Updated 'LobbyState' class.
Updated the 'LobbyState' class by changing the method call 'isActive' to 'isReady'.
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		@@ -55,8 +55,8 @@ public void received(JoinedLobbyMessage msg, int from) {
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        Player player = new Player(msg.getName());
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        player.setColor(Color.getColorByIndex(this.logic.getGame().getPlayers().size()));
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        this.logic.getGame().addPlayer(from, player);
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        for (Map.Entry<Integer, Player> entry: this.logic.getGame().getPlayers().entrySet()) {
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            // this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue()));
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        for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
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            this.logic.getServerSender().broadcast(new LobbyPlayerJoinedMessage(entry.getKey(), entry.getValue(), entry.getKey() == this.logic.getGame().getHost()));
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        }
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    }
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@@ -103,7 +103,7 @@ public void received(LobbyReadyMessage msg, int from) {
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        this.logic.getGame().getPlayerById(from).setReady(true);
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        this.logic.getServerSender().broadcast(new UpdateReadyMessage(from, true));
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        for (Map.Entry<Integer, Player> entry : this.logic.getGame().getPlayers().entrySet()) {
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            if (!entry.getValue().isActive()) {
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            if (!entry.getValue().isReady()) {
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                return;
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            }
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        }
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