                break;
 | 
			
		||||
            case ROCKET_FIRED:
 | 
			
		||||
                rocket();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,6 +22,7 @@ public class AnimatonState extends ClientState {
 | 
			
		||||
    public AnimatonState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
 | 
			
		||||
        super(logic);
 | 
			
		||||
        logic.playMusic(Music.BATTLE_THEME);
 | 
			
		||||
        logic.playSound(Sound.ROCKET_FIRED);
 | 
			
		||||
        this.myTurn = myTurn;
 | 
			
		||||
        if(myTurn) {
 | 
			
		||||
            logic.getOpponentMap().add(new Shell(position));
 | 
			
		||||
 
 | 
			
		||||
@@ -22,5 +22,9 @@ public enum Sound {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a ship being destroyed.
 | 
			
		||||
     */
 | 
			
		||||
    DESTROYED_SHIP
 | 
			
		||||
    DESTROYED_SHIP,
 | 
			
		||||
    /**
 | 
			
		||||
     * Sound of a rocket
 | 
			
		||||
     */
 | 
			
		||||
    ROCKET_FIRED
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user