Added sound to rocket firing
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487305dccc
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9e591e37c3
@@ -38,6 +38,7 @@ public class GameSound extends AbstractAppState implements GameEventListener {
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private AudioNode splashSound;
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private AudioNode shipDestroyedSound;
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private AudioNode explosionSound;
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private AudioNode rocketSound;
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private BattleshipApp app;
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@@ -85,6 +86,8 @@ public void initialize(AppStateManager stateManager, Application app) {
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shipDestroyedSound = loadSound(app, "Sound/Effects/sunken.wav", 1); //NON-NLS
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splashSound = loadSound(app, "Sound/Effects/splash.wav", 2); //NON-NLS
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explosionSound = loadSound(app, "Sound/Effects/explosion.wav",3); //NON-NLS
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rocketSound = loadSound(app, "Sound/Effects/rocket.wav",4);
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volume = PREFERENCES.getFloat(SOUND_VOLUME_PREF, 1.0f);
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}
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@@ -133,6 +136,14 @@ public void shipDestroyed() {
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shipDestroyedSound.playInstance();
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}
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/**
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* Plays sound effect when a rocket starts
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*/
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public void rocket() {
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if (isEnabled() && rocketSound != null)
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rocketSound.playInstance();
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}
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/**
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* this method sets the sound volume of the sounds
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*
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@@ -156,6 +167,7 @@ public void setSoundVolume() {
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shipDestroyedSound.setVolume(volume * mainVolume);
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splashSound.setVolume(volume * mainVolume);
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explosionSound.setVolume(volume * mainVolume);
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rocketSound.setVolume(volume * mainVolume);
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PREFERENCES.putFloat(SOUND_VOLUME_PREF, volume);
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}
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@@ -180,6 +192,9 @@ public void receivedEvent(SoundEvent event) {
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case DESTROYED_SHIP:
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shipDestroyed();
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break;
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case ROCKET_FIRED:
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rocket();
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break;
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}
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}
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}
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@@ -22,6 +22,7 @@ public class AnimatonState extends ClientState {
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public AnimatonState(ClientGameLogic logic, boolean myTurn, IntPoint position) {
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super(logic);
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logic.playMusic(Music.BATTLE_THEME);
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logic.playSound(Sound.ROCKET_FIRED);
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this.myTurn = myTurn;
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if(myTurn) {
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logic.getOpponentMap().add(new Shell(position));
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@@ -22,5 +22,9 @@ public enum Sound {
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/**
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* Sound of a ship being destroyed.
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*/
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DESTROYED_SHIP
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DESTROYED_SHIP,
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/**
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* Sound of a rocket
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*/
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ROCKET_FIRED
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}
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